Alternate Timeline Building Experiment, v1.0

:facepalm:

I know, but what a fabulous launching pad this world, this era would be!

If only we could convince Beej to mod it! :D

I have nothing against this experiement, i've been involved a fair bit, and it will continue i'm sure. I just think it would (currently) be a very exciting alt to play as a more traditional NES.
 
Yes, we just have to wait for Obama to win the elections, oh an Beej to build a HOUSE before that relaunches ;)
 
I dunno where the time goes but seems I don't have enough!

Update is delayed about 20 hours. Map is also withheld for extra mystery value and to allow more time for spotting errors.

Also, Abaddon and others are henceforth to be discouraged from posting random comments while not actually participating in this thing. It is very also unfortunate that my ideas for a simple point-spending system for the great powers in last few turns is now going to look like I copied or somehow gave into Abaddon's comment.

That is all. Peace be upon us.


Edit: was posting wierd stuff, due to lack of sleep possibly. Please disregard. Also, update below...
 
(BETA VERSION)

Era 15: Changing Tides

Map 1825:


Map 1875:


THE NEW WORLD:
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Spoiler :
NORTH AMERICA:

A nearly-successful uprising by the Argine colonists on the coast of [Brazil] inspires the Aarut to give more freedoms to their colonies, particularly the more developed parts of New Aarut [Quebec/New England].

A federation of Washagon tribes is formed around the area known as Washagon Bay [Hudson Bay]. It exists alongside Aarut outposts which buy furs and other goods from the natives for sale in Europe.

Some of the Nanhauk peoples in the far north become more hostile to Aarut colonists.

From around 1840, the Suraji (a new splinter state of the former Takaraji Union [Japan]) move into western North America and attempt to set up similar arrangement with the Washagons in [Alaska]. But the also bring in Waeluta settlers from Far East Asia to help with their operations - although the Washagon are cultural relatives of the Waeluta, the natives take offence and choose to resist these new foreigners.

The Hachago Kingdom gains greater power as Tagon kingdoms and states squabble with each other. The Hachago make deals with the Suraji, and they both begin to divide up Tagon lands. The remaining Tagon states are hardened by years of war and put up a strong fight, armed with a mix of native and foreign weapons, even some captured Suraji ships. Hatred grows and there are massacres of non-ethnic Washagons, including other native tribes, foreign settlers, and peoples of mixed race. Another faction emerges as the descendents of Yanshi [Korean] colonists on the north-west coast fight back against extinction, and side with the Suraji whenever they can.

As the fighting spills over into Marinata lands, Tagon culture gains more influence there.

The Antehatu Empire and other native states send expeditions to aid the Panto in wars against Aarut. But the presence of these soldiers does as much harm as good, as they often become involved in inter-faction fighting instead.

Most of Antehatu's soldiers are actually sent against the Lantamalacal states, in alliance with some of the Xanauk kingdoms. But as Lantamalacal had been founded by 'crusaders' of the Lantan faith in previous centuries, it proves a stubborn opponent. After some gains by the invaders, the remaining lands are united as the 'Lantamac Empire'. Aarut and other outsiders are only too happy to supply weapons to Lantamac. Eventually peace is signed, and Antehatu's army gains experience if nothing else.

The Huomei peoples found their own kingdom, influenced by the southern civilized cultures of the Xanto and Panto. Huomei horsemen maintain their reputation as skilled and fierce warriors, but for now seem content to roam their part of the great plains.

Xanto peoples continue to practice the best of native American metallurgy and chemistry. Their knowledge continues to spread to other native states - particularly the unique Xanto rifle and various medical techniques. The Xanto also understand the principles of steam power and large-scale iron smelting, although their culture still has little need for such things.

The influence of the ancient Lantan religion continues to fade, but still many strongholds of devout followers across the continent. Lantan's ideas are also carried back to Asia and Europe by a handful of foreign travellers. Exquisite Xanto metalwork, especially Lantan ceremonial objects, is highly prized by foreign aristocrats.

Aarut and Panto compete for influence over other north-western tribes and states, especially the Dahukat of the [Great Lakes] region. Many battles are fought, with cannons and rifles on both sides. The superior numbers of the Panto and their allies gradually push the Aarut further north, although the Panto republic is still too fragile to absorb all these lands into its own borders.

