AM6- 5CC Always War (Dare to try??)

It's Amirsan then myself after Bacon, right?

I am off for a long weekend, leaving early tomorrow morning and returning on Monday.
I will check the thread later tonight: if you guys manage to get your turns done, I will proceed with mine.
If you don't see any post from me by tomorrow morning (CET), you can skip me and whip me (joking!).
I will catch up on Monday.

Keep it up!! :goodjob:
 
Ok, with Bacon King and Amirsan unable to play and Karasu away until Monday, I will take the save. Let's keep this one moving.
 
Amirsan is on "skip until further notice",
cgannon and Karasu are both away during weekend. My proposal for the roster (if annyone agrees) is:

Belisar (up)
Karasu (monday)
cgannon
CoffeeCup
Bacon King (could alternatively take the save after I post it)
 
Preturn: Changed two spears to legions.

1125: road towards Neapolis

1100: MM Veii to get worker and growth in 1 turn.
Antium produces the first legion.

1075: A few worker assignements

1050: Move some warriors for MP

1025: -

1000: Veii build worker. We get mathematics and a spanish warrior shows up near our second
iron source: contact with ALL three remaining civs.
Well, the fun begins....

Spain has: 7 cities, Map Making
Babylon: only 4 cities (maybe they know the variant rules ;) ), no add. techs.
Scandinavia: 6 cities and Map Making.

all three lack Mathematics, and we certainly don't want to give them HBR.
I think that a full world map would give us the most tactical advantage.
I sell Mathematics to all 3, we get a full WM and 30 gold (all the three AIs had together)
Nobody gets our map too. Our pangea looks interesting.

Begin troop movements to our new front, shown in the pic.
upgrade two warriors to legions.
Now that we are at war with everyone, exploring north should be a prority,
thanks to CoffeeCup, a horse is in position.

975: Antium builds horse.

950: We take out the spanish warrior.

925: Cumae builds legion. Veii grows and I have to raise lux, delaying Lit., but Rome needs time anyway
to accumulate shields. The only real productive AI-city is Babylon, building currently the Oracle.
They will probably finish it and all the other AIs will not have enough shields ready for the GL,
even if they get Lit., so we should get it.

900: troop movements.

Notes for the next leader: I started a temple in Neapolis, the boarder expansion will get us
flood-plains and some more grassland, the forest chop should help.
We have 13 workers, probably 15 would be a good number. More would hurt us (support). The stack of 3 workers W of Veii should build a road to the front and to the two luxes.
Build the last two in Veii.
Cumae and Veii will also need a temple for boarder expansion, but don't forget to build
a few more legions and horsemen. Consider a second MP for Rome when the city grows to 10 (in 5 turns).
The horse in the north should defend the two colonies. You never know, a single AI unit could
break through our front or they could land with a galley.

At least two of the legions should be sent towards Spain. They don't have much resources, I only
saw a horse. Keep them from hooking it up. Scandinavia seems to be the only civ with iron, but they
havn't linked it yet. We should probably send a legion or two to prevent this also.

And we have 3 additional lux-resources available. If you have a few spare workers, link up
the dyes in the north. Ivory and the spices west should be next, but we will need enough troops
for these spots. These two luxes (and the favorable terrain) are the reason we should build up
our defense line at the mountains/hills indicated in the picture.
I doubt that we can avoid a GA before Monarchy, so we should just use it to build some
infrastructure.

The blue circles on the maps are resources. The purple line is the intended front-line,
getting us a total of 6 luxes in our part of the world and protecting the iron.


am3.gif


am4.gif


And the save, good luck to the next leader (if Bacon King don't post a 'got it' until Sunday evening, I suggest Karasu should take it)


The game
 
Got it, will play tomorrow.

BTW our territory is pretty good for a defensive AW. The intended frontline uses alot of mountains - fortified spears on them (with fortresses eventually) will be very good.
 
lurker's comment:

This looks like waaay too much fun, and such a good position for the capital. Getting those horses so close to Babylon will be interesting.

Good game guys

[Relurk]
 
OK, here is my report. This is game is very fun!

[Inherited Turn] OK, everything looks good. Our defense looks a little scattered, but the AW part of the game just started, so that's understandable.

