AM6- 5CC Always War (Dare to try??)

@Amirsan: Please post the Always War rules or your intended
modifications so that everyone in the team knows it.
(Trading on the first turn you meet someone, no gpt,resources....)

@Bacon King: I meant checking the map (if its feasible),
not modifying it.

@all: Everyone how has limited experience in AW, please
check some games already played, like this great one:

http://forums.civfanatics.com/showthread.php?threadid=55545

Some strats: The only *important* early wonder (no FP, Pyramids not
veru useful in 5CC) is the GL. We really want it, since our troop support-costs
with only 5 cities will be hurting and this will save us a lot of cash.
On the positive side: On Regent, the tech pace will be slow and it will take
some time for the AIs to build the GL, so we may get it with a leader.
Barracks are very important, we need vets, we also need IW as soon as possible.
We only need 1 scouting warrior, and we want to investigate only the immediate
surrounding area to delay contacts.
About city placement: We certainly want to discuss this because of its
importance once the first 15-20 turns were played.

Looking forward to an interesting game, and as CoffeeCup stated, a difficult one, :)
Belisar
 
Here I am, folks. Sorry for the delay -you got the game running while I was sleeping... :D

My sketchy ideas (admittedly coming from limited experience both with SG and with these specific settings):

Civ traits
taken that Militaristic is needed, I would go for either Industrious or Scientific (Industrious could really improve our game opening).
I see that Persia (Sci/Ind) was an option too. In fact, I guess we will have several Elite units even with a non-Militaristic civ with all the fighting that we are expected to do... In that case, why not Ottomans?

UUs
I often like to have my GA in the Middel Ages, or at the latest at the start of Industrial -which would favour Raiders, Samurai and Berserkers. On the other hand, the five cities will be ready even earlier, so that a "defensive" ancient age unit would be ok (Legionaries).
The Panzer is so late a UU that I never got to use it (also because I seldom play Germany, to be honest...).

On the Berserker: this unit may give a sense to an early buildup of Archers.
I almost never follow this approach to a game, but in AW it may be different. On the other hand, knight or cavalry-type UUs should be "safer" to use.


Conclusions
Lately, I have only been playing the GOTM or (vary rarely) own-games with random civs, so that I don't really get to choose my civ.
Since we do choose one here, I would rank them in this order:

1. China, because of the Industrious trait and the good UU
2. Vikings, because I never played them and I am intrigued by the UU.
3. Germany, for the Scientific trait and in spite of my not liking their UU.
4. Rome, for the UU and in spite of my not liking their trait (I have also played them quite recently).
5. Japan, because I have played them recently.
6. If we go for a non-militaristic civ, then Persia or Ottomans are ok (with a slight preference for the latter).

Ok, having said all this :rant: , you can take my vote and use it as you prefer: I'll be happy to play with whatever civ comes out of the poll.
It will be a good game in any case! :D


EDIT: I'll be away this weekend (and the next one), with no PC nor Internet access until Monday morning (GMT). No other schedule problems.
 
Rome- 3 vote (Amirsan, cgannon64 and bacon king)
China- 3 vote (CoffeeCup, Belisar, Karasu)

WE HAVE A TIE! WHAT SHALL WE DO ABOUT THIS???

------------------------------------------------------------------------
In other news...
Belisar's plan is good, just as I would go, GO STARIGHT FOR THE GL!! Key wonder with the ToE. Those could be the only wonders we need for the whole game. We will have to finish of most of the people within the Ancient and Middle Age before our GL runs out or else we will have a breakdown. This may be easier if we had the Chinese to run around in thier 3 movement points but more Ancient Age effective if we had the Romans.

I havent played Regent in a while now from trying to finish a Diety Game so I dont realy know the tech pace but I know its slow, so thats why I picked the Romans becuase we will have the whole age to like 150AD to fight with the Legionaries.

About to read Belisar's articles ;).
 
Since I have very little experience with this type of game, I will happily join whatever decision is made.

On the decision, I am sure you are right on the timing of legionaries. So, it's a trade-off between early availability ad faster movement (and between starting with Alphabet or with Bronze Working).

Shall we have another round of ideas on the game plan? Or, if you want to break the tie, well... normally with even numbers, the chairman takes a double vote... ;)
 
I agree with Legionaries. ;)

I have one question about AW: If we see a Scout or a city or a Warrior from another Civ, can we NOT contact them and run away? Is it honorable to try to avoid contact with a Civ even after we've seen them (granted, they'll probably run after us and contact us, but that's a precious few turns)? Or do you have to contact a Civ immediately on sight?