Aarut's powerful fleet allows them to hold most of their strongholds along the Panto coast against many attacks. Despite hostility to all things European, there is rampant smuggling organised by the Aarut and others - particularly for tobacco, cotton and other textiles. There is some benefit for the Panto too. Despite all the instability, the Panto lands are still the richest and most populated on the continent. Foreigners continue to learn from Panto achievements in agriculture.

CENTRAL AND SOUTH AMERICA:

The Aarut colonists strengthen their position. Official treaties are with the Hulat Empire, and trade flourishes. Hulat too begins to expand on mainland America.

The declining Tinkual Empire reluctantly agrees to allow in some Aarut and Suraji merchants, who have many interesting exchanges with each other.

The Tulkimaceh Empire of eastern [Mexico] goes the way of its predecessors and collapses, this time due to invasions by the Tumec kingdoms and the appearance of aggressive Suraji colonists on the coast. The Tumec also invade the Lanamalacal states (later the Lantamac Empire), while continuing to squabble with each other.

An uprising takes place in the Argine (formerly Taretaran) colonies on the [Brazilian] coast. Although later exaggerated into a heroic effort by libertarians in the Furotocan style, the real cause is declining trade, caused by the Empire's misgoverning of the old Taretaran colonies, and lack of action against prowling privateer ships (mostly of Aarut and Hulat origin). The uprising eventually fails, but the Argine Empire is obliged to hand over some control to Aarut, and a kind of co-dominion is established. Some of the Taretaran rebels escape upriver and play a part in the founding of the Zamarac Kingdom, which rises from the fractured Anukarac states with a mixture of native and foreign influences.

The few Argine colonies in the [Carribean] also become unprofitable and are eventually sold off to Aarut and Kronahar. The Kronahar leaders stubbornly hold on to their few colonies.

After being pushed out of the Carribean by Taretara in the previous century, Tezan [Morocco] resumes its interest in the New World, and sends the famous navigator Zhyrenigos to sail right around South America in search of new opportunities. Against great odds and harsh weather (especially harsh for sailors of North African origin), new colonies are founded in the far south of the continent. Zhyrenigos later returns with a well-armed expedition and manages to overthrow the leadership of one of the southern Colmassa Kingdoms in the southern [Andes], and plans for further conquests. But the Aarut-Argine colonists in South America are not keen to see all this happen, and an unofficial war takes place, with natives on both sides. The pressure forces Tezan to gradually abandon most of its new territories.

In his elder years, Zhyrenigos finally gets the chance to venture out into the Pacific. After making note of the strange animals of the [Galapagos] islands, he explores parts of [New Zealand] and [Australia] before being murdered by tribesmen on the island of Mazouri [New Caledonia]. The Holy Emperor of Tezan publicly mourns his death.

Many other small wars are fought between native states. The Amasa Empire manages to survive and becomes more stable. The Anukaracian rulers of the Matac kingdom begin to extend their rule back into the Amazon, winning over some of the smaller Anukarac states without bloodshed.



THE OLD WORLD:
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Spoiler :
EUROPE:

The Imperial Aarut Republic sets its sights on naval supremacy in the Atlantic. The age of piracy in the Atlantic basically comes to an end, except for those privateers sanctioned by Aarut itself.

But the rapid advance of technology threatens to upset everything - powerful shell-firing guns begin to appear which can rip wooden hulls to shreds. There are long-running arguments about whether or not metal-hulled and steam-powered ships can be used reliably on the open seas. While Aarut maintains a huge fleet of older vessels, both it and its 'enlightened' rivals in Europe (Amestria and Furotoca) begin to build an assortment of new experimental warships. The empire continues to nurture industry of all kinds, and becomes more dependent on Rosk for raw materials.

