Thanks Rod. I seem to recall you once requested a Pericles leaderhead for CivIII - so you may be pleased to learn that Pericles is "on the to do list" for Civ V Anno Domini!
[\QUOTE]
Hi Rob,
that is me.
In those days I made a mod, which I called "Classic Age" but never published.
It was based on the TAM-framework and included your beautiful leaderheads and a modified TAM map.
The trick was that I eliminated settlers by giving each civ a pre-founded capital and these capitals contained buildings tied to the currently active government. (a "Republican Senate" or a Barbarian "Tribal Council" etc.)
These buildings provided automated settlers but after differing turns, so a Barbarian state got settlers more quickly, while a more advanced state got them slower and slower with each step in advancement. Somehow I even managed to create another building if the civ was in a golden age and some other conditions were met, which gave the unique unit is vast amounts for a short period.
Along with TAM's way of differing between "civilized" and "barbarian" civilizations, the effects were quite impressive. On a regular basis I saw Babylonia rising quickly (very fertile area) and advancing technically just then to be overtaken by a slower developing Assyria , which got more cities and finally hit its Golden Age conditions and spawning massive amounts of Chariots for a few turns just in order to be overtaken by Persia , which had even more "native cities" in a mostly desert surrounding and finally spawned immortals... and many other very interesting effects, like the "Germanic Tribes"- Civ conquering Italy in the late game.
(I attracted civs to certain areas by filling them with specific ressources that were only important to specific civs)
But development took too long and my beta was not finished before many people had already shifted to Civ IV so I scrapped the project, especially as I loved Rhye's way of timed entry of civilizations (at different starting points in time), which could not be realized within the Civ III framework.