Always Peace

Hehe... and one more one more thought. If the wonder town is coastal, I may be more inclined to give them Navigation. Would they switch to Magellan's (which we don't care about) then?
 
I think we can get both Smith's and J.S. Bach's at the same time if we want to MM it up. I never investigate cities myself. Hit F7 and find out which city Germany has building Smith's. Then investigate that city if you feel the need. I wouldn't it, but it's your call. I'd prefer to trade for their world map, find that city, and count how many shields they have going in and estimate their build time arithmetically. I haven't done that either, but I'd prefer that over investigation. It comes as your call, and your turns to play though, so do whatever you feel most comfortable with.
 
They won't switch mid-wonder... they might switch to Magellan's if we beat them to Smith's... I don't know.
 
Well, I've played through my 10 turns. I have good news and bad news, on two fronts.

Bad news 1: We're at war again.
Good news 1: We have war happiness, and it's only the English.

Bad news 2: This game is probably going to get anticlimactic pretty soon.
Good news 2: Because I can't see us losing.

Full turn log below. No screenies, but you can figure things out, and it'll make opening the save more like Christmas. ;)

Preflight changes:

I concur with Music Theory right now. Especially at 60%.

Take a look at things. I can lower the lux slider to 10% with just a taxman at Orleans (takes no shields, grows in 5 instead of 2, OK with me!) and Avignon (curiously, removing the hill for a taxman loses only one shield; the other two were corrupt. Made no sense to me, but OK. And this costs the market no turns.)

Switch Lyons to market. Switch Brest to market. Switch Strasbourg to temple. Decide to upgrade a vHorse in Marseilles to a knight. You know, just in case.

MM Cherbourg to still get the duct but to grow in the meanwhile. MM Tours onto a hill to get the University in 3 (also grows then).

Pull a worker off mining duty near Tours to come irrigate a grassland at Lyons.

Boy, Mao is hosed, isn't he? :lol: Somehow I guess the other nine civs won't be.


Spoiler :
650 (1): New Tours aqueduct-market.

Sumeria finishes Leo's. Well, so much for that. Nothing to do but dump Paris into a bank. :(

Exploring galley spots yellow borders, basically due east from Inca, but is one space from contact. Caravels find bupkus.

660 (2): Paris bank-pike. Dijon treb-treb. New Lyons aqueduct-market (and works grass to grow).

You want contacts? We got contacts. The yellow border is the Zulu. Meanwhile, our redlined galley heads west and meets the dark red Carthaginians. Our caravel runs into the dark green Aztecs. And in the east our caravel spots blue borders but can't see them yet.

Carthage: is behind Invention and Education. They have 1 gold, 2 spare ivory.
Zulu: is behind Education. They have 0 gold, 3 spare silks. Their first city listed is Rome.
Aztecs: is behind Invention and Education, has 1 gold, 2 furs, 1 ivory.

None of them has so much as 1 gpt.

IBT: Lizzie can no longer afford our dyes.

670 (3): Tours University-bank. Science down to 50%.

Embassies:
Aztecs Tenochtitlan size 9, 26 spt, they are in their Golden Age (forest making 3 spt). Knight in 2. +3 fpt, growth in 9. Every possible building, plus the Temple of Artemis. Has horses and iron.
Zulu Zimbabwe size 9, 4 spt (not a misprint), growth in 7 at 4 fpt, knight in 2. Barracks, temple, walls, Great Wall. Two entertainers. Lots of marsh. Has horses and iron.
Carthaginians Carthage size 12, 13 spt, +3 fpt ("growth" in 8), cathedral in 9. Has temple/market/library/colosseum/harbor. And two entertainers. Iron, but no horses.

Tradin' time.

Carthage gives Ivory + WM for Horses and 42g. Carthage's WM gives maps of Carthage, Zulu, and the coast to the east, which is Babylon (not the same blue), and of Berlin (which we are about to meet).

Move caravel. Meet Germany.

Germany is up Gunpowder, down Navigation, has 8g, three extra wines, and isn't giving Gunpowder for anything (unless we want to trade Navigation, WM, and 1120g. Didn't think so.)

Embassy Berlin. Has all buildings, Great Library, Mausoleum, Knights Templar. 18 spt. MI in 2 turns. Size 12, maxed on food, +4 fpt. 62 science per turn (at 90%!). Seven muskets and a treb. Two saltpeter, iron, and horses.