The Argine Empire is becoming another backwater of Europe, and can put up little competition for naval power. Former Taretaran [Spanish/Portuguese] merchants and seafarers become restless, especially as Aarut influence steadily works its way into their overseas colonies. The accidental circumnavigation of the globe by the Argine theosopher/navigator, Tanil Haruky, in 1831 is one of the few rays of hope - although not the first circling of the globe, it soon becomes the most well publicised, thanks to Haruky's ideas about religion and history which are unusual even by Targarotan standards. Haruky documents abandoned cities and monuments in the [Carribean], Central America, India and [Indonesia] in his search for ancient relics (hoping to collaborate his theories of an impending invasion of demonic beings from the underworld).

The expected Great War between the Argine and central powers never arrives. Argine rulers put their resources into a network of expensive modern forts along their eastern border, while the ambitious Rosk Kingdom occupies the attentions of the Amerstrian sphere. From trade with Aarut, Rosk gains the latest cannons and rifles (influenced by wars with the native North Americans).

Rosk's gains in mainland Europe reach a peak in the campaigns of 1849, when they are poised to redraw the map of eastern Europe in alliance with the Keyzads, and the Rosk Empire is declared. But the besieged Amestrians rally behind the charismatic figure of Varik Taraskalic, grandson of the famous Nadzavoskian general Dezov Taraskalic. Despite being a Northern Kalik by birth, of Nadzavoskian descent, Varik gains popular support after leading an allied army of Amestrian armies to stunning victories over their better-armed opponents. Amestrian military theory also plays a role in this - a theory of the 'people in arms', a militarised version of Furotocan philosophy, where the people can be mobilized in mass, and trusted to overwhelm enemies with numbers and superior morale (although they cannot be trusted to elect suitable leaders by themselves). Varik's campaigns take him from the [Baltic] to the [Black Sea] and the borders of Argine territory, before his death in 1866 at the fifth battle of [Danzig]. His successors are forced to give up almost half of Varik's gains, but that still leaves a sizeable Amestrian Empire on the map (similar in size to the old Aestian Empire).

The fighting leaves large parts of central and eastern Europe war-torn and pillaged. Famine, disease and financial collapses follow. The Leav kingdom is eventually annexed into the greater Aarut empire, and the remains of Varik's ally, Sturmault, becomes the neutral Thessen Union. Meanwhile the peaceful Kingdom of Ustri [Switzerland] is growing in wealth and benefits from an influx of refugees.

The Furotoca of Curias endures frequent regime-change, until 1852 and the election of Sheven Grisslow, who becomes famous for his great speeches. He ends up serving seven terms as head of state, with frequent accusations of gathering illegal powers and seeking to be dictator. Nonetheless the Furotoca becomes more established, and shows off its steamships and slowly-expanding network of railways. Alongside the Orimudans, the Furotocans also experiment with hydrogen-filled airships. Most of the remaining Kalik states are persuaded to join the union. The endless promotion of democratic ideals hurts relations with the Furotoca's conservative neighbours. The Furotoca also seems to threaten the Mediterranean with its powerful squadron of ironclads. The island of [Sicily] is finally seceded by Tezan after uprising of liberalists and reformist Wainists.

The sometimes-competing ideas of nationalism and democracy cause unrest throughout central and eastern Europe. Partly become of this, the Keyzad of Serezyl-Urgury enters civil war and breaks apart around 1853. Small new states appear in the east from what used to be Serezyl-Urgury, the Arad kingdoms, and parts of the Orimudan Alliance and some of the Kalik states. Furotocan ideas spread here, as seen in the 'Thuratica' of Zevon [Romania]. Other states are more influenced towards the Keyzads, the Varakan sphere or the Amestrians.

The Orimudans [Greece] draw closer to the Furotoca and there are even discussions on a future union of the two peoples.

AFRICA AND THE MIDDLE-EAST:

The millennia-old Yansalan Empire has one last charismatic leader, Hulomein IV, whose early work at restoring Yansalan prestige is undone by a long slide into senile madness.

The mighty Varakan Empire expands into Garakal [southern Arabia], a war that gains little for them in the long term. The desert raiders, the Nayir tribes, are harsh conservative Wainists loyal to the old Garakal leaders. They take insult to the Varakans and are a constant drain on resources. Many traders move south to the Manzuru and Hom empires.