And I have some info I have to tell the team. As a rule, I will be gone on every weekend (Saturday and Sunday) unless I specify otherwise. So unless I post that I'm going to be home this weekend, skip me on weekends automatically. :)

Now, on the Great Library issue: I totally agree. Tech will be very slow in this game, with every Civ eternally warring, but the GL will be useful nonetheless. It should help us catch up once we build it with the Civs that aren't at war yet. That raises a dilemma though: up until the GL expires, should we research our own techs, use the GL to its fullest extent (no research at all) or a mix of both? After all, tech pace will be so slow that if we rely totally on the GL we'll be in the Ancient and early Middle Ages forever...
 
Originally posted by amirsan
Thats why I said we should eliminate most of the civs so when the GL expires we wont become technologically backwards.

:lol: Well, we'll try, won't we? ;)


About your question on the AW, I realy dont know...

Lets just forget I asked it then. We're too cowardly for such a thing.

BTW, lets as a team remember one thing: in PTW the AI trades contacts, so we have to check often to see if someone new knows us. :o
 
Originally posted by cgannon64

I have one question about AW: If we see a Scout or a city or a Warrior from another Civ, can we NOT contact them and run away? Is it honorable to try to avoid contact with a Civ even after we've seen them (granted, they'll probably run after us and contact us, but that's a precious few turns)? Or do you have to contact a Civ immediately on sight?

I would say: just check F4 to see if we are in contact with the civ. If that's the case, open diplomatic screen, trade... and declare war.
And we can (and should) delay contacts as long as possible.

Amirsan has created the game, so basically he has to made the final decisions about starting-conditions. So lets do it with Rome, haven't played them for a while.

@Amirsan: I had a look at the first page of this thread: do we really want to go with maximum number of opponents ? One less would be good, just my 2 cents.
 
PreTurn- There was a goodie hut, took it with worker. WE GOT POTTERY! So much for bad luck in goodie huts on Diety :). Moved the settler NE to get more mountains.

1. Settled Rome, we are getting and extra mountain but lost a BG. Started on a Warrior. Went on a 100% to Bronze Working, getting it in 15 turns.

2. ...

3. ...

4. ...

5. ...

6. ...

7. ...

8. Worker finished mine.

9. ... wow, I didnt know its thsi boreing...

10. Ok, Rome; Warrior> Archer.

11. Rome expands. Worker finished road and moved to BG.

12. Started mine.

13. ... Revealing some nice territory around us.

14. ...

15. Bronze Working> Iron Working at 100%, getting it in 24 turns.

16. ...

17. Rome; Archer> Spear.

18. Popped another goodie hut and got CEM. BURIAL! Worker finished mine.

19. Wow!! A site consisting of 5 GEMS!! Thats is a future site!

20. ...

Notes. Ok, nothing much happend on my turns but I expect some moe excitement on Karasu's turn. The next settler should go near us but the second one must grab the GEMS. They can one day make or save our game ;). We wont get IW on Karasu's turn unless he lets Rome grow to like size 5 building military. Do we need a Granary?? If we do the Karasu can change the Spear. Thats all I have to say, good luck. ;)
 
AM6-ROME.gif


Game!
 
Originally posted by amirsan
PreTurn- There was a goodie hut, took it with worker. WE GOT POTTERY! So much for bad luck in goodie huts on Diety :).

You say Diety? :eek: Maybe I'm mixing up games here, but didn't we agree on Monarch?

Now, I disagree on putting the third city on Gems. This is a 5CC game, and that gem spot seems to be mostly mountains. That leaves us with only 4 real productive cities. That's a huge difference. I know its alot more painful to use Colonies and roads and fortify, but isn't that better than losing a whole city in a 5CC game? Actually, we wouldn't even need to build colonies if we play it right. If its possible, we could even build a city near the gems and grab them with a culture improvement or two. However, that's going to be rare if we can find a city spot within 3 or 4 tiles from the gems.
 
No, this game is on Regent. About the Gems, haveing 4 extra gems is just like a productive city if no one else has them. Do you know how much gold we can get out of them?? Ok, if we have iron or Horses in our core cities, then we settle the gems. Though if they are far out, then we dont have to settle for the gems.
 
We will get gold, but very little production will come out of the city. Its a toss-up. I think we can better judge whether to settler there or not when we explore our territory more.
 
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