aluminum not spawning on continent maps after latest patch

trogman44

Chieftain
Joined
Sep 16, 2010
Messages
15
I am using continent maps on price, standard game speed, high ocean, and all other default settings and there wil be 0 aluminum. I can't figure out why.

I know because I export the maps and I play through them to the modern era, not a trace of the resource. Makes modern warfare kind of lack luster.

any one else having this problem, and if so, any fixes?

Any help appreciated greatly.
 
In my latest two (post-patch) games I must say that i have seen extremely little Aluminium. But two games (the only two after patch) is not enough to start seeing devils but I didn't noticed it. In my latest game (Small Continental Plus) I had about 2/3 of the map and 6 Aluminium.
 
I have noticed problems with spawnings too! In one game there was virtually NO food-ressource on the map in the next the whole world consisted of grasland and some widely spreaded hills... There were no forrests!
 
I think this tends to happen (randomly or otherwise) with most resources or terrain features. In my current game there is oil absolutely everywhere, just pouring from everyone's lands. One CS has 3 full wells of it. There was also a huge iron shortage before that, just 2 iron in my lands and not one CS had it.

In my previous game, oil was scarce and there was plenty of iron. I think at least one scarce resource per game adds some depth to strategy.
 
I think this tends to happen (randomly or otherwise) with most resources or terrain features. In my current game there is oil absolutely everywhere, just pouring from everyone's lands. One CS has 3 full wells of it. There was also a huge iron shortage before that, just 2 iron in my lands and not one CS had it.

In my previous game, oil was scarce and there was plenty of iron. I think at least one scarce resource per game adds some depth to strategy.

I think so to. It is just more noticeable when it happens to iron, oil or aluminium. In my most recent game (that with only a few numbers of Aluminium) I had 18-19 or so oils (and that was on a small map and most other also had oil.

So it is probably just the randomness of the game. Then of course there are a lot of resources so if one is spawned a lot (like stone) some other resources must be more scarce.
 
I'm playing a pangea and I have over 50 aluminum, buy you're right it tends to be scarce often for some reason
 
The thing is, resource allocation is probabilistic. For Aluminum, for instance, the large (8-unit) deposits go like this:

> Every Tundra tile has a 1 in 16 chance of a resource. Of these, 15% will be Aluminum.
> Every Snow tile has a 1 in 17 chance of a resource. Of these, 15% will be aluminum.
> Every Hill tile has a 1 in 22 chance of a resource. 39% of these will be aluminum.

That's it, at least for the large deposits. Smaller deposits work slightly differently, but the same general idea holds; depending on the terrain type, there's a random draw to see IF it has a resource, then a second one to see which type of resource it is.

The point is that it's all very random, and true randomness is streaky; you could easily have a ton of a resource in one game, and then the next game with the same settings has almost none. Obviously, you can skew this further; if you have a "warm" map, meaning a bit less tundra or snow (also happens on archipelago-type maps that don't go near the poles), and you've turned down the hill/mountain generation, then aluminum can be VERY rare. Even if your map was all hills, it's still a 1 in 60ish chance per hill, so it's possible that the numbers would just work against you and there'd still be none.

The game adds a hard override, to make sure there's at least 1 large deposit of every resource in the game. But other than that, it's totally random.

Now, some mods tweak this. In my own mod, for instance, every resource has a somewhat larger minimum number of deposits, with the number scaling with the number of civs. The random part is scaled down accordingly. End result: slightly less variation, making it far less likely you'll have crippling shortages. But editing this sort of thing takes a LOT of work, so it's not something to try out lightly.
 
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