Nonetheless, Yansala is now trapped between expanding powers of Tezan and Varaka. Sarih tribes begin to raid across the border from Varakan territory. A treaty in 1869 makes Yansala a puppet state, with real power shared by Tezan and Varaka. Tezan's king claims the title of Holy Emperor of Africa, while Varaka gains access to Yansala's ports and the [Nile]. There is even talk of building a great canal to allow Varakan steamships to pass between the [Mediterranean] and the [Red Sea].

The Nalkut Kingdom, claiming descent from the ancient Pargian Kingdom, takes advantage of confusion to advance north along the Nile. Yansala's forces are bolstered by the better-armed troops of Tezan and even a few Varakan expedition forces. The Nalkut army is pushed back, as are Manzuru garrisons on the [Red Sea] coast.

Most of Africa remains fractured in small states, some of which are becoming surprisingly wealthy and well-armed. Tezan and its allies nonetheless manage to make large gains in western Africa, aided by messy break-up of the Hawaladu Empire. Tezan also plots against the declining Argine colonies.

The Manzuru Empire makes some gains in the east. Its leaders do their best to modernize and unite the empire, and entertain envoys and traders from across Asia, who all compete for influence there.

Two factions of the former Takaraji Union, Saikara and Tekoda, remain interested in Africa. The Saikarans ally with one of the Hom factions and help to rebuild the Hom Empire, in return for generous trade concessions. The south of Africa, with its old mix of European and various African colonies, becomes another co-dominion shared by Saikara and Hom. Many of the Saikaran operations are actually run by ethnic-Zhul peoples of western India and Ceyloni [Sri Lanka].

Some Hom factions refuse to accept the new order, and continue to rule their own independent kingdoms in mainland Africa.

INDIA AND CENTRAL ASIA:

For decades there are three-way tensions between Poneb, Nadzavosk-Savisia and the Marzhung.

'Emperor' Marzohung II attempts to reunite the Marzhung factions. Marzohung II claims partial descent from Nadzavosk nobility, and attempts to forge a great alliance of the steppe peoples with Nadzavosk-Savisia. He even adds 'Nadzavosk' to his own title, and forces through the adoption of western Keyzad customs, against the wishes of the traditional Marzhung factions. But in reality, all sides are attempting to modernize. The leaders of Nadzavosk-Savisia ultimately see more to gain from a secret alliance with Poneb than any romantic notions of upholding the old traditions and lifestyles of the steppe.

During a period of relative calm, Marzohung II sends most of his loyalist forces eastwards, to campaign against the Vonoth and Tuizen. At this point Poneb and Nadzavosk-Savisia suddenly strike in the west. The whole Marzhung sphere seems close to collapse in the crisis of 1849, but the Marzhung factions eventually unite behind Marzohung II. The earlier diplomatic effort with Nadzavosk also bears some fruit in the form of some minor factions who choose to switch sides. The final treaty sees the Marzhung lose a fairly small amount of territory in the west, while the northern Sezat lands are split with Poneb.

Poneb spreads its influence eastwards, far beyond the [Urals] and gives aid to the Vonoth in their ongoing struggles with eastern Marzhung. They also begin trading with the emerging Asalyat kingdom of the far north-east.

---

The Varakan Empire goes through a series of reforms designed to modernize the poorer parts of the empire, inevitably resulting in some unrest. With so many different cultures and religions, it is hard to avoid upsetting some of them. Imperial glory doesn't always help. Ethnic Yeshegi and Sarvonians of the [Caucasus] cause more trouble than most, and Varaka eventually gives some land there to Nadzavosk-Savisia.

The Varakans pioneer the use of railways on a large scale, with the main goal of quickly transporting army garrisons and literally binding the empire together, although cargo and passenger routes naturally follow. Huge effort is put into their construction, especially in the mountains of [Iran]. Already by 1875 most of the main cities are connected. Steam boats of ever-increasing size begin to venture across the Indian Ocean.

The Empire's toughest battles are in India, as it seeks to expand its Tanyuran vassal states. War against the empires of Guraj and Kaj is costly - some battles leave more than thirty thousand dead overall. Even with superior firepower on the battlefield, the Varakan losses are evened out by disease and attrition during their long campaigns. The remnants of the Indian empires, both sharing similar culture and religion, unite as the Grajaj Alliance and continue to resist Varakan power by any means in the following decades. Faced with the urgent necessities of survival, the Grajaj make rapid progress in both technology and their political methods.

