An SG for those who have never played an SG before

Cottage spam is for Silvers City, Damascus, and Narjan. Mecca is MUCH better for production. And it's landlocked, so it won't get the ocean trade bonuses.
 
I agree, doesn't make a whole lot of sense to damage Mecca and Beijing, which both have heavy production capability. The map we drew, just sort of forces us to get most of our commerce from the sea, and eventually, from having a very large empire.
 
K, well, looks like I'm up. I'm gonna be a little busy in the next few days, but I should be able to get a report up
 
It doesn't look like I'll be able to get to it until Saturday, so if I could switch with Gasp that'd be great unless you guys don't mind waiting until then.
 
alright then heres the roster

T_Raccoon-
ntallyn
S.ilver
eektor - Just played
Gaspar~ - UP
Rem - On deck

You can take it away Gaspar
 
Pre-flight: Everything looks in decent order, though I'm not a huge fan of some of the cottages. I'd think our eventual target is a heavily specialist based economy to take advantage of our Philo trait, and for that farms are big. For the same reason I'd like to see Civil Service somehwere in here. For these turns, just going to keep the building/exploring up, these will not be interesting times.

IBT - Livy tells us we're the largest Civ in the world. Go us.
livy.jpg

710 AD - Move stuff around. Start a market in Mecca and a Forge in Baghdad.
720 AD - More stuff moving. Beijing starts a market, Silvers City a rax.
730 AD - You guessed it, more stuff moved.
740 AD - Compass in, start Civil Service due in 11. I really think speading irrigation is key here.
750 AD - Damascus starts a Harbor.
760 AD - :yawn: Still think 10 turns is too little non-wartime on Epic. :)
770 AD - :coffee:
780 AD - Najran starts a Hindu temple. I also discover that all these cottage building workers ignored hooking up our wines. :smoke: Start on that.
790 AD - Fat load of nothing.
800 AD - Damascus finishes Harbor, starts Market. Silver City finishes rax, starts monastery.

And that's all she wrote. Galleys on Roman continent are en route back to the homeland. I'd load up a bunch more missionaries, great for income and the LoS is nothing to sneeze at. Might want to start thinking about machinery and construction soon. I thought about prepping an invasion force for that Barb city, but it might take a while to be able to pay for it. Ultimately I guess the next project is Caravels for circumnav and meeting other Civs, but I felt being able to spread irrigation was important enough to detour a bit for it, though thats before I realized half our irrigation lines have been blocked by cottages, still the lesser cities really need some farmage. Given that London is size 11 on the top 5 cities, I'd guess that white border north of Rome is Vicky (expansive rather than philo), and I would say that would be our first :hammer: target after we get Galleons. That's a long way off though.

http://www.civfanatics.net/uploads11/Saladin AD-0800.Civ4SavedGame

There's the save, happy civving.
 
Sorry to say it guys, but I'm on leave until further notice. I was immunized yesterday at school, unfortunately 2 minutes later I was on the floor, passed out. Not sure what is was, but now, I've got the flu, so I'll be in bed for the rest of the weekend. Have fun with it
 
Ouch. That must be bad. Hope you get better soon Rem. You never know what kind of junk they put in these vaccinations.

Looks like T_Rac is up.
 
Ill play later today

Hope you get better Rem. In order for a vac to work they inject you with a small dose of whatever it is you're being immunized to, that small dose might have caused you to get the flu, i dont know.

EDIT: i just realized Rem's out of pocket post has put me up in two SG's at once so ill have the report today or very very early in the morning, like midnight in the morning.
 
um i cant download the save maybe its just me someone else please try
 
I tried to. It didn't work. I even tried to put the other part that probably should have been in the link but it didn't work either.
 
hey ntallyn can we swap or something im getting swamped with homework and tests (its only frickin monday too and i have tests in 4 classes and 2 projects due WTH) i cant play today but ill play tomorrow or wednesday depending on the situation idk.

EDIT: alright never mind that ntallyn i got it. My recruiter is getting me the day off tomorrow to take the physical :D
 
Pre turn: I trade dyes with the Romans for some fish. Theyre an expansive civ so I don’t see how more health resources will benefit him. I also trade CoL to Ceasar for archery and horseback riding. IDK why I did that but I did so who cares.

