Judge_Deadd
No, I'm not back
What about animals wandering around? There could be a special unit called Hunters, and they could kill animals for food. Also, there could be extincions, ecologist's protests, animals attacking units etc.
You have to remember the time scale. Is a pack of wolfs going to last for 50 years?Originally posted by Judge_Deadd
What about animals wandering around? There could be a special unit called Hunters, and they could kill animals for food. Also, there could be extincions, ecologist's protests, animals attacking units etc.
Well, if they're the sort of wolves that might attack your units and have any non-zero chance of success, maybe they're magic wolves. My mechanized infantry would probably be pretty scared of some 4000 year old wolves!Originally posted by jalapeno_dude
You have to remember the time scale. Is a pack of wolfs going to last for 50 years?
Its not a bad idea that all resources, not just strategic ones, be subject to some chance of disappearance (also some chance of discovery of new sources). In the case of game/fish/whales, just as in the case of iron/oil/coal, using the resource more should increase its chances of disappearing.Originally posted by Pariah
Since many special terrain resources are animal populations, these should, realistically, be susceptible to over-exploitation and pollution. A few turns of excessive fishing or hunting would drive the species into local extinction.
Judge_Deadd said:What about animals wandering around? There could be a special unit called Hunters, and they could kill animals for food. Also, there could be extincions, ecologist's protests, animals attacking units etc.