An SG for those who have never played an SG before

I don't have time to make this neat, with pictures and such...way too busy at work right now...so here's an overview:

The goal for the turn were to produce more Workers, and use the Great Prophet for Theology.

410 AD: Began to connect Iron near Silver's City. Work Boat becomes Fishing Boat.

420 AD: Beijing Worker -> Worker. Damascus Colossus ->Worker. I notice that Beijing and Damascus are at their Happiness limits. This will increase by 1 when the Silks are connected.

430 AD: Najran Granary -> Lighthouse.

440 AD: Iron connected!

450 AD: Rome expands and meets us. Caesar is Cautions, but is Confucian! We trade Open Borders. Calendar finished; Monotheism started. Mecca Worker -> Scout (to explore the Roman lands). Plantation started near Najran. Research bumped up to 70%.

460 AD: Mecca Scout -> Worker. Beijing Worker -> Galley.

470 AD: Damascus Worker -> Confucian Temple (for the Happiness).

480 AD: Monotheism discovered; Meditation started (the Great Prophet wants to discover Meditation -- *sigh*). Switched to Organized Religion.

*This was a mistake -- I should have waited until Theology and switched to Theocracy.*

490 AD: Meditation discovered; Alphabet started. I think it is a good idea to know what techs Caesar knows, so we might be able to trade. Beijing Galley -> Confucian Missionary. Moses discovers Theology! Christianity founded in Damascus! Free Christian Missionary remains in Damascus, awaiting orders.

500 AD: Mecca Worker -> Sistine Chapel. Feel free to change this, as no hammers have been used on it.

Recommendations: Complete Alphabet, perhaps we can do some tech trading with Caesar. As soon as allowable, change to Thoecracy (and Confucian). We still have no State Religion (I didn't catch this when we met Caesar, or I would have taken care of it then). Finish up the Plantations.

There is a Galley just outside Beijing. It has a Scout on it already, and is waiting for the Confucian Missionary to complete. It can take both units over to the Roman lands and start exploring.

Do we want to hook up the Wines soon? Obviously, we'd need Monarchy for that. Or the Silver in the south?

Once again, sorry about the short summary and lack of pictures. My next turn may be similar, but after that I should have much more time available.

Nick
 
Theocracy is military type civic we really don't need it we're better off with organized religion but even then im not too sure about that. The fact that the romans are confucian is great though :beer:. We should be able to get good relations going with the romans. We definitely need to research Alphabet ASAP but now that we have access to Rome i suggest we explore for more civs before we start trading techs though.


I suggest we switch to confucianism ASAP as well for the diplo bonus and try and convert other civs to it ASAP as well. We already have the shrine so it won't hurt to do so. If anyone feels the need to put a city on the tundra anytime soon for the silver then do so. Silver will actually net us 2 happy faces because of the forge and since there are multiple silver resources on our island we could trade them off. if anyone wants to make dotmaps for the tundra cities go right ahead otherwise just use your best judgment.

Good job ntallyn :thumbsup:
 
Got it. Planning to play it tonight.
 
Sorry. The report will be up by tonight. Had some OS issues that needed to be resolved.
 
(0)500AD: Preflight check. Sistene Chapel sucks. Switch it to a Confucian Monastary instead. Go around MMing the cities...

Convert us to Confucianism for the diplo bonus, as well as LOS. I see Pisae. Pisae has Iron. Lucky we are not fighting this guy :p.

(1)510AD: Finished Missionary in Beijing. Start a monastary.

Baghdad Lighthouse done. Start courts to save some cashola.

Starting a chop on one of Beijing's forests. After that, it will have 6 left. Chop in even numbers please. Note that I am chopping one of the forests beside the river. It will free up the commerce of that tile, and let us farm it too.

(2)520AD: Start Courts in Damascus.

Missionary spreads confuci to Silvers City. Helps the library by a turn.

(3)530AD: Ravenna got conficu without me doing anything. Extra gold is always good.

Scouts landing on the Roman shores immediately locate Rome. Rome has TGL. Boo.

(4)540AD: Uh... I meet Izzy somehow during explorations through Roman territory. Wierd. Well... I guess not, since one of JC's cities is Buddhist, and Izzy founded Buddhism. So I guess she "saw" our scout :p.

I'm going to try and find Izzy, maybe then we'll have some intel to mount an assault of some sort.

(5)550AD: Mecca starts Hindu Monastary after finishing Confuci monastary. Dual monestaries is good for research :p.

(6)560AD: Monastary in Beijing is done. I start a Confuci missionary. If we're lucky, we might be able to spam Izzy with missionaries. If we're not, it's no loss. Good idea to keep converting Rome's cities though.

