@ Amra, re: Croatia Civ Inclusion.(Screenshot #1- attached hereto)
Thanks for the inclusion of Croatia to your upcoming project. Actually, I have successfully integrated "Knin Castle" as a unique building in WL version for this civ, using your LH, which coincidentally has the King of Croatia (Thomislav) standing in front of a backdrop of what appears to me to be Knin Casle (where he was crowned as King). I figure that since this is a monumental occassion in Croatia's History, I cut much of the XML unique qualities of Spanish Citadel into "Knin Castle". I changed the bonuses to more closely reflect Croatia's Heritage while at the same time, respecting- comparatively speaking- Spains financial conquests. Hence, I removed the trade route bonus for the Knin Castle, reduced the bombardment from 50% to 25%- but added 2 culture and 1 Happy- because Croatia was and continues to be "lovers and not fighters"- Except when pushed to the wall !- Ask the Turks, Hungarians or Serbs. To this end, I changed the the experience from +2 for Melee units. (Screenshot #1- attached hereto).
If you want, I can PM you all the croatian files to save you time.
Please don't think for a second, I am impying that that you have to implement this as I have. I will always respect people like yourself who continue to put out projects like your Amra Mod. Obviously, if you chose Knin Castle or not whatever you do will be great !!
@ Amra, re: your 14 resources modpack:
I was having problems placing your graphic building into WL's. I'm speaking of the Brewery Building. It passed the XML load, but when in the game, having completed the Construction Tech (for Brewery), I would command the construction of the building, my game crashed. Only when I changed the graphics from your artwork to the "Stable Building configurations" did I finally stop the crash, and get the much needed bonus of your Brewery Invention- no more crashes. Oh, and I was forced to use the stable button since the game would crash if I tried to keep your Brewery Button. I'm a meticulous and stubborn person and made sure the paths were right, the atlas files in the right place, the files in the right art folders etc.
If, and ONLY IF- and I really mean only if- you have the time: could you pretty please explain this. Anyways this all is probably a mute point, since the BREWERY will likely be in the next edition of your continuing great work. If thats the case then, don't worry about this query, as I will be able to see from your completed work, what I couldn't do.
Your AMRA MOD PROJECT is so computer friendly, NO sluggish responses like some Mods (no names), SO "Sid- Friendly". But most of all, as I have repeatedly stated before, the most caring and responsive Mod Creator out there. I hope the Football Season goes on strike, so you will be able to continue to spend the time that you do now.
@ Amra, re: THANKS AGAIN:
For your tidey mini- tutorials and self- help instructions (rabbit white also). Because of you I have successfully implented many wonders, buildings and units (already created by others) into warlords for a small Mod I have started for my personal enjoyment. I've taken Ganart's Templar Knight and Crusade Wonder, changed some percentage combat qualities in pursuit of the perfect and fair combat interactions.
On this note, I find, that - for the most part (99%)- Sid really knew what he's doing. I'm not a big fan of some of the combat changes some modders have wonderfully attempted. The A1 needs a simple interface to exact a good challenge to the human participate. In one mod I removed the tundra and desert combat promotion because I consitently came across A1 opponents walking in the middle of Europe with these tundra and desert promotions. This is good if I don't want a challenge. But, the opposite is true, so I went into the respetive files and removed this completely. Kept what was good and tossed want wasn't (my humble opinion).
@ AMRA, re: python:
I plan to hit the interent and get a decent command of Python, particularily, on how to merge different python compilations. If you know of some good links and only if they are a couple of clicks away on your screen, could you direct them to me. I already have a few.
@ AMRA, re: European Map. (Screenshot #2- attached hereto)
I have successfully made/ compiled (from our earth) a huge european map (just europe) into a 77 by 67 sized frame, with 5159 plots written. The significance of this is that most gamers appear to require "video-card friendly" maps. I believe this addresses that issue head on. See second attached screenshot. In the photo, it is a clean version; but the one I have completed utilizes your 14 resource mod, which I had to then get a crash course in European geography, topography and its respective economic demographics (very time consuming- but in finality- very, very satisfying. I would love to assist you in any way to draw up a scenerio you may want. Just ask, I can include markers etc. if you wish. But to be honest with you, in the game I'm playing, I am tweaking the number and location of resources to exact the present day financial and demographic situation. SO...this is an on-going project. Kinda messing around with Handicap, GameSpeed and tech XML files to get the desired effect while at the same time: ...JUST ENJOYING SID MEIRER'S AMAZING GAME...
@ AMRA, re: WOW !!!
Having just recently been imersed into the world of XML and hopefully soon, PYTHON, I can even more appreciate what you have been doing all this time. AND I HAVEN'T EVEN MENTIONED THE ARTWORK YOU HAVE DONE WITH THE LH's... Man.... your great !!!! Your da BOSS !!!!