Anno Domini for Civ V

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I reckon what I need to do for the first version at least is to create a mod similar to my initial Civ III mod - based around the Mediterranean with some representation from Europe, Africa and India and then build from there
That sounds like a good plan. Even if you have a random map, it helps to pick a particular region in order to get the units and techs and social policies make sense. If you have an ancient era Europe focus, then you'd have quite different techs and units than if you had something that worked for China or the Americas. And if you create the core mod, then yes, lots of good opportunity for scenarios.

Looking forward to it!
 
Another civ leader sorted - Volisios of the Coritani. They were a British tribe based in what we now call the Midlands. Bowmen will play a key part for them.

I will need to resize these leaderheads so that they're all more or less the same...I think it will be best to have some level of conformity.
 

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I don't think the facial expression matches the position of the bow, might look better if the bow & arrow are pointed down. That's just me though

You're right. I posed it for him to be ready to fire, then realised he wasn't looking at the camera and adjusted his head. I'll have a play around with that one :).
 
@Rob
I am very happy to see you around in the Civ V board.

I am and I was always impressed by your work for Civ III.

I suppose you skipped Civ IV due to its "cartoonish" style.

So I am just glad that you consider Civ V to be visually more appealing :)
 
@Rob
I am very happy to see you around in the Civ V board.

I am and I was always impressed by your work for Civ III.

I suppose you skipped Civ IV due to its "cartoonish" style.

So I am just glad that you consider Civ V to be visually more appealing :)
Thanks Rod. I seem to recall you once requested a Pericles leaderhead for CivIII - so you may be pleased to learn that Pericles is "on the to do list" for Civ V Anno Domini!

Here's Boudicca!!

boudicca_cs1.jpg
 
I love the pose but the helmet doesn't do it for me. Any way you could remove the hat and just keep the hair?
 
I'm looking forward to your mod, I wish I had skills to create such portraits for mine...
 
I love the pose but the helmet doesn't do it for me. Any way you could remove the hat and just keep the hair?

I understand what you mean but this particular version of Boudicca is sacrosanct - it's kind of an iconic image/version that's been going since I started doing leaderheads for Civ III and is the one leaderhead that I'm most associated with. If it were any other, I'd do it, but not this one - sorry :).
 
Here's the new versions (now posted to the website).

Spoiler :

teuta_cs.jpg


cleopatra_cs.jpg


volisios_cs.jpg


They're all fantastic, keep em coming! ;)

I converted a bunch of your civIII leaderheads and used them in the Warlords version of Rise and Fall of the Roman Empire. I'd like to use these new ones in the civV version if that is alright.
 
They're all fantastic, keep em coming! ;)

I converted a bunch of your civIII leaderheads and used them in the Warlords version of Rise and Fall of the Roman Empire. I'd like to use these new ones in the civV version if that is alright.

I'm honoured! You would be more than welcome to use the leaderheads as you please - but please wait until I've released them properly in my own mod which should be available by Dec 12th :).
 
SO looking forward to this!

Are you going to add tribes from the migration period as well, such as Goths, Lombards, Franks, Huns, Avars, ... ?

This so much depends on how the scope of the mod pans out. I really do like that era; however at least initially, I'll be doing up to c400AD at first. The direction the mod might take is having different scenarios for different eras or having the main AD game going up to around c600-700AD, so that it can include those civs as well as the Vikings.
 
Looks quite :cool:, and a :goodjob: for the models.

They are not animated, hence the neutral expressions. I do 3D model them and add in the background; the Cleopatra one was a bit more complicated as the props in the background are actually props!

I guess something like transplanting skeletons + animations from the existing leaderheads has already been attempted?
It works for units (IIRC, from one of the tutorials), so maybe an investigation about the same for leaders might be needed (okay...would not help for Volisios, the bow would need extra animations).
Edit: But getting enough models for all the civs is sure more important first. But afterwards...
 
Thanks Rod. I seem to recall you once requested a Pericles leaderhead for CivIII - so you may be pleased to learn that Pericles is "on the to do list" for Civ V Anno Domini!

[\QUOTE]

Hi Rob,

that is me.

In those days I made a mod, which I called "Classic Age" but never published.

It was based on the TAM-framework and included your beautiful leaderheads and a modified TAM map.

The trick was that I eliminated settlers by giving each civ a pre-founded capital and these capitals contained buildings tied to the currently active government. (a "Republican Senate" or a Barbarian "Tribal Council" etc.)
These buildings provided automated settlers but after differing turns, so a Barbarian state got settlers more quickly, while a more advanced state got them slower and slower with each step in advancement. Somehow I even managed to create another building if the civ was in a golden age and some other conditions were met, which gave the unique unit is vast amounts for a short period.

Along with TAM's way of differing between "civilized" and "barbarian" civilizations, the effects were quite impressive. On a regular basis I saw Babylonia rising quickly (very fertile area) and advancing technically just then to be overtaken by a slower developing Assyria , which got more cities and finally hit its Golden Age conditions and spawning massive amounts of Chariots for a few turns just in order to be overtaken by Persia , which had even more "native cities" in a mostly desert surrounding and finally spawned immortals... and many other very interesting effects, like the "Germanic Tribes"- Civ conquering Italy in the late game.
(I attracted civs to certain areas by filling them with specific ressources that were only important to specific civs)

But development took too long and my beta was not finished before many people had already shifted to Civ IV so I scrapped the project, especially as I loved Rhye's way of timed entry of civilizations (at different starting points in time), which could not be realized within the Civ III framework.
 
Looks quite :cool:, and a :goodjob: for the models.



I guess something like transplanting skeletons + animations from the existing leaderheads has already been attempted?
It works for units (IIRC, from one of the tutorials), so maybe an investigation about the same for leaders might be needed (okay...would not help for Volisios, the bow would need extra animations).
Edit: But getting enough models for all the civs is sure more important first. But afterwards...

Thanks! The whole skeletons + animations from the existing leaderheads doesn't work. We're talking poser work here; during Civ IV, I (and others) experimented exporting them to 3DS max - but the transplanting of the animations just didn't work. It'll be the same thing with Civ V as it was really down to the inflexibility of the poser models to work in other frameworks properly. Additionally, some of the props have been bought from Poser retailers, so had this worked in Civ IV, there was a danger that those props might then be indirectly available for free.

There are, however, a couple of options. The first is IF the leaderheads turn out to be in a movie format, I could potentially make poser movies and convert them into the required format. The other possibility is if there is an option to have a different picture for each leader dependent on the mood they're in. It does seem to me that with the animated leaders, the movement is rather slight and that a static leaderhead isn't that far behind, especially if we ARE able to do different images based on their mood.
 
Obatala of the Nok. When I put the Nok into the Civ III version, there were no surviving records of Nok Chiefs' names. As they were succeeded by the Yoruba people, whose chief god was called "Obatala," that was accepted as a Nok Chief name. So, yes, it's contrived - but unless anyone can come up with a historical name, it'll have to stay!

obatala_cs1.jpg
 
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