(0)1000AD: Preflight Check... Everything looks good... Although we may need to reprioritize...
(1)1005AD: Mecca makes more maces. Switch Basra over to the mine and start a granary... We need to get a Confuci missionary over here...
Revolt civics to Theocracy to save money and help out all those macemen we are pounding out...
I now notice that WE ALREADY HAVE OPTICS but not caravals! Switch Narjan over to one in 5 turns. We need circumnav!
I'm wondering why we have half a million roads around Basra when it's not even irrigrated yet... Roads everywhere is my style too, couldn't ditch it after Civ III, but please build other improvements first!
I make the merchant a super spec in Mecca. Extra food and gold is good. And that gold is even better thanks to Beauracracy.
(2)1010AD: Maces in Baghdad too. Big landing force needed. We'll take it to Izzy. Kufah is done with Rax, put up Aquaduct in anticipation of mass irrigration.
Lots of workers around...
(3)1015AD: Beijing starts ducts... Maxed health. Silvers City starts market. I'll chop rush it, since I was going to dispose of these forests anyways.
Moving more troops. We'll take a peek at what Izzy has, and maybe I'll land this turnset.
IBT: Saladman offers Pigs for Copper. Kind of a lop sided bargain. He has iron already though... so I don't see why not. He's our "ally" anyways right?
(4)1020AD: Paper comes in. I want to start guilds, but then I realise we don't have Feudalism! How can we build longbows without them. Sigh... Feud in 6.
Mecca will deviate for a Confuci Missionary for Basra... Damascus starts a crossbow. They'll have to stand in for the longbows. Basra Granary done. Start a harbour. I change tiles back to maximize food and choke on a disgustingly long build time. Hopefully it will fix itself.
Moving more troops. Such slow Galleys.
(5)1025AD: Damn caraval is finally done! Start sailing! Maceman continues.
lol, we're like... out of boats. Ok, I'll invade when troops get there. Or not because they may not get there...
(6)1030AD: Missionary is done, I start Mecca on a settler for that other tundra city we've been putting off... Narjan's mace is done, start courts to help that maintenence out...
1 more boatload and I think I'll land. Should be safe, as there is a forested hill near the landing site.
(7)1035AD: Nothing finished building this turn! Therefore the only thing that happened is that boats are in place for landing next turn.
(8)1040AD: XBow in Damascus is done. Build Christian Monastary for fun and culture. Culture...
Great Prophet born in Beijing. I send him towards Mecca to make Hindu Holy building for cash.
Let's go!
Ok, not bad. Our troops will move across the river, while the cat bombards. No problem.
Mass Irrigration is going well at Kufah... I trade JC Monarchy in return for Lit and 130 gold. Gold...
(9)1045AD: Beijing's duct is done. I start a galley, because it will finish before the others get back

. Medina's rax are done, start courts.
Start bombing barc with 1 cat... I think we'll need to use suicide macemen

.
(10)1050AD: Feud is done. Now I can start guilds! Revolt to serfdom to help the farms get online for Kufah.
Settler in Mecca is done, start on a Longbow!
Ok, here's our position beside Barc. We've got two Cats so far to reduce defences, more should be coming. Do not try to take this city until its defences are down, because it's on a freaking hill, and we'll die if we go in before that.