Anno Domini for Civ IV

R8XFT said:
One question (being a veteran Civ III modder, but new to Civ IV modding) : are unique techs available - i.e. I want to have Danelaw as a tech but only give it to the Norse. I've done this in Civ III, but can it be done in Civ IV?
I think this has been done. I'm not sure though.

R8XFT said:
Actually, going back to religions, I've another question : does a civilization have to have researched the tech leading to a religion to have that religion in its borders - e.g. if Mysticism is required for Buddhism and you've not discovered it, could one of your cities be "converted" by a Buddhist missionary?

Yes, a religion can spread to civilizations which can't found it.
 
Originally Posted by R8XFT
One question (being a veteran Civ III modder, but new to Civ IV modding) : are unique techs available - i.e. I want to have Danelaw as a tech but only give it to the Norse. I've done this in Civ III, but can it be done in Civ IV?

I'm pretty sure FFH2 does this, although most of its unique techs are made available trough religion. Then again, I figure that if you can attach tech conditions to religion, you can probably do the same for race as well.

Oh, and Anno Domini was easily my favourite mod for CivIII. There's just something about the vanilla game that makes me loose interest just around the time I reach the industrial age. Can't wait to see what you'll come up with this time around, at any rate!
 
Basically the way they have the Civ4 engine set up....if you want to make it happen, you can. :)
 
R8XFT said:
One question (being a veteran Civ III modder, but new to Civ IV modding) : are unique techs available - i.e. I want to have Danelaw as a tech but only give it to the Norse. I've done this in Civ III, but can it be done in Civ IV?
missionary?

It's possible, probably not through the XML, but a simple Python sentence should work. Something like this probably (Note that I'm an amatuer at Python so I may be wrong)
In CvGameInterface
Code:
def cannotResearch(argsList):
	ePlayer = argsList[0]
	eTech = argsList[1]
	pPlayer = gc.getPlayer(ePlayer)

	if eTech == gc.getInfoTypeForString('TECH_DANELAW'):
		if pPlayer.getCivilizationType() != gc.getInfoTypeForString('CIVILIZATION_NORSE'):
			return True
 
With regard to the point raised earlier about transferring my work into 3ds max 8, here are the results of some work I did last month. This has nothing to do with Civ IV - hence the pose, but was for my friend, Jasmine. I'd only just started working with 3ds max and have not really done anything else since, but at least this will give you an indication of what my work will be like once it goes "max" (all the other previews in this thread are from Poser 5).

Jasmine.jpg
 
An Israelite leader, possibly Moses or Joshua.

Moses.jpg


Now that I've done some images I could use as leaders in the game, I want to investigate unit making. Hopefully I can use the various tutorials on the site and the stuff from Firaxis' website to work out how to do them. It's a step in the right direction for my Civ IV modding education!
 
Here's another African Civ from before 1500 (but only just).

http://en.wikipedia.org/wiki/Kongo_Empire

Judging by their geography and the fact that I don't know much about them, I suspect they'd fit better for your "fourth world" style African leader. But I don't know that for certain :)

The Israelite leader is pretty close to how I might imagine an Ethiopian leader, actually!
 
I like the ethiopian leader! It's a good look. Although I might make the colors more "biblical". Ethiopia founded one of the first Christian Churches (and claim to possess the ark of the covenant).
 
dh_epic said:
I like the ethiopian leader! It's a good look. Although I might make the colors more "biblical". Ethiopia founded one of the first Christian Churches (and claim to possess the ark of the covenant).
I'm sure the colours could be changed if absolutely necessary. Remembering the timescales of the mod (i.e. up to around 1215AD), who would the Ethiopian leader be? Does anyone like the updated Teuta?
 
Good news. The first leaderhead that I have seen has been made for Civ 4, meaning, with 3ds Max, at least, it should be very, very possible to do this now.
 
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