[to_xp]Gekko
QCT junkie
one thing that always bothered me is that when playing as Mercurian or Infernal, you really want to kill off civs of your same alignment to get more powerful, which really makes no sense at all. I mean it may make sense lore-wise, but mechanics wise it's just plain wrong and it really doesn't fit in with FFH's emphasis on "gameplay over lore" . I still think lore shouldn't be utterly trumped though. well here's my thought to make this mechanic better:
1) when a "good" unit is killed by the mercurians, they don't get an angel, and when an "evil" unit is killed by the infernals they don't get a mane. this way you still want units of your same alignment to get killed, but you can't just DoW them yourself which is silly, you have to get them as allies and into a war.
of course this is basically a nerf, so we now have to find a way to bring them back to the same powerlevel they used to be. so far I've come up with this idea:
2) Mercurians get a "redeeming" ability that turns evil units killed by a mercurian unit into angels. Infernals would get a "damnation" ability that works the same, but with good units becoming manes.
note: "good" unit doesn't mean a unit created by a good aligned civilization, but a unit with either empy, rok or order religion. "evil" means a unit with either OO, Esus or AV religion, or with death/entropy magic ( not 100% sure about the details, but it's the code that governs which units become manes and angels right now. I guess to make it more fair we could add good mana to the promos that make a unit considered "good" , to balance it with evil mana ) .
someone else might have completely different suggestions, but I think we can all agree that the current "DoW the guys who are supposed to be your friends" mechanic is silly. thoughts?
note2: I know Orbis recently overhauled this entire mechanic, too bad I can't find the documentation. still, there might be great ideas to steal if we ask Ahwaric about what he did and how he did it
1) when a "good" unit is killed by the mercurians, they don't get an angel, and when an "evil" unit is killed by the infernals they don't get a mane. this way you still want units of your same alignment to get killed, but you can't just DoW them yourself which is silly, you have to get them as allies and into a war.
of course this is basically a nerf, so we now have to find a way to bring them back to the same powerlevel they used to be. so far I've come up with this idea:
2) Mercurians get a "redeeming" ability that turns evil units killed by a mercurian unit into angels. Infernals would get a "damnation" ability that works the same, but with good units becoming manes.
note: "good" unit doesn't mean a unit created by a good aligned civilization, but a unit with either empy, rok or order religion. "evil" means a unit with either OO, Esus or AV religion, or with death/entropy magic ( not 100% sure about the details, but it's the code that governs which units become manes and angels right now. I guess to make it more fair we could add good mana to the promos that make a unit considered "good" , to balance it with evil mana ) .
someone else might have completely different suggestions, but I think we can all agree that the current "DoW the guys who are supposed to be your friends" mechanic is silly. thoughts?
note2: I know Orbis recently overhauled this entire mechanic, too bad I can't find the documentation. still, there might be great ideas to steal if we ask Ahwaric about what he did and how he did it