I tried my hand at making europe more aesthetically pleasing :
Also I think more land in northern scandinavia is definitely better.
I would start by moving Ireland north one tile.
Look Leo we can totally fit a Civ there. Heck, I'll write everything but the code.
Is this the resource placement from before the Columbian exchange? I noticed that you haven't placed those new resources outside of their places of origin.I replaced Potatos->Rice, Cocoa->Coffee and Olives->Bananas, as these resources do not appear in the same region anyways.
Did you adjust SettlerMaps.py for the new size of 150x80? The same has to be done for WarMaps.py and CityNameManager.py.The python files which store the maps are set to a map size of 124x68 tiles. They cannot deal with the bigger map. I do have updated python files which can deal with the larger map. I will upload them soon.
I agree with this perspective, and I have plans for additional terrain types in the future to represent this better.regarding climate: a while ago there was a post by another user who changed the basemap with regards to topography and interrelated climate effects. tibet and iceland were icy, hokkaido was barren, as were most of scandinavia, scotland and the caucasus. deserts were bigger and canada had way more forest coverage but way less green meadows (barren instead). this was FAR more realistic than your map currently is. while i APPLAUDE your effort and absolutely love it (also thanks to J422 for his finetuning..i think it looks better this way, too) i would definetely consider changing these areas. otherwise i see the danger of having unrealistically large populations in the norhern hemisphere. sweden has like 9 million inhabitants irl, norway even less. in your current outline they would boost megacities of 18 pop and upwards. simply not realistic. the same goes for canada and russias north (more icy fields here, more barren fields in siberia!).