These wars result in more useful gains for Varaka than its other campaigns - roughly eighty million new citizens and large volumes of treasure plundered from the Kaj and Guraj aristocracy. But with the greater demands of warfare and maintaining their rule, the Varakan leaders are forced to cut back on investment in industry and technology, and the initiative seems to pass to the Far East.

With a larger proportion of ethnic-Zhul people, the southern Zhulhara Alliance is a reluctant ally of Grajaj. But as the Takaraji [Japanese] split into competing factions, Zhulhara finds itself aided by the new power of Saikara, which is seeking to expand its own influence in India from its base in Ceyloni [Sri Lanka].

EAST ASIA:
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As it searches for allies, the Grajaj Alliance gains influence across south-east Asia, especially in the Siyaga Kingdom [Thailand] which re-emerges as a significant power.

Wei Lau Maug, son of Tiandulong immigrants, rises to power in the Tiandishi army, and leads his forces to great victories over the Zhihui, Zhuko and Takaraji. Alongside constant political scheming by the Tiandishi leaders, this results in large new gains of territory, at least for a few decades.

Shynist and Yuerenist followers resist the northward spread of militant Mingdebuism from the Tiandishi Empire, sometimes with harsh reprisals.

Mingdebuist fanatics finally succeed in overthrowing one of the Dagon kingdoms of [Indonesia]. The theocratic state of Dai Gedeba is declared.

Shyinist influence spreads eastwards. The Shyin Empire takes over the remnants of Zhihui power by mostly peaceful means, and spreads Shynist theocratic rule. It seems the imperial tradition founded by the ancient Tuizen is no more.

One of the last achievements of the Zhihui kings is the assassination of Karag-Mul, leader of the northern 'barbarian' Akuden Empire. The resulting civil wars stall the progress of the Akuden for decades to come.

The Yueren peoples begin to lose faith in the Zhuko. More cities and factions rally behind the Yanshi [Korean] cause. With new types of firearms and artillery, the Yanshi lead a fight-back against the Akuden and Tiandishi.

After enduring for three centuries, the Takaraji Union begins to break apart. Certain trading houses, nobles and overseas allies have gained too much power. After a brief civil war, the Takaraji homeland and is overseas empire is split into three factions - Saikara in the Indian Ocean and Africa, Tekoda in [Indonesia], and Suraji in the Pacific and the west coast of the Americas. All are officially vassals of the symbolic King of Takaraji, but in reality are independent states that fight unofficial wars with each other. The expected reunification fails to materialize, and as decades pass the factions become more established.

Other eastern powers now gain an opening into the Pacific and beyond. The Yanshi revive their colonial efforts and establish outposts in eastern [Indonesia]. They also discover southern [Australia] and [New Zealand] (where they find signs of recent explorers from Tezan [Morocco] who sailed the other way around the world).

There is a period of fierce competition between the Takarji factions, Yanshi and Tiandishi. Eastern technology, particularly land and sea warfare (a great variety of experimental ships, ironclads, enclosed armoured paddleships and primitive submarines), is driven forward at a faster rate and soon surpasses the rest of the world, even the Varakans - although no eastern power can match the manpower and resources of Varaka when it comes to great building projects. Railroads are still in early stages in Yanshi and Takaraij lands.

The Takaraji factions manage to keep other colonizers out of [Indonesia] and the Indian Ocean for now. With superior firepower, they take more direct control of [Indonesia] from the Dagon kings who are virtually crippled by civil unrest and the disunity of the different states.

The natives of Mazouri [New Caledonia] establish their own, surprisingly strong kingdom with influences from the Yanshi and Takarajii.



Notes:
Its now 1875 AD.

Please free to suggest new names for anything, or complain/discuss anything, or ask for more info about anything…

Random thought: updates always expand to fill the maximum time available for doing them :o

Cultures and Factions Ownership:

Please feel free to ignore stuff, and only send orders/input for anything you are interested in!

