beorn
Prince
I like the fact that the wolves and bears and sometimes lions make parts of the map very difficult to explore, let alone settle -- I definitely would not want to go back to to the versions where exploration is easy with a lone hunter.
However... in my opinion, the price is that game after game, I am under no pressure from barbs in my own territory, and for me that feels like a step backward. Vanilla civ made it necessary to get to axemen, just to securely defend what you already had settled, and FFH improved on this. Lizardmen put very intelligent pressure on you, and orcs, although not as strong, would cheefully remove all your imrovements if you lacked offensive firepower to take them out. And these suckers came in large enough numbers that you could very possibly lose a unit before it had healed. The goblins tended to just be experience-on-the-hoof for your units, including adepts, but the others were an important part of the game.
Now, invading barbs are a rarity, and, to make it worse, animals that end up within your cultural borders go totally passive. Your worker can sit right next to an animal, and as long as he is within his border, the bear or wolf seems to have no appetite at all.
This lack of barb pressure not only removes drama from the first half of the game, but it also takes away a significant AI advantage. At any level higher than noble, the AI has an advantage against barbs, and, as best as I can tell, the game is programmed decently to have the AI react pretty well to barb incursions -- so this is one place the AI CAN compete with a human.
Just my opinions.
However... in my opinion, the price is that game after game, I am under no pressure from barbs in my own territory, and for me that feels like a step backward. Vanilla civ made it necessary to get to axemen, just to securely defend what you already had settled, and FFH improved on this. Lizardmen put very intelligent pressure on you, and orcs, although not as strong, would cheefully remove all your imrovements if you lacked offensive firepower to take them out. And these suckers came in large enough numbers that you could very possibly lose a unit before it had healed. The goblins tended to just be experience-on-the-hoof for your units, including adepts, but the others were an important part of the game.
Now, invading barbs are a rarity, and, to make it worse, animals that end up within your cultural borders go totally passive. Your worker can sit right next to an animal, and as long as he is within his border, the bear or wolf seems to have no appetite at all.
This lack of barb pressure not only removes drama from the first half of the game, but it also takes away a significant AI advantage. At any level higher than noble, the AI has an advantage against barbs, and, as best as I can tell, the game is programmed decently to have the AI react pretty well to barb incursions -- so this is one place the AI CAN compete with a human.
Just my opinions.