[Turn 1 - 875 BC] Units move around. We need to get some good roads to that mountain line fast - I presume that is what the workers are for. So far the Americans are the only ones sending units - an Archer and a Warrior. The early part of our defense should be easy, with the AIs still shifting gears, not yet into 'Stream-of-Units' mode.

[Turn 2 - 850 BC] :eek: Our legion is KILLED by a Fortified Warrior! Well, at least I got to see the cool Legion animation for death. :ack: We should be able to get the Great Library easily; we have 18 turns left on the Pyramids, and we get Lit in 6. I think I see a good strategy we can use for the early part of our war - a line of Legions/Spears on the mountains, with a few Horses on the outer hills to see when units come. The Horses are really only meant for skirmishes, the most killing will be done by the inner line of Legions. The Legions don't have to be on every tile - every other tile should do fine, so they can kill any unit that passes.

[Turn 3 - 825 BC] Nothing.

[Turn 4 - 800 BC] Nothing. Veii riots, I put an entertainer on.

[Turn 5 - 775 BC] Nothing. Rome riots, I take the entertainer off Veii and raise lux.

[Turn 6 - 750 BC] Our scouting Horse runs into an Archer. We spot two Babylonian Warriors up North. We have to spread our Legion Line all the way to the other ocean, so the Babylonians can't sneak in.

[Turn 7 - 730 BC] Our scout survives the attack, but is redlined. There is only one problem with our Scout system - it takes ages for them to get back. I'll try to run a road to the foward hills after we get some Spices through a colony.

[Turn 8 - 710 BC] Lit finished, we switch Pyramids to GL - it will be done in 11. We kill a Warrior, but there are still two more American Archers to deal with - we can probably kill one more next turn.

[Turn 9 - 690 BC] We continue to shadow the Babylonian Warriors. Hopefully we can lead them to our "kill zone" of Legions. Our Scout Horse is redlined fighting an Archer, it runs away. Spice colony founded, giving us four luxuries. Lux has to stay because of Rome.

[Turn 10 - 670 BC] Nothing much. Another Legion is added to the line, and we can finally have a full line from sea to sea (with Legions every other spot, of course). Now we can begin to double up Legions per post.

[Turn 11 - 650 BC] I continue to play cat-and-mouse with the two American Archers, leading them towards the desert where we can kill them.

[Turn 12 - 630 BC] We enter a Golden Age as our Legion kills a Warrior. Our Archer dies fighting a Warrior, and that leaves one healthy Babylonian Warrior and one wounded Warrior. I'm discovering, now that our line has been tested, that we are going to need a road running up and down the line and a steady stream of reinforcments. This is going to be tough.

[Turn 13 - 610 BC] Another Archer appears. Our empire continues on its regular routine, that being roading the front and building Legions.

[Turn 14 - 590 BC] Horseman kills Archer, is redlined. I attacked it when it was on the hill, but it had to be done - we need to reclaim the high ground, or else the Americans will start using those three hills as a sort-of highway to be safe directly in front of our Legions. The two Babylonian Warrior fortify near our northern-most Legion. This makes an intersting situation - do I attack them when they are not a bother? I think I won't. Just like that American Warrior in the South, they pose no threat to us. The only way they could pose a theat is if they wake up and move into our territory - in which case I will kill them - or if the Babylonians are smart and use the fortified warriors as screens to move units into our territory. We'll see how it plays out.

[Turn 15 - 570 BC] Great Library in one. That's it for me.

[Notes] I will make a map showing how I ran the front - you don't necessarily have to run it this way, but it worked well for it, so I suggest we continue it until the situation changes (i.e. the AI sends more units). Besides that, try to get Rome into a major Horse/Legion factory when its done with the GL. Also, try to get Construction when it becomes viable (meaning when its not very high tech cost) - those Fortresses will be a godsend. And finally, keep on building a road along the front. Good luck!

Here is the save:

http://www.civfanatics.net/uploads4/AM6-570BC.zip

And here is the Battle Plan. Notice that the reinforcement line runs mostly BEHIND the mountains - that should make reinforcement faster (IIRC).

EDIT: Ugh, its not working. Picture it this way: the front is along the mountains, the scout posts are along those three Western hill and the one Northern hill. The reinforcement line runs from the nearest city (forget the name) and splits in a fork - the western fork reinforces the Hill Post, and the right fork runs alongside the mountains, on the not-yet-build road. :)
 
Got it. (It's my turn, isn't it?)

