Am i doing so well,or not?

One of the reasons that I suggest taking your own continent first is that the AI is pretty terrible at naval invasions. Once you clear your own continent, you're pretty safe, at least at lower levels. I make no claim to know what will happen above Emperor, but below that, the AI has a bad habit of dropping off one or two units at a time.
 
Btw,now when im still here,i've been taking over the last cities of Rome. At some cities,it wont let me take it over,there's no option to it,it just burns it down >: (! Is there some reason for that?
 
Don't wait for rep. parts. With no salpeter, you won't build cavalry, which is the best offensive unit until tanks.

Infantry and cavs have the same attack value, but cavalry has 3 mov. points instead of one, which is huge. Even when tanks come by, I always keep a few (about 5) cavs for special missions: no more tanks in range, city 2 tiles from my rails, (probably) last defender; small city from rubber-less foe 2 tiles away from my network, and for which I don't really want to send lots of units; "defenders" for cities 2 tiles away from rails, and without tanks near. Until MA, cavalry always has some kind of (minor) role. Before tanks, they are crucial.

Attack Greece, I'd say. They can't really be that far if they are on your continent, IMHO. Just stack enough knights. If you don't want to, attack France now. Knights vs. musket fortified in city still gives you decent odds. Much better than cavs vs. infantry fortified in metro, at least.
 
It's kind of hard to answer this without a screenshot, but as a general rule, I suggest clearing your own continent before invading another. It may seem like it will take a long time to conquer the Greeks for their saltpeter, but it probably will not take as long as taking over France on the other island. As for knights not beating them, are you using catapults are trebuchets? You should be. Doing so will improve your odds.
Using trebuchets or catapults with knights is not a good idea. Early artillery must not be used with fast units. Cats + swords under spears, trebs + MDI/longbows under pikes/muskets, yes. But not with knights. It just makes things slower and less efficient. Build lots of knights (but just knights) or a mix of slow units, with a lot of artillery, and then some more, a good number of attack units with an escort of a few defensive units.

Things change when artillery gets a 2 tile range...
 
Yes ure not doing too bad, expand as much as you can, cancel the libaries ur building and build settlers, take the vacant land before the AI does, if ur the biggest by the end of the ancient time you should be on a safe way to win by domination.

When ur expanding aviod war, but have a few horsemen scattered around to hold of the enemy should they attack, then strike at them with force as your land becomes stronger they wont feel like attacking you much

Good luck
 
Back
Top Bottom