Note that vassal states of big empires might not be listed as separate, but you can probably still give specific orders for them if you wish.

Spoiler show :

tuxedohamm: (Colmassa culture)
Major influence: Colmassa Kingdoms, Amasa Empire.
Lesser influence: Matac Kingdom

Masada: (Marzhung culture)
Major influence: Marzhung Empire
Lesser influence: Keyzad of Nadzavosk-Savisia

El Naranja: (Anucat culture)
Major influence: Anukarac Kingdoms, Anucat Chiefdoms, Zamarac Kingdom

qoou: (Olan culture)
Major influence: Imperial Aarut Republic, Rosk Empire, Poneb Empire.
Lesser influence: Panto Republic, Argine Empire

Warhead: (Bretoch culture)
Major influence: Kronahar Kingdom
Lesser influence: Rithland, Maerth Kingdoms

Crezth: (Amestrian culture)
Major influence: Amestrian Empire, Thessen Union
Lesser influence: Vonoth Kingdoms, Ustri Kingdom, Imperial Aarut Republic, Poneb Empire

Lord_Iggy: (Sarvonian culture)
Major influence: The Furotoca of Curias, Keyzad of Nadzavosk-Savisia, Keyzad of Urgury
Lesser influence: Holy Yansalan Kingdom, Garakal Katanates, Holy Tezan Empire, Marzhung Empire, Thuratica of Zevon, Vonoth Kingdoms

Ninja Dude: (Kramtob culture)
Major influence: Shyin Empire, Grajaj Alliance
Lesser influence: Varakan Empire, The Furotoca of Curias, Argine Empire, Amestrian Empire, Keyzad of Urgury, Siyaga Kingdom

Charles Li: (Hsin-Yuan culture)
Major influence: Yanshi Kingdom
Lesser influence: Zhuko Allliance, Sarih Katanates

Luckymoose: (Agrian culture)
Major influence: Varakan Empire
Lesser influence: Zulhara Alliance

mythmonster2: (Zul cutlure)
Major influence: Hom Empire/Kingdoms, Manzuru Empire, Saikara, Dagon Kingdoms, Ulayasamat Kingdom, Zulyan/Zuli Tribes.
Lesser influence: Garakal Katanates, Zulhara Alliance.

KrimzonStriker: (Toshion culture)
Major influence: Saikara, Tekoda, Suraji
Lesser influence: Waeluta Chiefdoms, Samaia Kingdom, Juray Kingdom

Bestshot9: (Washagon culture)
Major influence: Washagon Tribes, Tagon Kingdoms, Hachago Kingdom, Asuat Tribes, Waeluta Tribes/Chiefdoms, Asalyat Kingdom
Lesser influence: Aarut Empire, Suraji

Nick014: (Xanto culture)
Major influence: Xante States, Antehauta Empire, Panto Republic
Lesser influence: Xanauk Kingdoms, Lantamac Empire, Dahukat Kingdoms

human-slaughter: (Mavan culture)
Major influence: Orimudian Alliance
Lesser influence: The Furotoca of Curias, Sumetche Katad, Varas Kingdom, Kingdom of Pelonar

LightFang: (Tianshi culture)
Major influence: Tiandishi Empire
Lesser influence: Tiandulong Tribes, Yienvai Kingdom, Siyaga Kingdom, Dai Gedeba

The rest: NPC, and may be claimed by new people. BUT please check with me first, and I can tell you what tribes/factions/cultures are related to what.

For the factions that have more than one 'player', each can send their own orders/input regardless of the others. If there are big differences, then that may result in civil wars etc.


Unclaimed Cultures:

Now listed on the first post

Next Era:

OK, this may be the real time for industrial world empires, colonizing or investing/buying influence all across the world. In terms of tech, currently the Far East has the advantage, with Varaka, Aarut and Furotoca close behind. Others could potentially catch up, or strengthen themselves in other ways while industrial imperialism plays itself out :)
 
Shyin Empire: More and more people will move east in hopes of finding better farmland and a higher standard of living. This should start creating a large amount of Shyinist people in the other countries. Knowing this, Holy emperor Feng-Hasham will begin a campiegn of unification, attacking any weaker countries with alrge Shynist populations in an attempt to bring all believers under one banner.