I like the supply line behind our defense. I will try to stabilize that as quickly as possible (trying to connect the Ivory in the process).

CG, you have a good point with Construction but shouldn't we go straight to Monarchy now? At this point, I would change government as soon as we finish our GA.

By looking at the map (and Belisar's blue circles), I imagine that our plan is to:
1. stop their attack with our defenses,
2. Deny horses (and Iron, of course)
3. Wait for knights for the decisive conterattack.

Is this what you guys were thinking?
In this case, the only major expedition we need to prepare is the one on Babylon's horsie. Looks nice, whatever.
 
Agreed, Karasu. I forgot about Monarchy. :smoke: Lucky I research didn't Construction!

BTW, I think that sounds like a good plan (going defensive until Knights). There is only one problem with an attack on Babylon's horses. Because we are doing a 5CC, we can't take the city, we can only raze it and control that territory. Controlling that territory will be very hard, because it will be out of reach of reinforcements, so the intial units we send will last there until we can send more (which will be a long time without a road, and ages if we decide to build a road first).
 
Pre - turn
Why research Code of Laws at 40%? Set Science slider at 20% (CoL is due in three turns anyway).



Turn 1 - 550 BC
Spanish Archer attacks us on the hilltop and dies. Defending Horseman turns Elite. Good start...
Rome builds GL.
Also, Temple and Legionary Neapolis and Veii. Started 2 Legs and 1 Horse.
Scouted with Vet Horseman. Met Spanish Settler + Spearman + Archer.
Workers work



Turn 2 - 530 BC
Code of Laws. Started Poly at min science. Construction would take a lot, and I'd rather go directly on the Monarchy path, as support costs are already high. I hope Poly will come from the AIs, anyway.
Got MM from the Library.



Turn 3 - 510 BC
Three Legionaries made.
Started 1 Leg and 2 Horsies.
Tried my luck against the Spanish spearman (regular) with the Elite Horsie, as the Archer was fortified on the hill behind them. Won.



Turn 4 - 490 BC
Got Construction from the GL (strange, I would have expected the AI to research it later on).
Veii builds Legionary. Start Temple, to achieve border expansion: the city is growing quite fast. Antium and Cumae won't need it, as their growth is a lot slower.
Killed the Spanish Archer, but no Great Leader (yes, I am looking for one).
Talking about that, what will we do with a GL? I would keep it for Leonardo, the alternative being to build an Army. Hhmm...



Turn 5 - 470 BC
Regular Wa, Wa, Ar from Scandinavia are approaching the northern edge of our Vallum. So they haven't built any barracks yet.
There is a sort of a trend already: Babs + Viks coming from the North, while the Spanish from the middle (the hill where our Horsemen are).
The South looks quite neglected.



Turn 6 - 450 BC
As I noticed that they are trying to sneak in, I am spreading the line a bit, while keeping double Legions at selected points.
With border expansion, Barcelona has claimed the Horseman. With jungle in between, it will take longer for them to connect it.



Turn 7 - 430 BC
Started Galley in Neapolis if we want to land a couple of units in the southern peninsula, to prevent connection of the horses over there. As it will take 6 turns, it can be changed back to Legio - Horseman by the next leader without loosing shields.
Moved some units around. Some fighing, the Warrior on the mountain was killed; no new Elites.



Turn 8 - 410 BC
Completed fortification of the Hill. I am sending there some Legions and Horsemen for a small raid on Toledo (or another city, really).



Turn 9 - 390 BC
Sending one Spanish worker to build a Colony on the Ivory.


Turn 10 - 370 BC
Philosophy from GL.
More moving, no fights.



That's it:
- Set up (more or less) our Hadrian's Wall. The workers that were on the hill were sent back to help with some roading. They may stay there for a few turns to bring some roads or fortifications along the defensive line, or be sent back to the fortified hill to road towards Spain.
I feel that some raiding would be nice.

- The Ivory is almost connected.

- Should leave another unit in Rome, to lower luxury to 10%

- I suggested the Galley, but that may be too early. Feel free to bring it back to an ordinary unit.

- Our Army is:
12 Workers (+2 slaves)
7 Spearmen
9 Horsemen
18 Legionaries


The Upload feature doesn't seem to work. I'll try it later on to post the screenshot + save.
 
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