Turn 1: LMFAO who the hell named our woodsman II warrior woody woodsworth did I miss this in a report or something lol thats great!! Mecca and Beijing finished the market and I set Mecca to build swordsmen. I set Beijing to build more galleys. WWWWWAAAAAAARRRRRR!!!!!!! :sniper: Maybe im just listening to too much metal music but WWWWWAAAAAAARRRRRR!!!!!!! This SG is getting kind of boring mainly because we have no close neighbors so WWWWWWWAAAAAAAAARRRRR!!!!! Heh heh so with that being said im building galleys to transport woody woodsworth and his army across the ocean to Isabella. Im thinking we need at least 6 and we already have 2 and we’ll need 12 swordsmen of which we have none. Looks like I got a lot of work ahead of me.

Turn 2: Absolutely nothing happens and this is exactly what I mean. We need WWWWWWAAAAAAARRRRRR!!!!!! I seriously have to stop listening to my music while playing civ IV.

Turn 3: Absolutely nothing happened.

Turn 4: Our first Swordmen is built. WWWWWAAAAAARRRRR!!!!! :ar15: I don’t think Ive said this enough but I think we need a war. Civil Service also came in and I realize we can build maces if we have machinery which will take 7 turns to research so I halt production of Swords and build missionaries (lol kind of ironic) until we get Machinery.

Turn 5: Our war galley has been built and I decide to build more and that’s about it. Oh yeah, Taoism has been founded in Neopolis by Ceasar so were going to need more missionaries over there.

Turn 6: Dull, boring, and peaceful Confucian missionaries were built and I sent him over to the galley for transportation. I set to build two more Confucian missionaries.

Turn 7: nothing happened. Truly nothing happened I didn’t even get to move a worker.

Turn 8: Another peaceful missionary was built and I decide to go for a courthouse this time. Another city is building a missionary as well. On a brighter note, another war galley was built wahoo :D . A great merchant was born in Damascus and I sent him over to Mecca for no reason at all.

Turn 9: Our missionary reaches Beijing and I send him off to Rome.

Turn 10: Damascus is now helping Beijing build our War Galley Fleet :evil: . And my term as ruler is now over and ntallyn takes over.

WWWAAAAARRRRR!!! Machinery is due as soon as you press enter. You should probably focus on using our workers to irrigate those plains in cities by the coast. You don’t have to follow up on my idea of having a war either but I think it’ll make this SG a little more interesting . A great merchant was born and is sleeping in Mecca. I don’t think we should use him to get us extra gold for obvious reasons and if we use him to discover a tech we’ll get paper which will take only 5 turns. After Machinery we should go for Engineering for +1 movement point which will help tremendously when transporting our maces. After Engineering we should go for paper and see what other tech our Merchant can discover (probably printing press) I also have an idea of how to conduct this war against Isabella since transporting an army with war galleys is generally a bad idea. Im thinking maybe if we gain a foot hold first on her island and then ask for peace once we get it. Then we can bring in reinforcement archers and cattys unopposed and carry on with the war when we're more prepared. Oh dont forget to switch to Theocracy when we start unit building, i forgot to switch to it when i built the sword.
 
A few notes on the game, as I'm looking at the save right now.

Tech path would best be Construction, then Optics so we can circumvent. Then get Feud for Longbows, and train em in all our cities. Our defence is really skimpy right now. After, we want Guilds for teh Knight. Not to mention grocers to add to commerce.

Silver's city is our second best commerce city, after Mecca (probably due to beauracracy bonus). However, it doesn't have a market, and this hurts its realiseable potential. A forge would also be good there too, to help with enhancing the few mines it has. But it definately needs that Market. After the missionary, I would start on that.

Kufah's like... really screwed. It needs water. Since the city needs to be workable sooner rather than later, a forest sacrfice is in the future. Farm like the following...
farms.jpg


Narjan is one of our cottage cities too. Therefore it should work the cottages over the grassland forests. In fact, those grass forests should be chopped in favour of more cottages! Place could use courts too, as it's one of our higher pop cities bleeding cash.

How long has Basra been in existance? We should get a missionary there ASAP, before sending them off to Caesar's cities. Our people come first. Need to move the citizen off the farm and onto the ocean tile next turn though, after lighthouse finishes.

