An SG for those who have never played an SG before

Preturn everything looks good.

Turn 1:Warrior defeated barb across the river. (stupid barb)

Turn 2: Science gets bumped to 80% Nothing happens

Turn 3: i MM a little bit. Writing and Oracle were both due in the same turn so i bumped up writing to 10 turns and science gets bumped again to 70% :eek:. Mecca finishes the worker and is set to build an axe. We need more fogbusters.

One_square_of_fog.JPG


I can't believe this, one square of fog and no matter where i move that warrior i can't get rid of it without producing more fog :mad:


Turn 4: Worker starts building Quarry on the Marble

Turn 5: I set science back to 80% with a -1 deficit.

Turn 6: Axemen built and i set him out on guard duty

Turn 7: Nothing happens

Turn 8: Spearman gets built in Medina and i send him on guard duty too. Medina starts on the lighthouse.

Turn 9: Barb appears west of Mecca. I take out warrior in Mecca to meet him :eek: and pull back Woodsman II warrior nearby as a reserve.

Barb_warrior_closing_in.JPG


Turn 10: Barb warrior retreated. I pull back my warrior back to the capital and let the Woodsman II warrior provide security in that section.

Turn 11: Send Ax to guard southern Mecca. Writing due next turn Oracle due in 2. Oh and remember the one square of fog that we had, well i had an ax go over there to get rid of it and

FOG_gone.JPG


it's gone cause i forgot Beijing expanded culturally :mad:

Turn 12: Writing done switch to Agriculture. Quarry on marble done

Turn 13: Oracle built Beijing begins on a lighthouse and is getting 8 Great Prophet points :D. I send free missionary to Mecca

The_oracle_in_Beijing.JPG


We_have_founded_Confucianism.JPG


Turn 14: nothing happens. I micromanage Beijing to get lighthouse in 5 turns so we can pick up the commerce from those water tiles.

Turn 15: Nothing happens.

Beijing_up_close.JPG


Gaspar i know you wanted me start build on Parthenon but i thought that we needed more military at the time and after the ax was done i thought we should get another settler too and expand. It might hurt our economy for a while but purple dot on your map has 3 resources, 2 of them are food ones and the horses will provide us with shields. Build a lighthouse ASAP in that city and it should be contributing to the empire in no time.

ntallyn the settler in Mecca should be due next turn put it up in Gaspar's purple dot and get to work on those horses and cows and build a lighthouse. After the settler is done build the Parthenon i already have a worker chopping the forest which should be done right after the settler is built so we want those shields going to the Parthenon last time i checked the Parthenon could be built in 24 turns. Medina needs that lighthouse quick so whip them whenever you want. the farm resource we'll get (as soon as agri is researched) will provide fast growth get them working on those water tiles for commerce so we can expand.

I almost forgot, don't forget about the barb warrior west of Mecca i dont want him to catch you by surprise

T_Raccoon - Just played
ntallyn - UP
S.ilver - on deck
eektor
Rem
Gaspar~
 
Good turns, T_Raccoon. Yeah, it won't kill us to wait on Parth, heck wouldn't kill us if we miss it, I was just trying to accomodate all the wonders we were trying to reconcile. Definitely think military/expansion needs to be the focus soon.
 
Spear from Mecca is en route to fog busting, though I killed the goto as per normal SG protocol.

I meant to say something earlier about this but forgot. Do you mean i have to stop all units who had a go to command when my turn is up? I have a missionary going to Mecca and an axe headed for fogbusting duty if i was supposed to stop them then sorry that i didnt :(.
 
I don't think it matters so long as you mention it in the report or what its doing is obvious. There are some folk who get especially irate about carryover goto orders in SGs from the lurking I've done, but I'm not one of them.
 
Whoever's next needs to watch that financial indicator in the corner. Next turn, we're going to be getting disbanded troops or something due to lack of cash. Turn down the science!
 
