A few notes on the game, as I'm looking at the save right now.
Tech path would best be Construction, then Optics so we can circumvent. Then get Feud for Longbows, and train em in all our cities. Our defence is really skimpy right now. After, we want Guilds for teh Knight. Not to mention grocers to add to commerce.
Silver's city is our second best commerce city, after Mecca (probably due to beauracracy bonus). However, it doesn't have a market, and this hurts its realiseable potential. A forge would also be good there too, to help with enhancing the few mines it has. But it definately needs that Market. After the missionary, I would start on that.
Kufah's like... really screwed. It needs water. Since the city needs to be workable sooner rather than later, a forest sacrfice is in the future. Farm like the following...
Narjan is one of our cottage cities too. Therefore it should work the cottages over the grassland forests. In fact, those grass forests should be chopped in favour of more cottages! Place could use courts too, as it's one of our higher pop cities bleeding cash.
How long has Basra been in existance? We should get a missionary there ASAP, before sending them off to Caesar's cities. Our people come first. Need to move the citizen off the farm and onto the ocean tile next turn though, after lighthouse finishes.
Once we research Construction, Mecca should do something worthwhile, like mass spamming Cats. Or if it's better at macemen, make it do that. Put the courthouse on hold as soon as we can build macemen, as 1 gold savings is not pressing.
Medina is actually looking good for some cottages to the south on the 4 grasslands. A farm might be best to work all 20 tiles, but more cottages is more bling.
With Khurasan, next person up change the citizen working the forest to the mine to finish that lighthouse in one turn, then we can start making money from this city.
Bhagdad is good to go, but could use a barracks so it can mass military units (i.e. macemen).
Beijing has it's Great Prophet points being diluted by an engineer, which is ok unless we want more great prophets (? dunno). We could build Chichen Itza for fun and more Prophet points, but frankly, I think it's a waste of hammers. Beijing should go pure macemen next turn.
Damascus should probably propogate Christianity. Build Christian buildings and spam the missionaries. Can't think of anything better for it to do, and the extra monastary would be helpful for teching for some time to come.
As for Merchant... I think we're better off making him a super specialist. Where? Dunno, whatever you feel like. Although I would recommend putting him in a cottage city, like Narjan or Silvers City. Damascus would also be a good choice, due to it's shield working capacity. Either 3 of those cities would benefit from the extra food to work a plains or mine or something. If anyone feels like doing the math, be my guest.
I'd rather attack Izzy in one big smash, rather than some "grab a foothold and sue for peace" type thing. We're vastly up on tech, and when we have Macemen, she will be trembling in fear. We've got enough galleys to load up a whole bunch with troops and attack.
I personally think that trading CoL for archery and horseback to JC was a mistake, but what's done is done. He has two techs that we don't have (although we still enjoy a healthy lead), and he is not willing to trade them for anything. If we manage to cultivate him as an ally, we'll be ok though. He's pleased, and that's better than what I can boast in single player games so

. We just need to keep up the stream of missionaries to him.
All troops either need to be upgraded or replaced. The large majority of our sucky spearmen can be replaced by Longbows once they appear. Disband the suckers, because I think most of our cities have barracks now, and they should anyways.
Oh, and I named Woody Woodsworth

. I discovered that no one had bothered to move him after I used him to conquer Beijing. I meant to name him immediately but it slipped my mind. I must be getting like Liq, naming units and such