IBT: Two English horses approach Bayonne. I've seen this movie before.

680 (4): MT in. Swap Paris to Bach's. Lyons Uni-bank. MM Lyons now that I have some irrigated grass. (The net shields will be the same but we pick up commerce.) Avignon market-university (and put taxman to work). Grenoble university-bank. Poitiers temple-bank.

GERMANS START SMITH'S. We can get Econ in 4 at -25 gpt, which I'm inclined to do. We could also work a trade with them.

I've been thinking about it... and I decide to do the following.

Trade Germans Navigation, Dyes, Incense, and WM for Economics, Wines, WM, and 30g (all they have, they have no gpt).

That fills in the map nicely. Though there are still a few civs which are apparently just to the north on another continent.

Research: Gunpowder at 70% in 4 turns, 0% lux. We are making 109 gpt.

Paris: Smith's is due in 21 turns. Our Palace build in Rouen is due in 24--convert that to Bach's.

Optimistically swap New Tours from market to Magellan's (due in 38, but GA will help that some).

MM at Harbourtown-New Rheims--Harbourtown library instead of court (due in 8); New Rheims only at 2 spt for the moment (it needs a forest).

With cash flow so good, upgrade 3 more horses to knights in Marseilles (including the one from Paris).

Decide it's worth spending 204g investigating the city of Alesia (that's the town I couldn't remember) to see how their Smith's build will come. Smith's is coming in 35 :p turns at 14 spt; they have some capacity to grow that but I can't see them getting to 20 spt. They are already out of their golden age. I feel MUCH better now.

IBT: English horses move farther into our territory. This is a sneak attack waiting to happen.

Inca renew deal: incense for 10 gpt.

690 (5): Marseilles University-knight. Besancon university-pike.

Shuffle some units for the likely English striking spots. We only have 1 turn left on English ROP, so hopefully I can strike the first blow after they DOW us.

Dig this: we still get Gunpowder in 3 at 60% (+189 gpt after worker adds). That lets me comfortably upgrade a couple warriors to MI. Buy rest of Market in Bayonne for 36g to save a turn there. Rush a knight in Avignon for 248g.

Add a worker at Chartres, and two at Bordeaux. Bordeaux is temporarily set at no growth until it gets its University.

Meet Hiawatha in the north. At least Mao has some competition. Trade him Math for 12g + WM. At least he has 6 cities instead of 4.

IBT: We get our dyes back from Xerxes, as he can't afford 3 gpt and I don't feel like gifting him.

English horses move through our lands farther to the south.

700 (6): Avignon knight-barracks. Cherbourg aqueduct-library. Bayonne market-longbow.

***Cancel ROP with Liz.*** I still can't boot this turn though. But I don't want her getting TOO much farther. Now her horses can only move 2 spaces instead of 6, so there's a lot less to defend. (Lead pair of horses is 2 SW of Rouen, to give you an idea. The two horses could have gotten to Marseilles or Chartres, both defended just by warriors.) She has four horses and two warriors in our lands.

IBT: End ROP with India for now. Renew ROP with Gilgamesh. GP in 1 at 60% (891g, +196 gpt).

Predictably, Liz declares war on us. Two warriors and a horse die on a pike at Bayonne. The other horse pillages a plains and then moves. The two horses to the south beat a retreat north, but of course only 2 squares.

710 (7): Knights kill horses. A couple of our knights got scratched.

No other English units even in sight.

I'm bringing a couple of ships home. That island off Persia is unoccupied, and I'll place a bet that some resource is there. Somehow I'd like to get a settler there. Or three.

720 (8): No sight of English. A yellow (Zulu?) galley is tooling about in our harbor area.

Gunpowder in. Germany does NOT have Chemistry yet. Besancon pike-barracks. Dijon trebuchet-SETTLER.

We have saltpeter, sort of... :crazyeye: Thanks to culture expansion at Bayonne, there's one that isn't roaded but is in our borders in the desert. I plan to settle right on top of this to firm up our claim there.

This raises the urgency of that Dijon settler; I rush it for a total of 160g.

Chemistry in 4 at 80% (+25 gpt). If we ever need a pile o' cash, note that PP comes in 4 at 50%.