Grajaj Alliance: As the struggle against the Varakan Empire becomes tougher and tougher, many people will begin to question why the Varakan continue to defeat the proud and resourceful people of Grajaj. The answer comes from Krashenis Marumba. His idea is that the people of Grajaj should unite completely, sharing wealth and property to help strengthen their ties to one another. No one would be poor. Everyone would be equal.

Varakan Empire: Shyinist populations throughout the Varakan Empire will begin to share Feng-Hasham's ideals, hoping to join either the Shyin Empire or the Grajaj Alliance in an attempt to unite with their felow Shynists.

The Furotoca of Curias: The Orimudan Alliance will be offered a chance to join the Furotoca of Curias, its citizens gaining all of the benefits of the current ones. Unification will be important, so many railroads will be made connecting the newly joined areas. With more need for workers, many immigrants will come to the Furotoca seeking employment on the railroads. Factories may also start popping up as technology advances. Trade will be important as the Furotoca becomes more and more powerful in the Medditerainian.

Siyaga Kingdom: Many Shyinist families will go there in an attempt to find a more peaceful place to live. These communities will form the branch of Shyinists called Litarotangs or "The Free Ones". These Litarotangs believe that personal freedom is the key to a happy and peaceful life.
 
All I ask for is that the Bretoch culture unites in the Union of Bretonia :p
 
Well, I was assuming they thought that eaither end of the world is endless (as in OTL) and that the revelation that the West is the East might have confused their theologies. Oh well.
 
Keep in mind that this isn't the middle ages, so people probably are a bit more enlightened. However, it seems that a few people believed in the 'doom from the east' idea- it was mentioned in the update.
 
Xante States + Antehautu Empire- Under the perceived military threat from the Antehauta, the Xante decide to ally with them instead. The merge into one nation through a royal marriage (Xanto Empire), combining the strength of the Antehautu military with the nascent Xante industrial complex.

Xanto Empire
-Connect major cities and production areas with railroads.
-Construct factories focused on war materials
-Build a trans-continental rail connection to the Panto Republic to bring in coal from the Appalachian Mountains. If you don't think they should have railroads yet, then a well-maintained and guarded highway.
-Trade lots of war supplies to the Panto for food, coal, and luxury goods.

Militarily:
-Annex Marinanta
-Send more troops to aid the Panto

Panto Republic
-Begin to industrialize, but focusing mainly on developing their current strengths (farming, luxury goods, etc)
-More governmental reform to help put down the ethnic tensions (Although I thought almost all of this nation was descended from the ancient Xanto tribes anyway?)
-Use the abundant war supplies being shipped in from the Xanto Empire to equip their troops with modern weaponry rivaling the Aarut.
-Reclaim their Eastern shore
-Protect the Dahukat from Aarut incursion.

Hopefully at least a few of these will make it through without backfiring somehow.
 
flyingchicken said:
Well, I was assuming they thought that eaither end of the world is endless (as in OTL) and that the revelation that the West is the East might have confused their theologies. Oh well.

Well as Lord_Iggy said, I imagine the general shape of the world has been known by your people for a long time. The latest empire (Argine Empire) also annexed the equivalent of Spain/Portugal and gained colonies in Africa and America. And yes people are becomming more 'enlightened' so I don't imagine the old theologies being taken so seriously anymore, at least not by most (the way I imagined it, your navigator was actually one of the believers).

Nick014 said:
Hopefully at least a few of these will make it through without backfiring somehow.

I sense a note of bitterness :)

Call me biased if you want, I'm afraid I just don't see a way around the effects of their relative isolation throughout history, and it will be harder for them to match the eurasian powers. It seems that whatever happens, eurasians have more influences to draw from and more inspiration/incentives to change things. That said, I do imagine the Panto as being more advanced in many ways than the Argine Empire for example.

EDIT:

Warhead said:
All I ask for is that the Bretoch culture unites in the Union of Bretonia :p

@Warhead, I meant to say, im not sure I can use the name 'Bretonia' :( I already caused massive insults by daring to use the real-world 'Zhou' name.
 
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