Alternative Map for DOC

But this isn't the dumb idea thread ;)

I didn't say I didn't want Korea to be shrunk, I said I don't want Korea be shrunk to the point that North and South Korea can't be separate civs.

There's a difference between enlarging it so that one or two more cities can be there if they're squished together and giving resources to accommodate, and giving them more land than Japan.
 
I mean that if I present my case for including Koenigsberg and Danzig both on the map will you consider preplacing them both for the 1700 AD scenario?
Oh you mean the 1700 AD scenario. I'm pretty sure I know what you're going to say, so I don't think it's likely that you'll convince me, but that's what every unconvinced person would say I guess.
 
I didn't say I didn't want Korea to be shrunk, I said I don't want Korea be shrunk to the point that North and South Korea can't be separate civs.

There's a difference between enlarging it so that one or two more cities can be there if they're squished together and giving resources to accommodate, and giving them more land than Japan.

I'm all for adding somewhere in the range of 3-4 tiles to Korea if that can be done in a way that makes geographic sense. Actually I think that making it more slanted by adding some tiles in the SE and moving Honshu E could work just fine, as Korea is pretty diagonal on a Robinson projection (depending on where it's centered I guess). I was mostly referring to adding a split Korea as modern civs. With tongue in cheek of course.
 
I was mostly referring to adding a split Korea as modern civs. With tongue in cheek of course.
Is it not a good idea? I mean, 1945 isn't a good spawn date for actual gameplay, but I would like to see normal Korea get Sectioned into one of the two late game and the other become an unplayable AI nation. While it's not in any way a fun idea for a playable civ, I think events like the Korean war can be more accurately represented with a NS split.
 
But I mean in a world where there's no particular reason to expect Japanese annexation of Korea, nor their defeat by the Allies, nor the subsequent Cold War, forcing a Korean War is kind of silly no? Especially when the result of that war is to split one minor power into 2 minor powers. I think the current situation is represented well enough by Independent cities or just having N Korea be a Chinese possssion and/or S Korea be an American one.

Either way though a few extra tiles couldn't hurt. :)
 
North Korea is the least of my concerns as far as the peninsula's geography goes.
 
Gameplay wise Korea needs slightly more space, but enlarging it is both too much geographically and too powerful.

Well, if it's gameplay we're talking about, then it does not actually need enlarging, unless we want it to be more powerful. We have to concede to the limitations of the map. Oh well, anything's fine with me.
 
But I mean in a world where there's no particular reason to expect Japanese annexation of Korea, nor their defeat by the Allies, nor the subsequent Cold War, forcing a Korean War is kind of silly no? Especially when the result of that war is to split one minor power into 2 minor powers. I think the current situation is represented well enough by Independent cities or just having N Korea be a Chinese possssion and/or S Korea be an American one.

Either way though a few extra tiles couldn't hurt. :)
Thats what happens when I skip history class and read the first paragraph of wikipedia's article. I thought it was solely due to the Japanese annexing and then losing Korea.
 
I think the best way to implement a North-South split in Korea would be to add a UHV requirement to the US that reflects its late 20th century to modern imperialism. The 10 oil requirement is one way to do it but this only reflects American imperialism in the Middle East, neglecting the imperialism in East Asia and Latin America.

One way to do it that's come to my mind is to require America to conquer X cities belonging to civilizations following other economic or government civics.
 
I had the glut of cities for reference; they are where I would place each city if I had to. Obviously, placing all of them results in far too much crowding.
3. It does bother me that it makes Berlin a port, but it bothers me more that the coastline was strait. It's not up to me either way, which is probably a good thing.
I made Pomerania a bit thin because that's the only way I could get Danzig and Konigsburg on the same map without excessive crowding. It looks better three tiles wide.

4. That might help alleviate the crowding around the Vistula, at the cost of crowding some other Eastern European cities like L'viv.
Spoiler :
czechrepublicrah.gif

How about shifting all of Scandinavia and the Baltic coast 1N and adding an extra row of tiles to Central Europe? This would eliminate the issue with Berlin as a seaport, reduce the amount that Danzig and Koenigsberg crowd the rest of the region, and reduce other crowding in general.
 
How about shifting all of Scandinavia and the Baltic coast 1N and adding an extra row of tiles to Central Europe? This would eliminate the issue with Berlin as a seaport, reduce the amount that Danzig and Koenigsberg crowd the rest of the region, and reduce other crowding in general.
By this point we're starting to creep towards Europe taking up the entire world, but if this is the last change necessary I think it's worth considering.
 
I don't think it's necessary.
 
By this point we're starting to creep towards Europe taking up the entire world, but if this is the last change necessary I think it's worth considering.

I don't think it's necessary.

Some other things should probably be shifted around a little, but this is the last expansion of Europe I'll propose. It will enable better city placement, which will enable better gameplay.
 
It will enable [things that I like] which will enable [good things].
 
Nah just don't have the city.
 
As soon as you apply the same level of concern you have for Königsberg to other parts of the map you'll know what I mean.
 
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