730 (9): Haven't seen any English. Rheims university-market. Dijon settler-settler. Amiens university-bank. Strasbourg temple-market.

Renew ROP with Persia (free) and Inca (we get 5g).

IBT: Spot a few flashes of orange to the north of Bayonne; I think they may have ROP with Inca (they do, and Sumeria too). Beware of attacks at Bayonne, Brest, and anywhere along the Inca border.

740 (10): Marseilles knight-pike. Bordeaux university-bank. New Rheims pike-pike.

Germans start Magellan's Voyage in Bonn and Bach's Cathedral in Entremont (so THAT is what happened to the Celts). By the looks of things both cities are no threat, kicking out maybe 12 spt on the high end.

Chemistry down to 70%, still in 2, +78 gpt.

Swap Bayonne to a knight from a pike.

Give Inca Monotheism for WM + a worker. Really, I just wanted the worker.


And that's all.

Wonders: Really, the ONLY way I can see losing any of our wonders is to somehow have Germany get a SGL soon to rush a wonder. And the only spots they can do that are with Chemistry and Printing Press... but they just got Music Theory. So I would research Printing Press next, then beeline to Theory of Gravity. We should have that about the time Smith's finishes. Then finish out the middle ages. We should comfortably get Smith's, Bach's, Newton's (in Paris, after Smith's finishes there, it'll take 10 turns, and we'll have killed available wonders save Magellan's) and I think we can even nab Magellan's in the golden age.

Smith's comes in 15 turns. Again, during that time we should finish Chemistry (2), Printing Press (4), Physics (4 or 5), and Theory of Gravity (4 or 5), which should allow a seamless transition into Newton's for Paris. Rouen gets Bach's in 19 (really probably 17 or 18 once the GA hits). Rouen is the logical choice, IMO, for the Theory of Evolution. It needs a bank after Bach's, but then is free to go.

Settlers: Believe it or not, we need some! I'm not sure where to take them from, though. I have one that just started the journey from Dijon to the saltpeter. There's room for another city (or two) CxxC from Avignon and Besancon to the east. In particular, the Inca aren't using two BGs near Avignon. Further, we could settle the island west of Persia with no competition right now. I don't know what it's good for but my guess would be "something". Coal, maybe? :rolleyes: We can get at least a couple of semi-useful cities there and a few fishing villages. If you are feeling VERY frisky, there's some ivory waiting to be poached over on the other island... :mischief:

Wars: It should be a fairly high priority to convert our existing defensive units to musketeers. To date we have been able to avoid any semblance of serious offense from the AI because of their lack of iron. When cavalry hits, as it eventually will, we want to be ready. I want one musketeer in every city, at a minimum. We have 26 cities (and plan to build at least 1-3 more on our borders) and I would maybe want to see something like 40 musketeers in the field. If we could get two per city, I'd feel even better. We have 4 spears and 18 pikes, with a pike in Marseilles due to kick out in 2 turns. So we are not that far off my minimum of one musketeer per city. Pikes to musketeers is 90g; spears to musketeers is 120g. So we need a little over 2000g to convert our defense to musketeers. I think that is very doable, especially with our pending golden age. We also have various warriors, horses, and a sword that should be upgraded or disbanded at your discretion. I would do this after the musketeers though.

Liz should be ready to talk in about 2-3 turns? I don't expect there to be a problem getting peace. :mischief:

Workers: I've merged a couple in slow-growing areas in past turns. We have 18 native workers and 19 slaves. That seems adequate for now but won't once we get rails available. I'd suggest laying off merging any more (except, possibly, at New Tours to max shields there). The priorities for our workers, until rails, are to forest in the last spaces near Grenoble/New Tours/Orleans; mine the mountain near Orleans (it can make use of it), and to continue to improve in the north. There is also a roaded but unworked grass near Tours, not that it needs it right now.

Trades: We have a spare dyes at the moment; I haven't seen a particular buyer for it to date. Also a spare iron, which for obvious reasons I am not selling to Sumeria or Persia--and they are the only two buyers for it at the moment. Carthage is getting our spare horses; as far as I'm concerned they can have them as long as they want.

I see no further reason to allow ROPs. They may or may not keep the AI slightly happy (note they did not prevent 3 AIs from attempting to ROP-rape us). But by having them we have to defend a lot more territory that we could better use the defenders with.

