I've been working hard to improve and updated Anno Domini. I've decided to upload a version for anyone interested to try out. I have a week off in early September, which will give me time to work on the mod and upload it all properly. The download contains the Anno Domini base mod, plus all the civilization packs.
You will need to delete all current version of Anno Domini and Anno Domini civ packs from your folders.
Here's the link: https://www.dropbox.com/s/bdmzbccuxu98glv/Anno Domini.7z?dl=0
So what's changed?
To begin with, there are no civilizations included in the main game; you need to add at least one of the civilization packs. To make use of the brilliant leaders/packs that JFD and Sukritact have produced, some of those have dependencies for JFD/Sukritact civ/leader mods - namely JFD's Greece, India, Japan, Macedon, Nubia and Rome; Sukritact's Ethiopia, Hadrian and Senusret III.
There is also now a requirement to have the Nubia DLC as well as the Macedon/Persia DLC (and Civilization VI of course!)
There have been a number of Great People removed - those whose effect was in connection to a deleted item and therefore caused a crash.
The civics and policies have been completely overhauled to match the Anno Domini timeframe. There are now no Great People policies - these have been shared between the other categories. The Diplomacy policies take the place of the Great People policies in the sense that there are no Diplomatic slots, but they can use the Wildcard slots. There are, however, Social policies, which do have slots (these have blue icons). Social policies cover anything in connection with culture, religion and amenities, with gold, science and production yields going to the Economic branch.
There has been an overhaul to the Governments, with modern-day governments disappearing and new governments - such as Tribal Council, Tyranny, Mahajanapada and Druidic Council.
Some of the items are being returned to civs - so all of the leaders/civs have a civilization trait, leader trait and leader agenda as before, but they're slowly being updated with unique units, improvements and buildings.
What's next?
I'm looking to clean up the Civilopedia. Whilst the name and description of everything should be correct, the historic text giving you background on the civic, policy or whatever, isn't always the right one.
The website will be updated - the start of it becoming a useful referral site.
There'll be more units added - in particular I need some naval ones!
A few new civilizations - probably Babylon, Phoenicia and the Vandals are at the head of the list.
The city-states have simply been renamed and use a generic icon, so I'd be looking to update the city-states so that the benefits given suit the city-state - and give them icons of their own.
I'm also looking to extend the Anno Domini tech area by about 3-4 techs.
Over to you
Please try out the latest version and leave your comments below!
You will need to delete all current version of Anno Domini and Anno Domini civ packs from your folders.
Here's the link: https://www.dropbox.com/s/bdmzbccuxu98glv/Anno Domini.7z?dl=0
So what's changed?
To begin with, there are no civilizations included in the main game; you need to add at least one of the civilization packs. To make use of the brilliant leaders/packs that JFD and Sukritact have produced, some of those have dependencies for JFD/Sukritact civ/leader mods - namely JFD's Greece, India, Japan, Macedon, Nubia and Rome; Sukritact's Ethiopia, Hadrian and Senusret III.
There is also now a requirement to have the Nubia DLC as well as the Macedon/Persia DLC (and Civilization VI of course!)
There have been a number of Great People removed - those whose effect was in connection to a deleted item and therefore caused a crash.
The civics and policies have been completely overhauled to match the Anno Domini timeframe. There are now no Great People policies - these have been shared between the other categories. The Diplomacy policies take the place of the Great People policies in the sense that there are no Diplomatic slots, but they can use the Wildcard slots. There are, however, Social policies, which do have slots (these have blue icons). Social policies cover anything in connection with culture, religion and amenities, with gold, science and production yields going to the Economic branch.
There has been an overhaul to the Governments, with modern-day governments disappearing and new governments - such as Tribal Council, Tyranny, Mahajanapada and Druidic Council.
Some of the items are being returned to civs - so all of the leaders/civs have a civilization trait, leader trait and leader agenda as before, but they're slowly being updated with unique units, improvements and buildings.
What's next?
I'm looking to clean up the Civilopedia. Whilst the name and description of everything should be correct, the historic text giving you background on the civic, policy or whatever, isn't always the right one.
The website will be updated - the start of it becoming a useful referral site.
There'll be more units added - in particular I need some naval ones!
A few new civilizations - probably Babylon, Phoenicia and the Vandals are at the head of the list.
The city-states have simply been renamed and use a generic icon, so I'd be looking to update the city-states so that the benefits given suit the city-state - and give them icons of their own.
I'm also looking to extend the Anno Domini tech area by about 3-4 techs.
Over to you
Please try out the latest version and leave your comments below!