The science slider will automatically drop to accomodate breakeven income, it only starts strikes if you run a deficit at 0% science.
 
Gaspar~ said:
The science slider will automatically drop to accomodate breakeven income, it only starts strikes if you run a deficit at 0% science.

Oh. Ok. Sorry, lol. I get paranoid about losing too much cash, so I probably never would've figured out that it auto drops it.
 
The overall theme here is to get the economy back on track, and to get some military.

Turn 1 (800 BC): Mecca Settler finished. Start work on Parthenon. Settler heads for Purple dot on north shore.

Turn 2 (780 BC): Forest chopped, Parthenon down to 19 turns already. Macchiavelli says we are the 2nd largest of 6 civilizations.

Turn 3 (760 BC): Agriculture finished, Pottery started (for cottages). Another forest chop started near Mecca. Farm started on Medina's Rice fields. Confucian Missionary spreads religion to Mecca. Worker starts Pasture on Beijing's Cows.

Turn 4 (740 BC): Beijing finishes Lighthouse, continues work on Spearman. Damascus settled, Work Boat started (to get Clams).

Turn 5 (720 BC): Exploring continues in the south.

Turn 6 (700 BC): Beijing finishes Spearman, starts on Confucian Temple, as its unhappiness is almost caught up to happipness. Medina whips Lighthouse.

Turn 7 (680 BC): Woodsman I Warrior defeats Barbarian Warrior, promotes to Woodsman II, and fortifies until healed. Medina Lighthouse->Spearman. Mecca forest chop finishes. Parthenon down to 10 turns.

Turn 8 (660 BC): Moses born in Beijing, and builds Kong Miao.
<picture 1 here, but still can't figure out how to inline them>

Turn 9 (640 BC): Pottery finished. Iron Working started.

Turn 10 (620 BC): Beijing finishes Confucian Temple, starts on Courthouse (to save 2G per turn Maintenance).

Turn 11 (600 BC): Rice near Medina connected.

Turn 12 (580 BC): Cows near Beijing connected. Cottage started near Beijing.

Turn 13 (560 BC): Medina finished Spearman (fortified), starts on Great Lighthouse. I think this is a good choice for the extra gold from the trade. Mecca expands again.

Turn 14 (540 BC): :coffee:

Turn 15 (520 BC): Damascus whips Work Boat.


The Parthenon is due in Mecca in 2 turns.

We are currently at 70% research (+2 Gold per turn). 80% research would be a 1 Gold deficit.

Upcoming strategy: Perhaps we should aim for Optics to get some ships out into the ocean and meet other civs. Also, Chichen Itza in Beijing won't provide a whole lot of use, with respect to the defensive bonuses, but will provide more Great Prophet points there.


Nick
 

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Doh!! i forgot to mention the great prophet, i was kind of thinking about the possibility of discovering a tech with it when it popped out but i forgot still it's all good.

Read my post about uploading pictures, i think it's on page 2 or something.
 
I've got it. Will look at it some time tonight.

From the screenshots... I'd have to say screw the lighthouse and let Medina do something productive. Why are we trying for all these wonders anyways?

T_Rac is right about the prophet... Since we've got the Oracle, we'll be pumping them out anyways, and an early tech right now is probably more useful than 2 gpt.

EDIT: How many turns should I take?
 
The lighthouse is a good idea for our island since we'll have coastal cities and colossus would be awesome too especially for our tundra cities (once we've settled all the good spots first that is) problem is we need copper first and only Beijing has access to it we still haven't connected Beijing yet :(

15 turns silver after you we'll take 10 turns each
 
Yeah... well can't we wait on it and risk losing it? It would be great and everything, but not necessary. And taking 98 turns isn't the greatest thing...

EDIT: Also, Beijing would be better to build it, because it has mined hills, whereas Medina has almost no production value at all.
 
no 98 turns isnt good hook up the copper and build it in a more productive city, Beijing perhaps? I dont know just focus on economy and expansion and spreading of our religion as well good luck.
 
