brucedecatz
Warlord
- Joined
- Jun 12, 2008
- Messages
- 157
I have read a lot of Amurite-bashing on the forum, claim they are either weak/difficult to play/not fun.
I can somehow agree with the weak part, since they have no toys to guarantee early survival (unlike the Ljosofars/Hippus/Elohims with their world spells) but then very fews civs can have a good strategy against a determined axeman/horseman rush. If the opponent has catapults and you have no catapults/assassins/cheap fodder it is game over.
Now come to the "not fun" part. I disagree.
The trick is with Govannon. Their world hero.
He appears late. He is expensive. Doesn't matter. He is among the strongest. It does not even matter whether he learns any tie 3 spells or twin cast or not. He does not need to.
The lowest warriors (even workers and great persons!!) can learn haste, summon skeleton, blaze, blur and dance of blaze. The first two are probably the most useful in wars.
But it does not stop here. The priests start with channeling 2 so can learn any of the five arcane spells. So after arcane lore, one should get priesthood if not already so. Spectre and fireball stand out, although mutation and regeneration are not shabby either. Mutation works great with Law 1, so it is perhaps useful to found Order, build the shrine, but not follow it (yet).
And still more to come. You think I am going to research Strength of Will to finally get the archmages? Wrong. I will go down the recon line to get Druids, who start with Channeling 3 so can learn wraith, flesh golem, wonder, fire elemental and mistform. I like wonder a lot, but other spells have its uses.
Not to mention that firebows are also versatile mages. They have to fight to get some xps, but they can be the bulk of the army and farm barbarians.
I read somewhere that the OO is a good religion for the Amurites, since they get an extra archmage, plus Govannon + 4 + 4 liches, that is 10. But they forgot to count in the 4 druids (that's why it is not good to follow Order or AV before the druids are built, but you can switch during the time that you want to build the druids). And disciple heroes like Sphener start with Channeling 3 as well, so there is really no need to stick to Hemah. Of course, the 4 high priests can learn tier 3 spells as well.
Imagine this: an army led by no less than 17 tier 3 spell casters, with tons of tier 2 spell casters (firebows, priests of all sorts of religions, and paladins upgrades from priests), and countless champions and chanters, each with a skeleton companion. Before they depart, the workers send them a haste boost...
It is invincible.
The problem is how to get to arcane lore without being killed, also the micro-manage of Govannon is a real pain. But I cannot describe this as not "fun".
I can somehow agree with the weak part, since they have no toys to guarantee early survival (unlike the Ljosofars/Hippus/Elohims with their world spells) but then very fews civs can have a good strategy against a determined axeman/horseman rush. If the opponent has catapults and you have no catapults/assassins/cheap fodder it is game over.
Now come to the "not fun" part. I disagree.
The trick is with Govannon. Their world hero.
He appears late. He is expensive. Doesn't matter. He is among the strongest. It does not even matter whether he learns any tie 3 spells or twin cast or not. He does not need to.
The lowest warriors (even workers and great persons!!) can learn haste, summon skeleton, blaze, blur and dance of blaze. The first two are probably the most useful in wars.
But it does not stop here. The priests start with channeling 2 so can learn any of the five arcane spells. So after arcane lore, one should get priesthood if not already so. Spectre and fireball stand out, although mutation and regeneration are not shabby either. Mutation works great with Law 1, so it is perhaps useful to found Order, build the shrine, but not follow it (yet).
And still more to come. You think I am going to research Strength of Will to finally get the archmages? Wrong. I will go down the recon line to get Druids, who start with Channeling 3 so can learn wraith, flesh golem, wonder, fire elemental and mistform. I like wonder a lot, but other spells have its uses.
Not to mention that firebows are also versatile mages. They have to fight to get some xps, but they can be the bulk of the army and farm barbarians.
I read somewhere that the OO is a good religion for the Amurites, since they get an extra archmage, plus Govannon + 4 + 4 liches, that is 10. But they forgot to count in the 4 druids (that's why it is not good to follow Order or AV before the druids are built, but you can switch during the time that you want to build the druids). And disciple heroes like Sphener start with Channeling 3 as well, so there is really no need to stick to Hemah. Of course, the 4 high priests can learn tier 3 spells as well.
Imagine this: an army led by no less than 17 tier 3 spell casters, with tons of tier 2 spell casters (firebows, priests of all sorts of religions, and paladins upgrades from priests), and countless champions and chanters, each with a skeleton companion. Before they depart, the workers send them a haste boost...
It is invincible.
The problem is how to get to arcane lore without being killed, also the micro-manage of Govannon is a real pain. But I cannot describe this as not "fun".