Contacts: You should contact the Babylonians next turn. They look pretty powerful in land mass, and there could be some interesting opportunities there. I hope they are at best even with Germany in tech.

Moves: Before you hit Enter, move at least one (if not two) knights from Rheims up to New Orleans, and a knight (and maybe another unit or two) from Tours to Strasbourg, in case of Incan backstab or approaching redcoats. I don't deem it likely, but there's no reason to chance it.
 

Attachments

"Trade him Math for 12g + WM."

LOL!

I don't think Lizzie would have declared on us if you had re-signed the RoP. The AI sometimes seems to run around your territory and then go home.

I see no further reason to allow ROPs. They may or may not keep the AI slightly happy (note they did not prevent 3 AIs from attempting to ROP-rape us). But by having them we have to defend a lot more territory that we could better use the defenders with.

The RoPs WILL keep the AIs significantly happier. I've had jumps from annoyed to polite when re-signing them on many games. I've played like 5 or 6 games with them signed all the time at least, and NOT had my inner cities attacked ever. I have gotten outer cities attacked, but not my inner cities. I even had an emperor-level pangea game where I had Carthaginian ancient cavalry run past my capital and not attack me, and they had probably the weakest position in the world. I think Lizzie just wanted to look around. Did you see the screenshot from my Deity game? They didn't attack me... and I didn't upgrade warriors to anything until I refused to give the Hitties Electricity. This does seem to work out *slightly* differently since we have a continents map and we don't have any militaristic tribes around, but the RoPs still work as our best friend. Check Bamspeedy's article on AI attitude here: http://forums.civfanatics.com/showthread.php?t=44999 Our other powerful option to keep them happy consists of gifting them cash... say 100 gold every 10 turns.

Lizzie *would have* signed the RoP with us. If she had still declared war on us, I feel sure enough that the other AIs would have a worse attitude towards her. So, either that would lead to war between the AIs on our continent, or would make it easier for them to go to war if they RoP raped us again. The AI doesn't declare war until it has a unit that can attack a unit of ours. It doesn't declare war on its borders and then sends units over to attack us... at least I've never seen it. Other than our ships, we have all our units in our territory, so almost all hypothetical future attacks would involve RoP rape... almost surely bad for AI-AI attitude, since its bad for human-AI attitude. If they start declaring war on each other, even if they still want to attack us, they'll send less units on over to our borders. I can't emphasize it enough... *keep the RoPs signed at all times*.

If you don't want to keep the RoPs signed, we may as well abandon the variant, burn the charter, and go clear the continent. If you think the game will get anticlimactic soon and you'll get bored with it, we can go clear the continent, if you like. I'd rather do that then either of us get bored with this thing. I'll wait to play until you respond.
 
Trust me, in this specific case, it was VERY clear that she was heading for something specific. I'm pretty sure it was one of our central towns that was defended with just a warrior. She may not have declared war on that turn... but it was going to be very very soon, and we were not going to like it when she grabbed, say, Marseilles. And keep in mind that if she nabbed a town, we would never be able to get it back (excluding a culture flip).

If you want to continue with the ROPs, I'll go along with it. Just wait 1 turn on your turnset and do it, and I'll never have to worry about 'em again. ;) ;) ;) (I kid, I kid.)

And my "anticlimactic" statement was a bit of a stretch, don't worry. I think we're in a VERY strong position, but given the rules there is still plenty that can go wrong in theory.
 
I actually kind of feel worried that Leibniz might beat us to The Calculus. I wouldn't worry about it if they build the school of The Calculus first though.

Spoiler :


Pre-turn Move some knights around. Build embassy with the Iroquois. Sell Banking to Gilgy for 21 gpt, 140 gold. Gift/sell *everyone* else to banking except for Lizzie (we'll get better gpt deals from those that can buy tech from us... perhaps not the Iroquois and the Chinese, but you never know). Inca no Polite. Sign RoPs with everyone. Xerxes-Cautious. Education for Furs and WM with the Azetcs as part of those deals. Zulu RoP, Silks, 6 gold, for RoP+Banking. The Iroquois hadn't even learned horseback riding.