I'd avoid doing any non-GPP wonders in Beijing for a bit, definitely want at least one more prophet for the Hindu shrine, and perhaps another for the religious techs. I also question the value of building more wonders. Oracle is always good. Stonehenge was a calculated thing and its dirt f'n cheap. Parthenon is debatable but we had marble and we're Philo. While Lighthouse and Colossus are good, I wouldn't prioritize them above military, exploration or expansion. Chichen Itza is purely worthless to us, imo. By the time anyone is landing invasions on our island, more than likely it'll be obsolete, and the extra GPP aren't worth it to tie up our most productive city in a wonder build that doesn't have any additional value. I would be okay with the lighthouse if we can get it AFTER getting some boats out and some military running, same for colossus, though both in cities other than Beijing. I think its important Beijing is allowed to run undiluted prophet points for a while. Other than that the only pre-Statue of Liberty wonder I'd consider is the Great Library, and only that if we can build it in a commerce city and because we have marble.

Personally, I would start teching towards optics so we can be sure of making some contacts/make a push towards Circumnavigation. As far as builds are concerned, I would work towards getting cottages/courthouses/markets up (obviously we need currency first :lol: ) and settling all the dots on our island.

FWIW, this is what's fun about a SG; debating all the moves, seeing other peoples playstyles. Contributes way more to learning the game than 10 games solo. :D
 
Gaspar~ said:
I also question the value of building more wonders.

I'd have to agree completely with this statement. In my last few games, and even in the only SG I've completed so far, very FEW wonders were built by my civilization. When playing alone, I just fine that there is so much more valuable and productive stuff to be doing other than building wonders. In that SG (FS-1), we got cornered, and we HAD to fight are way out, so military was top priority. Our wonder building city was on full time military production. But it mattered little anyways, as we CAPTURED the wonders, rather than wasting time building them :p
 
military and expansion is important i agree but in that game FS-1 you were close to another civ and we arent so our military should consist of sentinel nets and garrisons everything else should be put into buildings and wonders right now though i agree we should definitely do some more expansion and fixing our economy so screw the lighthouse and collossus for now we can get them later.
 
If I had this game solo, there would be only one option for me right now... cottage spam! :p There's no better to way to pull ahead in tech and econimically :D I'm gonna agree with Gasp and S.ilver, screw the wonders, let's build our economy, expand, and pump out a bit of military while doing so! :p
 
I'm definitely in line with Rem re: cottages, we'll also have a fair bit of coast (all but 2 of our cities will likely end up coastal) so there is an argument for colossus (other issue with Great Lighthouse, its pretty useless until we have actual contacts to trade with:D ) Contrary to oft stated strategies on many sites, I think cottages are actually more valuable if you're -not- financial. Anyway, thats personal taste, we can work with it either way.

Re: military, I agree we don't need as much since we have the whole continent, but its one of those things that need to be constantly mentioned, since once you dig a military hole its tough to climb out. Infra is definitely a big priority, so we can afford more cities. Ultimately, our number one priority needs to be getting the heck off this island, via colonization or conquest, and so whatever we do needs to be aimed at that goal, be it expansion, infra, tech, wonders, whatever. I would prioritize our goals as such:

1. Reach Optics/Astronomy

To reach that goal:
1. Develop economy to support settling entire continent.
2. Settling entire continent.
3. Increasing tech rate to acheive key seafaring techs asap.

Anything that doesn't work towards one of those goals to me is an unnecessary diversion. So Colossus maybe once forges are in, otherwise I wouldn't touch a wonder post-Parthenon until Democracy. It doesn't hurt that most of the medieval/renaissance wonders suck. :thumbdown: Otherwise I'd just work on settler/worker/military/boats/courthouse/market/library. Head for optics, then Liberalism -> Astronomy.

That's just me though. ;)
 
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