Medina's library is done. I start it on a temple. Watch that city! It's a maximum happiness, and it will grow the same turn the temple is complete. So be sure to stagnent it after that, or find another solution.

(7)570AD: The very useful alphabet comes in. Provisionally set the tech next as monarchy. Let's look around for trades.

Silvers City needs a courthouse, but it will need happy too. I start a confuci temple. A courthouse should come after. And we should find some way to fix this happy problem.

Narjan starts a forge. Current output is not too hot, and won't be too hot until we get lumbermills.

Sugar for a cow to JC (lol, JC is expansive, how useless is a cow to him). I can't believe he has no cows... JC has Archery... and that's it. What difficulty are we playing on??? Izzy has Archery and Horseback. And she hates us already. Ok. Forget it. We can research archery in 1 turn if we felt like it.

I will actually leave it on Monarchy. For a few reasons. Hereditary rule will help with the happy issue upcoming. We can also connect our wines for even more happy. Also, it is a prereq for Feudalism, which has vassalage (for major smackdown), and Serfdom, which would be great to make our crappy island improved faster.

(8)580AD: Beijing starts another missionary. I will ship these guys off to Caesar when the southern galley gets here... Or maybe someone else will.

Kufah builds a workboat. I don't remember assigning that. Oh well. It has crappy production, so it's getting a forge to help that out. Lots of plains. Oh yeah, we will want Civil Service ASAP too (also to get Macemen to smack Izzy).

Upon closer inspection, I note that we have nothing for this workboat to do. I make him take a nap.

(9)590AD: Hanging Gardens built far away.

Mecca Monastary is done. Start a settler. We need to settle the south ASAP before Caesar hauls himself over here.

(10)600AD: Damascus courts done. Start a Monastary and cue up a library. Damascus is asking to be cottage spammed. Build cottages EVERYWHERE! I think the plains can take them too thanks to food resource. But do the math first.

Start courts in Silvers City.

Nevermind about Medina's happy. The Sugar trade with JC helps.


Turn Synopsis.

This turnset basically opened up a can of options. Further exploration of JC's continent will be useful, as well as finding Izzy, so when we are able to, we can crush her with Macemen.

Here's what we know so far...
Civ4ScreenShot0162.jpg

Civ4ScreenShot0163.jpg

The-World.jpg


I'd also like us to get circumnav. Although we're only going one way, we may stand a decent chance at it. It would greatly assist our ships in attacking Izzy.

It's also time to implement cottage spam strategy. Damascus, Silvers City, and Narjan are all just begging to be spammed. Do so ASAP to reap mass rewards. Just make sure we have courts in place. Silvers City will need some farms to keep the plains going, so build them on grasslands for maximum growth. Also, I would seriously chop every single forest around Silvers City. Screw the health bonus. We just mass build health improvements. Reason? Every single workable tile in Silvers City's fat cross(with the exception of the iron mine) is next to a river, and is recieving cash bonus from the river. So chop the forests so we can get those cash bonuses. Also will speed up some buildings like grocers and stuff.

Beijing and Mecca are shaping up to be our production heavy cities. If it were up to me, I would keep all remaining forests around them, as they are even in number, and there is enough flatland to farm so we can get enough people working the forests and mines.


Alright, and now for the interesting (and probably most important) part. The Tundra Cities! I am fairly certain we can only get two in there without screwing over the whole system, so let me lay out my plan.

Tundra-City-1.jpg

I am fairly certain that this site is the absolute best we can get down there. It has access to a lot of fresh water, and still has some grassy areas. When we get Civil, we can chain farm the area, and keep a few forests for production.

Tundra-City-2.jpg

This one's more iffy. I chose it because it has freshwater, and has the capability of working the silver. However, it overlaps a few of the coast tundra city's tiles. I don't see where else we could put this city though, without making it an unprofitable cesspit (not like it isn't already).

The main reason I see for getting these cities up is to stop the stupid AI from founding cities on our island. I think we should settle these before we settle T_Rac's silk city, because the silk site has a lot of our borders around it already to protect it. Also, this nets us silver for the happy.

eektor is up next. Hopefully we can discuss some of this and make a plan before he plays.
 
Little too CIV burned out atm to check out the save, but that site on the river is definitely the best in the south. Anything else is just going to pick up the silver for the happy and drag the economy. Also definitely agree at getting the south settled before the silks, for same reasons as Silver. If Caesar settles there we have to war him, and if he's sharing the face, its silly to waste a potential good ally over him settling some garbage city on our island. So lets get the borders sealed and then move on to the inevitable Izzy war. :lol:
 
actually i think it's best that Ceasar settles a city on the tundra it will mess up his economy and it's garbage land anyway so who cares. Blue dot doesn't look that good, maybe if we settle it somewhere on the coast it won't be such a drain on our economy if the city is on the coast it can work the coastal tiles and since we have the Colossus it only makes more sense to put the tundra city on the coast.