1-750 Orleans-Cathedral-Bank. Lots of "we love the saint" days appear. Chatres-bank-pike. Avignon-barracks-courthouse. Rheims-university-market. Buy slave from India. Mine brown near Besancon. Build embassy, swap maps, sign RoP with Babylonians.

2-760 discover Chemistry. Reserach Physics at 80%, due in 4 turns. Marseilles-pike-bank. Besancon-barracks-knight. Brest-market-court. Harbourtown-library-court. New Orleans-market-university. Sell Germany Chemistry for 72 gpt, 30 gold, and WM. Sell Gandhi Astronomy for 20 gpt, and 64 gold. Start foresting Chartes.

3-770 2 English MI pop near, but not in our territory. Lyons-bank-cathedral. Toulouse-bank-barracks.

4-780 2 English MI into our territory. Chartres-pike-trebuchet. 2 veteran knights attack Lizzie's MI. Both win... one loses 2 hp. Do some upgrades.

5-790 Bayonne-knight-court. Sign Peace Treaty with Lizzie for 4 gpt, 36 gold, RoP, and WM. She's now Polite. Sci. to 70%. More upgrading.

6-800 Learn Physics, TOE due in 4 at 90%. Tours-bank-cathedral. Dijon-settler-university. Cherbourg-library-market. New Lyons-market-university. More upgrading

7-810 Rheims-market-cathedral. Chartres-trebuchet-trebuchet. Besancon-knight-court. Grenoble-bank-barracks. Toulouse-barracks-pike. Sumerians, Babylonians start Bach's. Sci. to 80%.

8-820 Avignon-courth-university. Found New Marseilles on the gunpowder. It starts on a library. Mass-upgrade 8 pikes to musketeers.

9-830 Chartres-trebuchet-trebuchet. English, Persians start Bach's. Germany now has Physics. Sell Sumeria Navigation for slave, WM, 47 gold, 37 (or 31) gpt. Sci. to 70%. Buy library in new Marseilles.

10-840 Learn TOG. Set reserach for Metallurgy at 80%. Grenoble-barracks-knight. Bordeaux-bank-cathedral. New Marseilles-library-temple. Carthage starts Bach's.



Letting S stand for an elongated S... if you feel Leibniz might start writing
S (dy/dx f(x))dx=f(x), and dy/dx S f(x)dx=f(x) before us somehow, just finish off TOG in Paris immediately and have Rouen finish talking about The Wealth of Nations. The question really becomes, will Lebiniz start thinking about writing in calculus in 9 or so turns? I don't know... and I don't think it matters... your call.

Concerning industrial research, we do plan to ignore nationalism, communism, fascism, ironclads, and espionage... at least in terms of us researching them right? I think sanitation a good deal for us. I often will research Medicine, then Sanitation, then Steam Power and Industrialization. We can go the other way too and reserach Steam Power and then Industrialization. I think growth matters for science more, so I think going for Sanitation first better, but that'll end up your call. You can gift the scientific civs into the industrial age if you like and then trade for their techs/buy them... or just get a cheaper tech price on their free techs if you like. Your call there. Once we have hospitals and rails I usually irrigate all squares... I don't see us needing all that much production... scientists and more squares used comes as more beneficial. Have fun... and the save:
 
I'm all for the irrigation thing.. but there's still plenty to build in the early industrial ages (factories, stock exchanges), so irrigating is a bit premature. After that we can maybe go that route (although, if we do I want a pretty stocked military so we don't have emergency issues we can't handle).

I'll take a look at the save today (I devoted the weekend to taking care of the GOTM, and, uh, family stuff), may not play until tonight though.

Right now I don't think I'll be gifting anyone up; Germany is close enough that I'd rather not help them more than needed. I think we may pull off their free tech anyway (or at least have a shot at it).
 
Only had time for 4 turns over lunch; nothing exciting happened. I'll finish it up tonight. Germany doesn't yet have ToG or Metallurgy; I like our chances for the wonder sweep.

Start thinking about the implications of RoP and railing our empire. I am considering/planning a fairly significant musketeer binge over the rest of my turnset, assuming you plan to try to keep the RoPs intact.
 
I do plan to keep the RoPs intact. I don't usually do them, but we could create a Magnoit line... after all... we're the French :)
 
Well, a minor setback (read on), nothing we can't handle though. We are in our Golden Age, and alone (for now) in the Industrial Age.

