You already know about the bad luck with Warrior 2, who managed to die to an
injured Scout

. Warrior 1 marched out into the unknown in search of spoils. And located an Egyptian with a funny walk..
That is one heck of a capital, and it could have a strategic resource too. If we had started with a warrior, it might have been possible to catch the worker improving the NE corn

They also start with the Wheel, though, so maybe roads would already be in place (AIs like to first build roads, then improvement), and he could sneak back over the forested hill and river in one turn, depending on where we happened to approach from.
As you can see from the mini-map, at least a benefit to an early scout is that you can explore a lot. Charlie's 'brother' survived for quite a while, until I took a too big risk and moved him onto a hill next to what turned out to be Sury's capital, and he got eaten by an archer.
Due to the sloppy and quick play, I made too few screenshots and way too few saves, so this is post-fact, but...
Good News!
Initial scouting revealed two pigs near hills, and it made most sense to settle there, therefore teching AH.
The 2nd city went up north west:
Pondered whether to place it where I did, or 1N (coastal, grabs rice later), but the benefit now is that it can help grow a couple cottages for the capital (okay, one!), and it can borrow the horse. Also a little closer (lower maintenance), has fresh water, and surprisingly got auto connected.
And the third city south west:
You can already see that we have completed the Great Wall, and some of the barbs that are streaming past the impenetrable wall (unless you are freakishly big units... ho-hum) towards Ramesses, who is in that direction.
For those of you who checked out the spoiler with the AIs in the original posts, you know that the map contains Isabella. That is bad news. She often goes for the Oracle very early. It also contains two IND leaders, who are always a threat on early wonders. Maybe I was lucky in what they went for. Artemis went freakishly early, 1880BC or so.
I had to try, at least.
Woot!

I had to rush to get there (skipping BW for instance, so no chopping, and we have grown into unhappiness), and couldn't risk putting it in a secondary city for a clean GSpy pool. It was tempting to choose Monarchy because it's more expensive and we need it for happiness, but I figured it was best to go for HAs. It's close to 1000BC, when AIs tend to start visiting with more than single units (Ramesses has already been by with a mini-stack), so real 'defenders' besides puny chariots and stationary archers should be good.
Unfortunately I know that the suspicious tile in Ramesses land contains copper. Since I had view of it, I noticed it was suddenly getting mined by a worker, but had no chance to distort it. I did try to send a 3.4

chariot in to prevent it, but sadly 2 archers got the better of it. I had to at least try
I also tried later on, but that was even more silly, and I lost several chariots to a spear and a couple of axes. Sure would be nice if chariots had +100% against Axes in general, and not just on the offensive. That made the decision on HBR easier, though. If I'm going to deal with Ramesses in a good way, I need stronger units than chariots. He could also get horses, and 5

War Chariots will eat up normal chariots for fun.
Finally, then, an overview in T76, 975BC. I clicked End Turn one too many times. Shoot me
The settler out in one turn will grab the Gold. Really glad that showed up, because we need some type of happiness resource, and more commerce will be grand too.
I'm not sure where to put the city though. Figured on top of the wine would be good (where the chariot is), it grabs a lot of stuff, although it needs a monument, but it makes the cow city awkward due to all that desert.
I think this is a good thing in AW, having an entire flank free from AIs. The East is free for us to backfill, and the land isn't terrible, although of course that desert is a kick in the shin. At least there is some food, though, and once Calendar is in, we'll have non-HR happiness from Gold, Spices, Silk and Wine
Next turn, when the settler is out, I'll finally revolt into Slavery, and whip out some stuff. Either Granaries (the NW city lacks it), workers or settlers. Claiming the marble may prove tricky, as Ramesses has a city that will have it in 2nd ring too.
Would be great if that cluster of desert hills to the west was at least one tile closer. I'm not sure if the capital will be protected from direct assaults with the current configuration, but that cluster seems a little far out, at least when there are no resources it can grab, besides eventually a FP-farm or two. Maybe the SE would be decent? Two FPs, fresh water, and spice. Need more exploration I guess.
Although the move that killed the scout was indeed suicidal, at least it revealed the capital (so I can guesstimate what he is building there), and revealed that Sury has access to Stone. Perhaps this will mean that between Ramesses and Sury, they'll build quite a few useful wonders, for when we can finally go on the offensive. Assuming I don't die any moment now...