Angkor Wat broken 10.1 10.0 for sure

gdwitt

Prince
Joined
Sep 27, 2010
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359
Location
Austin, TX
I played 4 run throughs 2 with 10.0, 2 with no addon mods but thal using 10.1.
Each time, Angkor yielded no bonus within 5 turns of building.
One game, it yield a 50 point bonus to all city states 10 turns later that degraded correctly.
Another game, it gave a 50 point bonus to ONE ally the turn after the wonder was made.
I waited 14 more turns but nothing else happened.
The tuner showed no activity or mention of Angkor.

Here's what it shows:

TU - Event Registration: INFO BuildingConstructed Wu Zetian Edirne BUILDING_AQUEDUCT
TU - Event Registration: INFO BuildingConstructed Cape Town Cape Town BUILDING_COLOSSEUM
TU - Event Registration: INFO BuildingConstructed Montezuma Texcoco BUILDING_LIBRARY
TU - Event Registration: INFO BuildingConstructed Montezuma Tenochtitlan BUILDING_ANGKOR_WAT
TU - Event Registration: DEBUG Montezuma CS Friendship: +50
TU - Event Registration: INFO BuildingConstructed Edinburgh Edinburgh BUILDING_AQUEDUCT
TU - Event Registration: INFO BuildingConstructed Helsinki Helsinki BUILDING_STONE_WORKS

Helsinki was the CS that received the 50 points.

I tried giving gold gifts to stimulate this bonus in non-allies and it did no good.
 
Angkor wat still not working in an almost non-modded game. Used single-unit graphics and multiple units per tile plus thal's mod.

I received 50 friendship with my strongest ally and nothing for the rest.
Here was the tuner:

TU - Event Registration: INFO BuildingConstructed Darius I Persepolis BUILDING_ANGKOR_WAT
TU - Event Registration: DEBUG Darius I CS Friendship: +50
WonderPopup: setting to original size 972 568

I followed the influence levels of all known city-states for the next 20 turns. There were no 50 point bumps and the tuner had no events mentioning friendship or Angkor wat.
 
Angkor Wat worked this time just as advertised.
I had actually added in a new mod from last game: infoaddict.
EVery CS experienced plus 50 and it degraded over time.
This has not been my experience over 5 games with 10.0 and 10.1 so I will try it again.

TU - Event Registration: INFO BuildingConstructed Montezuma Tenochtitlan BUILDING_ANGKOR_WAT
TU - Event Registration: DEBUG Montezuma CS Friendship: +50
 
It's easier to keep track of these things if the information is in one thread and post. :)

This is the algorithm for giving influence to the citystates:
PHP:
for minorCivID,minorCiv in pairs(Players) do
  local minorTeamID = minorCiv:GetTeam()
  if IsValidPlayer(minorCiv) and minorCiv:IsMinorCiv() and playerTeam:IsHasMet(minorTeamID) and not playerTeam:IsAtWar(minorTeamID) then
    minorCiv:ChangeMinorCivFriendshipWithMajor(playerID, influence)
  end
end
If you've met and are at peace with each of these citystates, but it doesn't give the influence, then it appears to be a problem with one of the vanilla functions contained in the game core only Firaxis has access to. There's no alternatives to these functions, and no way to view or change them.
 
Another game showed Angkor working just well.

Here's a new variation:
CS that I was formerly at war with do not lose their anger for about 30 turns. The Wat doesn't seem to influence them.

What did you do in 10.1 to make CS anger last so long?
In prior games, it would dissapate after peace in 5 turns.
 
Another game showed Angkor working just well.

Here's a new variation:
CS that I was formerly at war with do not lose their anger for about 30 turns. The Wat doesn't seem to influence them.

What did you do in 10.1 to make CS anger last so long?
In prior games, it would dissapate after peace in 5 turns.

Previously you probably had the patronage policy that makes the minimum influence be 20 unless at war.
 
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