840 AD preflight (with CA2, Notepad):

Builds prety much look fine. I look for a few opportunities to swap pikes into towns with barracks and musketeers into towns without. There aren't many that I can see right now. Consider swapping Chartres to a barracks, decide not to for now.

Hit Enter.

Spoiler :
IBT: ROP with Mao (get WM). This turn took a couple of minutes on the laptop.

850 (1): Orleans bank-musketeer. Chartres trebuchet-barracks. Amiens bank-cathedral. Poitiers bank-cathedral.

Printing Press is available for trade from Sumeria, England, Germany, Zulu, and Carthage. I decide to trade Carthage Economics for it, as everyone else with PP has that already; Carthage throws in contact with Russia, a world map, 15g, and some sand.

Embassy Russia, the spice capital of the world. Moscow is size 5, has just a temple, building a colosseum in 13 turns. Give Cathy a three for none: currency, polytheism, and literature for spices, 11g, and a world map. And ROPs too.

Upgrade 2 pike to musketeers.

860 (2): Lyons cathedral-barracks. I set it to max food for a few turns, it's size 12 with almost no food in the box. It will eventually need food, and the extra 1 turn on the barracks is OK with me. Besancon court-bank. Toulouse musket-musket. Brest court-university. We get a palace expansion.

Sumeria starts Smith's and Magellan's. So does Carthage.

Upgrade two pike to musket.

Science to 70%.

870 (3): I'm bored. Decide to ROP-rape Persia for Perseopolis.

Okay, not really. Just checking to see if you're still reading.

Marseilles bank-musket. Culture expands at New Marseilles, actually netting us a couple of squares.

Persia starts Smith's.

Add a worker at New Tours; gets Magellan's 3 turns faster.

Carthage ivory for horses deal expires; I let it expire. Instead sell them horses for WM + 14 gpt + 54g.

880 (4): Metallurgy in; Magnetism in 4 at 80%.

Chartres barracks-musket; set to grow at 1fpt as this doesn't affect musketeer time. Bayonne court-university. Strasbourg market-university. Rennes market-court.

The Inca start Bach's.

We have a incense for 10 gpt deal with Inca, I cancel that and trade the Aztecs incense, dyes, contact with the Iros/Chinese/Russians, and 100g for ivory. Cash flow a little worse, happiness a little better.

I recommend Operation Ivory Pirate at some point, we can purloin that from the Carthage/Zulu area.

Not sure where you were heading with the New Tours settler; I'm going to settle up in the northeast. Germany and Zulu have landed on the little island off Persia.

IBT: To keep wines, I have to give Germany the dyes and incense, and 7 gpt, world map, and contact with the Iros. He's up tp Gracious.

890 (5): Paris completes Smith's. Kicks off golden age. As predicted, Paris kicks out 40 spt; Newton's in 10. Orleans musket-musket (I need to re-mine a BG there to get up to 30 spt); Lyons barracks-musket (at 30 spt, growing 1 fpt). Grenoble knight-knight (at 24 spt). Harbourtown court-market.

Indians and Germans switch to Bach's. Which is now due in 2 in Rouen.

We can kick science down to 60% and still get Magnetism in 3. We have 686 gold, making 526 gpt. :)))

900 (6): Marseilles musket-knight (works better at 27 spt). Toulouse musket-musket. Aztecs start Bach's.

IBT: Persia aasks to trade world maps. I say OK. Renew ROP with Sumeria, get 7g and WM.

910 (7): Lyons musket-musket. Tours cathedral-settler (it's an OK town, nothing special). Chartres musket-court. Rouen BACH'S - bank.

German's cascade to Newton's. :( They did not have ToG literally last turn. That's just bad luck. Sumeria is also caught up with us in tech; I am guessing that Sumeria got ToG and Germany got Metallurgy and they swapped (or vice-versa).

Swap Paris to barracks.

On the plus side, we make 651 gpt in the last turn of Magnetism.

920 (8): We get Magnetism and enter the new age. Steam in 4 at 100% (-22 gpt). I see Steam-Industrialization, hopefully pick up Medicine from Germany or Sumeria, Sanitation, Electricity, Sci Method for ToE.

