(0)500AD: Preflight check. Sistene Chapel sucks. Switch it to a Confucian Monastary instead. Go around MMing the cities...
Convert us to Confucianism for the diplo bonus, as well as LOS. I see Pisae. Pisae has Iron. Lucky we are not fighting this guy

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(1)510AD: Finished Missionary in Beijing. Start a monastary.
Baghdad Lighthouse done. Start courts to save some cashola.
Starting a chop on one of Beijing's forests. After that, it will have 6 left. Chop in even numbers please. Note that I am chopping one of the forests beside the river. It will free up the commerce of that tile, and let us farm it too.
(2)520AD: Start Courts in Damascus.
Missionary spreads confuci to Silvers City. Helps the library by a turn.
(3)530AD: Ravenna got conficu without me doing anything. Extra gold is always good.
Scouts landing on the Roman shores immediately locate Rome. Rome has TGL. Boo.
(4)540AD: Uh... I meet Izzy somehow during explorations through Roman territory. Wierd. Well... I guess not, since one of JC's cities is Buddhist, and Izzy founded Buddhism. So I guess she "saw" our scout

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I'm going to try and find Izzy, maybe then we'll have some intel to mount an assault of some sort.
(5)550AD: Mecca starts Hindu Monastary after finishing Confuci monastary. Dual monestaries is good for research

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(6)560AD: Monastary in Beijing is done. I start a Confuci missionary. If we're lucky, we might be able to spam Izzy with missionaries. If we're not, it's no loss. Good idea to keep converting Rome's cities though.
Medina's library is done. I start it on a temple. Watch that city! It's a maximum happiness, and it will grow the same turn the temple is complete. So be sure to stagnent it after that, or find another solution.
(7)570AD: The very useful alphabet comes in. Provisionally set the tech next as monarchy. Let's look around for trades.
Silvers City needs a courthouse, but it will need happy too. I start a confuci temple. A courthouse should come after. And we should find some way to fix this happy problem.
Narjan starts a forge. Current output is not too hot, and won't be too hot until we get lumbermills.
Sugar for a cow to JC (lol, JC is expansive, how useless is a cow to him). I can't believe he has no cows... JC has Archery... and that's it. What difficulty are we playing on??? Izzy has Archery and Horseback. And she hates us already. Ok. Forget it. We can research archery in 1 turn if we felt like it.
I will actually leave it on Monarchy. For a few reasons. Hereditary rule will help with the happy issue upcoming. We can also connect our wines for even more happy. Also, it is a prereq for Feudalism, which has vassalage (for major smackdown), and Serfdom, which would be great to make our crappy island improved faster.
(8)580AD: Beijing starts another missionary. I will ship these guys off to Caesar when the southern galley gets here... Or maybe someone else will.
Kufah builds a workboat. I don't remember assigning that. Oh well. It has crappy production, so it's getting a forge to help that out. Lots of plains. Oh yeah, we will want Civil Service ASAP too (also to get Macemen to smack Izzy).
Upon closer inspection, I note that we have nothing for this workboat to do. I make him take a nap.
(9)590AD: Hanging Gardens built far away.
Mecca Monastary is done. Start a settler. We need to settle the south ASAP before Caesar hauls himself over here.
(10)600AD: Damascus courts done. Start a Monastary and cue up a library. Damascus is asking to be cottage spammed. Build cottages EVERYWHERE! I think the plains can take them too thanks to food resource. But do the math first.
Start courts in Silvers City.
Nevermind about Medina's happy. The Sugar trade with JC helps.
Turn Synopsis.
This turnset basically opened up a can of options. Further exploration of JC's continent will be useful, as well as finding Izzy, so when we are able to, we can crush her with Macemen.
Here's what we know so far...
I'd also like us to get circumnav. Although we're only going one way, we may stand a decent chance at it. It would greatly assist our ships in attacking Izzy.
It's also time to implement cottage spam strategy. Damascus, Silvers City, and Narjan are all just begging to be spammed. Do so ASAP to reap mass rewards. Just make sure we have courts in place. Silvers City will need some farms to keep the plains going, so build them on grasslands for maximum growth. Also, I would seriously chop every single forest around Silvers City. Screw the health bonus. We just mass build health improvements. Reason? Every single workable tile in Silvers City's fat cross(with the exception of the iron mine) is next to a river, and is recieving cash bonus from the river. So chop the forests so we can get those cash bonuses. Also will speed up some buildings like grocers and stuff.
Beijing and Mecca are shaping up to be our production heavy cities. If it were up to me, I would keep all remaining forests around them, as they are even in number, and there is enough flatland to farm so we can get enough people working the forests and mines.
Alright, and now for the interesting (and probably most important) part. The Tundra Cities! I am fairly certain we can only get two in there without screwing over the whole system, so let me lay out my plan.
I am fairly certain that this site is the absolute best we can get down there. It has access to a lot of fresh water, and still has some grassy areas. When we get Civil, we can chain farm the area, and keep a few forests for production.
This one's more iffy. I chose it because it has freshwater, and has the capability of working the silver. However, it overlaps a few of the coast tundra city's tiles. I don't see where else we could put this city though, without making it an unprofitable cesspit (not like it isn't already).
The main reason I see for getting these cities up is to stop the stupid AI from founding cities on our island. I think we should settle these before we settle T_Rac's silk city, because the silk site has a lot of our borders around it already to protect it. Also, this nets us silver for the happy.
eektor is up next. Hopefully we can discuss some of this and make a plan before he plays.