so am I
But RNG isn't really random, as we all know.
There are some bad streaks and some good streaks, which seem to occur a bit too often.
As far as I know, a good RNG is actually very difficult to make (and usually much more difficult than people'd imagine). Most RNGs will exhibit undesired behaviour like "strange" distributions and streaks. Computers don't exactly get a 2^x sided die to use for the generator. Systems like the one where you square a 10 digit number, say, and truncate to get the random number are likely to have weird behavour. So perhaps the calculator is accurate in theory, except the actual RNG is only a very close approximation to what is actually desired. I guess we'll never see the source code for this?
So cabert I think you're probably right. However I'm still tempted to ask you for some evidence of the streaks if they're abnormal. How do you decide how frequent streaks are supposed to be? I do believe you but in my experience I haven't had issues with the RNG.