Alternative to Religion in Civ5

Awsny

Chieftain
Joined
Jun 30, 2011
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Lately I've been seeing some threads on this forum discussing bringing back religion into Civ5. I bought Civ5 a few months after its launch and it is the first Civ I've ever played. I have tried cIV but after playing Civ5 first the squares and stacking turned me off, but I've read up some stuff about cIV and it seems that there was a lot of cool stuff in it that made the game deeper that they left out of Civ5 - one of these things being religion.

From what I've gathered, religions in cIV offered major diplomatic benefits between two civs that shared the same religion, as well as increasing happiness and gold. I've read that a good number of people on this forum thought that religions played too big a role in diplomacy and that making lots of missionaries was tedious, but i think we can all agree that Civ5 could really use something to make diplomacy more predictable and would allow long-term alliances to be more common.

My idea is a small change to the Social Policy system that would play a similar diplomatic role to religions in cIV. Basically, of all of the Social Policies that a civ has opened, each civ would pick one policy to emphasize, which would be the defining aspect of that civ's culture. Having the same Emphasized Policy as an AI would make a strong positive modifier, "We have cultural ties to their empire!" while having two contrasting Emphasized Policies (like Piety and Rationalism) would create a negative modifier. Requesting another civ to change their Emphasized Policy could be via trading and demanding. (I'll change to your policy if you give me your spices.)

In order to promote sticking to one Emphasized Policy (like not having someone open Tradition just to get the diplomatic benefit with a certian AI and them never picking a single policy from it) and not constantly switching between different Emphasized Policies, extra bonuses would be given to the player for each policy in their Emphasized Policy tree that is unlocked. For example, Rationalism might give +2 science per turn for each policy in its tree unlocked, and Order might give +1 happiness per for each policy in its tree unlocked. These bonuses would be beneficial, but not necessarily game changing. Also, there would be some sort of penalty for changing Emphasized Policies, where the civ would go into "Social Disorder" for a few turns and their bonuses from social policies would be reduced or taken away altogether.

I think this idea would be a small change to the overall gameplay of Civ5 that would help diplomacy and make the AI less unpredictable and violent without having to re-balance the game with completely new religion mechanics.

So any thoughts on this idea?

EDIT: I realized there are 7 religions in cIV and 10 policies in Civ5, so maybe it would be better if Order, Autocracy, and Freedom couldn't be emphasized, as you unlock them late in the game and they are very similar to Tradition, Liberty, and Honor.
 
This sounds like a good idea to me. The Emphasized Policies would create many more choices and allow you to specialize your nation further. I'd like to see something like this implemented. However, one change I'd make is that you choose an Emphasized Policy, and that's it. That policy is your emphasized one for the rest of the game.
 
I don't think people want religion back for its diplomtic effetcs per se, but because religion is an important factor in history.
 
I like your idea, but it seems more on the level with "we share common values" diplo modifier from Civ 4 as opposed to religion. Not sure if that was the exact wording, but it was a relatively weak effect compared to religion. The idea was that each civ had a "favorite" civic and any other civ that adopted the same civic got a small bonus. I think this could be easily implemented in civ5 much along the same lines. Maybe there could be a small bonus at first but a larger one once you finish the tree.

I think religion will be coming back in an expansion pack.
 
This sounds like a good idea to me. The Emphasized Policies would create many more choices and allow you to specialize your nation further. I'd like to see something like this implemented. However, one change I'd make is that you choose an Emphasized Policy, and that's it. That policy is your emphasized one for the rest of the game.

I think in most games you probably would just stick to one, but I think the ability to switch would be an important part of diplomacy.
 
I don't think people want religion back for its diplomtic effetcs per se, but because religion is an important factor in history.


both actually. Without a binding factor, the AI feels like a flock of vultures, just waiting for anyone to show weakness and eat them alive.
Friendship is only possible with iso starts on continent:lol:
 
Having an equivalent to Civ4's "You have chosen your civics wisely" wouldn't be such a bad thing.

I'd base it on completed SP trees you have in common. 1 tree="You chosen you social policies wisely", 2="Our cultures share much in common", 3="Our people share common beliefs". Or something like that.

I know people wouldn't like this, but you could also take it a step further: Negative modifier for having an opposing tree. Such as: you took all of rationalism, AIs who went full piety like you less. Same deal with order/autocracy/liberty.
 
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