And eektor needs to wake up that lazy workboat and make it scout. Im not sure if it can scout the roman coast though so correct me if im wrong
 
Workboat is useless now. As in completely useless unless one of our clam nets get torn up. Reason? It can't leave the coast. Not even if our cultural borders are there.
 
Since I'm originally responsible for that :smoke: workboat, and it was :smoke: no question, I figured I'd mention here if we felt like making a little fishing village on the tundra below Najran, there's a fish resource there it could capture. ;)

The other reason we need a second city in the south is because the "good" site doesn't get silver. Since silver is worth 2 happies with a forge, I'd still make the second garbage silver colony.

Not sure what the research path is, but I'd detour off for currency next, with OB with Rome, the extra trade route will be worth even more. Then I'd prolly go Feudalism -> Civil Service -> Construction -> Machinery. That gives us irrigation spread, Vassalocracy and Maces and cats. :hammer:

FWIW, we should also be exploring with an idea to get a city on that other continent, will make warring much easier if we go that route, so we're not relying on Noah's Ark style troop movement (2x2) :lol:
 
Sorry guys I didn't get a chance to play tonight. Since I work tomorrow too, I won't get a chance to play til tomorrow night. If Rem wants to trade with me that's fine. Otherwise I will play tomorrow night.
 
I wouldn't be able to get my turns in until tonight anyways if we traded, so you might as well take it.
 
Alright well somehow I managed to get off work early (no I didn't try to get off early it just happened), so I'll be playing now.
 
Ok, so before I start I wanted some opinions on the city sites.

View attachment 117012

The red site was the one Silver suggested. Now if you can see it will take 3 expansions for the city to get the silver in the culture boundary. Although if we plant the city there I don't think the Romans or anyone else would make a city where the silver is.

The blue site would be to get the clams ... a total useless city I think, but it would effectively lock up the whole south side.

So, is it even worth putting a city on the blue site? Should we move the red site south or south east to get the silver sooner? If we move the city for the red site the city would get less useful I think. Although if you move the red site one west I think its a little better.

Well, I'll hold off playing since I will be able to found the city in my turnset.
 
I know red dot and blue dot look like crap but remember Sirians and Sulla's tundra cities, they were producing enough gold to maintain there own maintenance cost AND were contributing to the empire as well. In my experience tundra cities aren't entirely useless they just need a food resource and need to be settled on the coast.
 
I suppose red dot is the only good option down there. But your blue dot is much better than mine. With coast access and a food resouce, it'll be able to pay for itself and have enough population to do something else. Workable silver really isn't that big of a deal anyways; so long as we can connect it for the happy, all is good.

Go for the two dots on your map eektor!

EDIT: It also lets that useless workboat do something. :lol:
 
Turn 0: 600 AD

Turn 1: 610 AD
Beijing: Confucian Missionary -> Settler
Sending missionary to Rome

Turn 2: 620 AD
Spain wanted Iron Working … yeah right!
Discovered Monarchy. Researching Currency now.

Turn 3: 630 AD
Mecca: Settler -> Spearman (Need defense for new cities.)

Turn 4: 640 AD
Beijing: Settler -> Barracks

Turn 5: 650 AD
Basra founded. Set to produce lighthouse

Turn 6: 660 AD
Mecca: Spearman -> Spearman
Baghdad: Courthouse -> Confucian Temple

Turn 7: 670 AD
Lost Scout to Barbarian Archer
Medina: Hindu Temple -> Forge

Turn 8: 680 AD
Mecca: Spearman -> Spearman
Beijing: Barracks -> Christian Temple
Khurasan founded. Set to produce lighthouse.

Turn 9: 690 AD
Discovered Currency. Researching Compass.

Turn 10: 700 AD
Damascus: Library -> Barracks

View attachment 117067

View attachment 117066

Might want to capture this city and gain a foothold on the Roman island. Look there's a new civ close by too.

View attachment 117069

Well here's where Spain lives.

View attachment 117068

After turns commentary:

I thought we said we were going to cottage spam our island. I didn’t see very many cottages. I started making a few but we could use a lot more. We might want to look at making a great people factory. I think Mecca would do good and it is mostly surrounded by farms now anyways. We finally discovered the Spanish homeland and we found another civilization that we won’t be able to reach until we get caravels.
 
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