Paris barracks-knight. Orleans court-musket. Rheims cathedral-bank. Grenoble knight-settler. Bordeaux cathedral-court. New Rheims musket-musket. I even out the palace.

930 (9): Lyons musket-musket. Tours settler-granary. Marseilles knight-knight. Besancon bank-musket. Amiens cathedral-court. Toulouse musket-musket. Rennes court-cathedral.

Persia and Babylon start Magellan's.

Found East Avignon where you'd expect it. It "borrows" some Incan culture, but also two perfectly good BGs they weren't using. Start Library.

IBT: Persian ROP (get 16g, WM). Inca ROP (get 18g, WM).

940 (10): Paris knight-granary. Orleans musket-musket. Chartres court-knight. Grenoble settler-colosseum (prebuild for factory?)

Indians, Aztecs start Magellan's.

Get our furs back from Aztecs for Chemistry and 90g.


So, have fun... I actually suggest Industrialization after Steam, because getting factories while in our GA could be useful. Not that we have a lot to build, which is why I took the opportunity to crank up the military. Two muskets per town should be plenty, I'd think. We do have some obsolete units around that can probably just be disbanded (like, a few warriors).

Germany and Sumeria both need Magnetism to get to the next age (and their free tech). I don't know what else they could be going after (Democracy?), but they should get that pretty soon--so I would not gift them up. Let's get some trade bait first. Nationalism is useless for us, but there's better than a 50/50 shot that one of the two of them gets Medicine. Steam would be unfortunate, of course.
 

Attachments

"Decide to ROP-rape Persia for Perseopolis."

Couldn't you have found a better place to philander?

"Not sure where you were heading with the New Tours settler"

I had no place to put it.

"German's cascade to Newton's."

I thought that might happen. Stupid Leibniz. Oh well... we have Copernicus's.

"Nationalism is useless for us, but there's better than a 50/50 shot that one of the two of them gets Medicine."

Not totally. Researching it would, for sure... but with Nationalism later on we can get Communism for police stations. Less corruption... faster research. I'll play tonight or tommorow.
 
The set of possibilities for Germany and Sumeria, with Germany first and Sumeria second come as {NN, NS, NM, SN, SS, SM, MN, MS, MM}. So, it's 5/9 that one of them gets Medicine.
 
The set of possibilities for Germany and Sumeria, with Germany first and Sumeria second come as {NN, NS, NM, SN, SS, SM, MN, MS, MM}. So, it's 5/9 that one of them gets Medicine.

Exactickly.
 
I played almost a turn. You can have the rest of the game... I don't think I want to play this one anymore.

I guess I should clarify... I think I just don't like the way succession games work. It's not you... I could see opening the file for the demi-god succession game and feeling the same way "wait... what's going on here? I know he gave a descriptive turn-log, but I just can't see how the details relate to the overall vision. It's like this game appeared out of nowhere or something. All this stuff has changed almost by magic. "Our" styles sort of differ, and this seems to cause us both to play sort of worse... or at least make it harder to optimize a plan." I feel sure I'd end up feeling this way about any succession game. Maybe I'll change my mind, but if I don't feel free to play this one out by yourself if you like. You can post results if you like also, or not.
 
I'm sorry to hear that. (I have a lot of questions, but I won't ask them right now.)
 
Lurker's comment: I guess you can't really tell whether you're gonna like playing SG until you do. It was new to Doug. From what I can see, Doug. signed up for at least 3 SG's and has withdrawn from all of them. It seems that tells a simple story.
I'm afraid I can't help you play this one, Wetzel. I'm involved in a couple of SG's already.
 
In one succession game I hadn't played a turn yet... I didn't like the game conditions once I understood them. That one I could tell I wouldn't like before I started to play. The other one I played a set of turns, and then realized that I would feel all "lost" by the time my second set of turns came around, after just feeling lost... maybe disoriented works as a better term... several times in this succession game... even though I missed only 10 turns. Maybe I should have figured this out sooner, and I apologize if I've upset anyone.

DWetzel,

Feel free to ask any questions you'd like.
 
Nah... you've already answered pretty much everything I would have asked.


I'll offer you a compromise though--I plan to finish this game off over the next few days, and I'll probably take some notes as I go. Would you be willing to do the same (play it out to conclusion and post some info about the outcome)?
 
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