Once we research Construction, Mecca should do something worthwhile, like mass spamming Cats. Or if it's better at macemen, make it do that. Put the courthouse on hold as soon as we can build macemen, as 1 gold savings is not pressing.

Medina is actually looking good for some cottages to the south on the 4 grasslands. A farm might be best to work all 20 tiles, but more cottages is more bling.

With Khurasan, next person up change the citizen working the forest to the mine to finish that lighthouse in one turn, then we can start making money from this city.

Bhagdad is good to go, but could use a barracks so it can mass military units (i.e. macemen).

Beijing has it's Great Prophet points being diluted by an engineer, which is ok unless we want more great prophets (? dunno). We could build Chichen Itza for fun and more Prophet points, but frankly, I think it's a waste of hammers. Beijing should go pure macemen next turn.

Damascus should probably propogate Christianity. Build Christian buildings and spam the missionaries. Can't think of anything better for it to do, and the extra monastary would be helpful for teching for some time to come.

As for Merchant... I think we're better off making him a super specialist. Where? Dunno, whatever you feel like. Although I would recommend putting him in a cottage city, like Narjan or Silvers City. Damascus would also be a good choice, due to it's shield working capacity. Either 3 of those cities would benefit from the extra food to work a plains or mine or something. If anyone feels like doing the math, be my guest.

I'd rather attack Izzy in one big smash, rather than some "grab a foothold and sue for peace" type thing. We're vastly up on tech, and when we have Macemen, she will be trembling in fear. We've got enough galleys to load up a whole bunch with troops and attack.

I personally think that trading CoL for archery and horseback to JC was a mistake, but what's done is done. He has two techs that we don't have (although we still enjoy a healthy lead), and he is not willing to trade them for anything. If we manage to cultivate him as an ally, we'll be ok though. He's pleased, and that's better than what I can boast in single player games so :p. We just need to keep up the stream of missionaries to him.

All troops either need to be upgraded or replaced. The large majority of our sucky spearmen can be replaced by Longbows once they appear. Disband the suckers, because I think most of our cities have barracks now, and they should anyways.

Oh, and I named Woody Woodsworth :p. I discovered that no one had bothered to move him after I used him to conquer Beijing. I meant to name him immediately but it slipped my mind. I must be getting like Liq, naming units and such :p
 
um.....WWWWWAAAAAARRRRR!!!!!

i know that trading horseback riding and archery were a mistake but i realized that after i made the trade :( sorry.

Your strategy is probably best to maximize the potential of our cities but personally i think we've already won this game, its only on noble after all. We should just have some fun and put the :hammer: on everyone :D.

Your idea of just taking out Izzy with one massive blow will be difficult cause we need time to build the longbows necessary to defend the cities we will soon conquer and replace the maces we will lose not to mention the cattys. And as far as upgrading our units, i dont think it is necessary since i highly doubt izzy will be landing any troops on our island and if they do we should probably keep a couple of mobile horse archers on our island and some extra cash just in case but rarely does the ai come at you with a reasonable force overseas, therefore in sp games i rarely ever upgrade my defensive forces.
 
Point taken about my obsessive microing, but I do think it's possible to smash Izzy. I've learned that it's not advisable to go in with a small force to simply take 1 city and sue for peace. The landing force should strike at Izzy and take as much land as possible to cripple her.

We're in slavery, so we will be able to whip at least 1 longbow out of every one of Izzy's major cities we take. Frankly, since Izzy doesn't seem to be anywhere close to getting Longbowmen (I think), none of her cities should pose a major problem to our Macemen. Put some city raider promotions on them in the case that the city is built on a hill or has insane culture (which is likely with Izzy).

The problem with the slow landing is that we would need to land a huge force anyways, just to hold the 1 city we grab, because the war is for 10 turns, and Izzy will throw whatever she has at our position, not to mention the fact that without a huge force, the city would threaten to flip if there is a high culture city around.

The fact that it is noble means that we should have no problem crushing Izzy in a quick strike. I counted at least 3 galley in existance (probably 4) plus two more being manufactured. That makes roughly 12 or so units we can immediately drop in her territory. If we play it smart and go on rough terrain (or upgrade Woody Woodsworth and drop them in a forest), we're set.
 
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