Alternative Map for DOC

Because it makes the game more eurocentric? Literally?

It doesn't make the game any worse for non-European civs, nor does it take away space from them.

As soon as you apply the same level of concern you have for Königsberg to other parts of the map you'll know what I mean.

Sorry for wanting to improve the map and choosing to focus my energy on an area I actually know about.
 
Apology accepted.
 
In all honesty if you or someone else could come up with one way that making Europe 1 row taller would actually hurt the game, I'd listen with in open mind.

Well unless I'm seeing things, Scandinavia is already only 1 space away from hitting the north edge of the map, so that would take away the naval route between N Russia and the Atlantic.

Even if that weren't a concern, you're talking about adding at least a dozen or so tiles to a part of the map that is already huge & wealthy. That kind of suggestion is always going to be greeted skeptically.

TBH Konigsberg and Danzig are waaaaaaay too close IRL for both of them to end up on a map of this scale. It's like in Italy how you end up having to choose at most 2 out of Florence, Genoa, Turin, and Milan, even though they've all been populous, rich, and/or historically important at one point or another. Some games you'll see different ones be founded/come to prominence, and that's fine! And as the player, you have agency, so if you prefer certain cities over others, use it! Some France games I don't even found Paris. Go wild!
 
In all honesty if you or someone else could come up with one way that making Europe 1 row taller would actually hurt the game, I'd listen with in open mind.
You don't set the goal posts around here.
 
On a random note, here's a new, bigger Korea! (Thank you so much for the new mass-move plot function in the WB.)
Hey guy. Pay attention to your DoC scenerios for a long time, very interested to play these scenerios. Could you upload them here? Much thanks!
 
Hey guy. Pay attention to your DoC scenerios for a long time, very interested to play these scenerios. Could you upload them here? Much thanks!

I'm pretty sure I'm not yet done with this, but in the meantime, attached are the scenario files :)

In the 1700 AD scenario I actually created a "Babylonian respawn" as the Uzbeks (no new UHV's or stab maps or whatever, though), just new color, names, and decals (c) SoI. Since it has a lot of modifications I included one without that though, but here is a spoiler:

Spoiler :
Civ4ScreenShot0222.png


I suggest to launch a community effort for the stability and war maps because a bunch civs have fairly large ones. Also, if all suggested map changes could be compiled into a post or a separate document, and the status and reviews/debates for each suggested change are logged, then it'd be helpful. :lol:

EDIT: I forgot to add starting units in the 1700 AD scenario, will reupload in a while
EDIT #2: 1700 AD fixed with starting units! (+ bonus workers) :)
EDIT #3: Corrected West Africa city placement :)
 

Attachments

Last edited:
I'm pretty sure I'm not yet done with this, but in the meantime, attached are the scenario files :)

In the 1700 AD scenario I actually created a "Babylonian respawn" as the Uzbeks (no new UHV's or stab maps or whatever, though), just new color, names, and decals (c) SoI. Since it has a lot of modifications I included one without that though, but here is a spoiler:



I suggest to launch a community effort for the stability and war maps because a bunch civs have fairly large ones. Also, if all suggested map changes could be compiled into a post or a separate document, and the status and reviews/debates for each suggested change are logged, then it'd be helpful. :lol:
Lol! It's a surprise that you reply so quick. Looks the respawn Uzbek in Central Asia is amazing!
 
Lol! It's a surprise that you reply so quick. Looks the respawn Uzbek in Central Asia is amazing!

Just a coincidence, I just went online to check new posts in the forums, and happened to read your request first. :lol:

Yes! More reason to include a Central Asian civ :king:
 
Just a coincidence, I just went online to check new posts in the forums, and happened to read your request first. :lol:

Yes! More reason to include a Central Asian civ :king:
Are there any files (such as some pythons) lacked? When I open 600 scenerio I find some China cities in India. I think it's because of lack if some python files.
Spoiler :
1zf3h2u.jpg
 
The python still assumes the map is 68*124 if unmodified.

Oh, no. Yes, the Python stuff are still outdated. I forgot that part. I've already fixed those, though. I'll upload modified files.

EDIT: Here it is. Just overwrite the files (backup first!). There are still a lot of stuff needing updates such as resource and barbarian spawns, and I just realized that I have not completed all birth areas yet. I still haven't touched the changed birth/core areas too, since it'd be a hassle for me to rename directories, load the original map, and then go back.

EDIT #2: Forgot to include Civilizations.py. I heavily modified it (oops), but what's important there are initial techs for civs I added in both scenarios which were not alive in the original scenarios. :)
 

Attachments

Last edited:
Ah, two weird issues I discovered while testing:
  1. The colonies aren't connected to the capital by ocean. Except maybe Portugal. I don't get this problem, this did not exist in the original map.
  2. Sometimes during the game plantations would suddenly become watermills (???), and recently, I suddenly saw farms become orchards. I don't know how this happens, because even the human civ had this bug. (?????????)
 
Ah, two weird issues I discovered while testing:
  1. The colonies aren't connected to the capital by ocean. Except maybe Portugal. I don't get this problem, this did not exist in the original map.
  2. Sometimes during the game plantations would suddenly become watermills (???), and recently, I suddenly saw farms become orchards. I don't know how this happens, because even the human civ had this bug. (?????????)
Are you on an outdated git revision? I remember fixing this bug a while ago.

I think I'm gonna take a break from this forum. Who knows, it might even be permanent...
Enjoy your break.
 
In all honesty if you or someone else could come up with one way that making Europe 1 row taller would actually hurt the game, I'd listen with in open mind.

It's already quite large, and chock full of good tiles and resources. Making Europe even more disproportionately large would make European civs stronger compared to non-European civs, which is already accomplished quite well. It'd basically trigger an arms race of sorts, with all other areas needing to be boosted to make up for Europe being even stronger.
 
Are you on an outdated git revision? I remember fixing this bug a while ago.

I haven't pulled the latest Git update posted in the log yet, but that's just it. Maybe it's the change merging. I'll take a look.

EDIT: Okay, found it. Idk why it did not get merged. Anyway, what about the ocean trade issue?
 
Last edited:
Some resources appear in sea, peak and even ocean, such as some horses in Mexico Gulf and Andes. @h0spitall3rz

Anyway, what about the ocean trade issue?
That' easy, because you have not revealed the map.
 
Last edited:
Some resources appear in sea, peak and even ocean, such as some horses in Mexico Gulf and Andes. @h0spitall3rz

As I said, I haven't worked on the resource spawns yet. Resources.py is the culprit there. Although I'm still looking for the Python files Bautos42 worked on (he said he already did them), so idk.

That' easy, because you have not revealed the map.

Oops, I did not know that. #noob sorry hahahaha
 
Back
Top Bottom