dh_epic said:
The tribesman would be a great representative for the Bantu, who were less developed according to historical records. Much more Southern looking.
Fair enough; can you name any Bantu chiefs from this era? I'd need to call him something, he's angry enough as it is

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binhthuy71 said:
Wow! Your graphics just nail me to the wall. I'm not much on mods but I am looking forward to AD.
Thank-you for your kind words

. Please feel free to make suggestions as the mod develops.
woodelf said:
Different poses for static LHs would be a super compromise.
Wouldn't it just! I couldn't agree more.
I'll just clarify one thing behind the intention for Anno Domini. It is meant to play as a normal "epic" game - with random maps etc, the main difference being that it ends in the 11th/12th century. The game will be every bit as long (maybe longer) as there are more ancient techs involved. The various techs may mean different things to different tribes - for example, the Nok (in Africa) are thought to have discovered iron working well before anyone else, but didn't use it in warfare. I aim to have plenty of flavour units and buildings in there. Rather than place in a ton of tribes just because I want to, I want to introduce each tribe into the game with a unique perspective and gameplay. An example of this (which was worked into the Civ III version) was the Illyrians, whose gameplay was favoured towards making sea raids on coastal cities - having a unique ship that didn't show nationality along with a strong attacker with amphibious capabilities. Whilst the game will eventually have a lot of different civilizations to choose from, I want to veer away from adding civs "for the sake of it."
Whilst I've already put up quite a few previews, I might just stick with the ones I've done so far and start investigating how I can extend them - i.e. seeing if the multiple static images would work. Whilst I'm a big fan of animated leaderheads, the different static poses would work well graphically - it'd be all we need really and (knowing my own limits as an artist), I can potentially get more detail into those images. Sometimes with animation, I've had to make compromises as things don't always look as good when they have to move - maybe a shadow gets in the way, or I can't find or make the right beard prop (this is particularly true of Babylonian beards!) - whereas in the static poses, you can paint/draw the detail in. Drawing in detail is ok if you've only half a dozen or so static poses to do, but a nightmare if you're doing it for several animations.
Thinking about the static poses - if the varied poses did work in the game, what would I need? I can think of the following:
1. Greeting pose
2. Happy pose
3. Angry, warlike pose
4. Neutral pose
5. Thinking pose
6. "It's a deal" pose
7. "No way/don't agree/no deal" pose