Anno Domini

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Well, I don't
Imagine you have a range 3 city. Your army is two tiles away to reinforce it.
The ennemy capture it: your army is now in ennemy territory, cannot run to the city to capture back, and is opened to immediate attack as the ennemy can use road bonus...
The ideal solution would have been to implement it differently: a city which is not pacified (still some resistance in it) should have NO culture (it controls only the city) until it is pacified, then you get back the whole culture.
It stays during a few turns in a no man's land.
 
Steph said:
The ideal solution would have been to implement it differently: a city which is not pacified (still some resistance in it) should have NO culture (it controls only the city) until it is pacified, then you get back the whole culture.
It stays during a few turns in a no man's land.
How do you do that then?
 
Well... You can't... Hence SSS...
Perhaps Stormrage will get an answer from Firaxis (not from the automated email answering machine), Firaxis will give us the source code so we can add this kind of options... And then, I'll discover the cure for AIDS and Cancer (a truly amazing achievement given the fact I'm not working on either of these), and find a solution to poverty and hunger in the world, and I will become the most loved man in the history of Earth.
I have the feeling that the second possibility is more likely than the first ...
 
Steph said:
Well... You can't... Hence SSS...
Perhaps Stormrage will get an answer from Firaxis (not from the automated email answering machine), Firaxis will give us the source code so we can add this kind of options... And then, I'll discover the cure for AIDS and Cancer (a truly amazing achievement given the fact I'm not working on either of these), and find a solution to poverty and hunger in the world, and I will become the most loved man in the history of Earth.
I have the feeling that the second possibility is more likely than the first ...
__________________

I have that same feeling... they haven`t even said "NO". Buncha A-holes. Blizzard would atleast go trough the effort of suing us for even thinking about it... I have failed on my quest... Too bad I can`t re-load :(
 
History Freak said:
I haven't downoaded it but how do the ages work
There's four ages - Anno Incepti, which is basically dawn of time - c.500BC,
Anno Laxamenti, which is c.500BC-c200AD, Anno Imperii, which is c.200AD-700AD and Anno Domini, which is c.700AD-c.1200AD.

Each leader has one version of their leaderhead to cover Anno Incepti and Anno Laxamenti, and another version to cover Anno Imperii and Anno Domini.
 
R8XFT said:
Wow, sounds like an interesting domination game! Thanks for sharing that with us :) . Please could people give answers to the following:

1. Which civs do you regard as the most replaceable (maximum five)?
2. Is there any civs that are missing that "should" be there (maximum three)?

1) Brigantines; India; Moors

2)Vandals; Huns; Celts;
 
Hello,

This seems an amazing mod but I have not played it yet because I can't find any reference to a version on a good earth map, with proper starting locations and ressources allocations. Does it exist? Playing such tremedous artwork and historically credible mod on a random map would just be impossible to bear ;) .

Cheers
Ex
 
There is no set map version of this, so it's random only.

It wouldn't take long for someone to make a map version, though, but it would be a bit unbalanced - Britain would be a battleground, while Isoko would rule a vast West Africa empire!
 
Hi,

Plotinus said:
There is no set map version of this, so it's random only.

It wouldn't take long for someone to make a map version, though, but it would be a bit unbalanced - Britain would be a battleground, while Isoko would rule a vast West Africa empire!
If you were to make sure ressources were properly allocated and the terrain triesd to match the way the different civs have historically developped - to give the realistic feeling you find in Rhye or thamis mods, using landmark tiles for instance - then it would take a non negligeable amount of efforts.

But you could be right, the choice of a couple of civs, mostly african, might have to be revisited.

Just in case the authors of this mod are in the process of making a Civ4 version, and have a bit of free time on their hands...

Ex
 
Hi,


If you were to make sure ressources were properly allocated and the terrain triesd to match the way the different civs have historically developped - to give the realistic feeling you find in Rhye or thamis mods, using landmark tiles for instance - then it would take a non negligeable amount of efforts.

But you could be right, the choice of a couple of civs, mostly african, might have to be revisited.

Just in case the authors of this mod are in the process of making a Civ4 version, and have a bit of free time on their hands...

Ex
As the author of this mod, I will look at a Civ IV version when Civ IV is more easily modded. Anno Domini is meant to be similar to the epic game, but based in Ancient/early Medieval times. My own personal feeling (although many disagree) is that set maps lead to over-familiarity; with random maps, every game is different and there's the sense of you not knowing exactly who is where and has access to what, which (for me) increases the interest of the gameplay.
 
You are right R8XFT but historical scenarios gives you the possibility of playing the same scenario with each of the civs for seeing how you do. But well, i dont like the civ epic game at all, scenarios are more like wargames, the ones i like more.
 
wolfman1234 said:
You are right R8XFT but historical scenarios gives you the possibility of playing the same scenario with each of the civs for seeing how you do. But well, i dont like the civ epic game at all, scenarios are more like wargames, the ones i like more.
I welcome anyone to make a historical map for Anno Domini using whichever civs they see fit. The mod's ready and waiting for someone to do that, if they wish to :) .
 
R8XFT said:
As the author of this mod, I will look at a Civ IV version when Civ IV is more easily modded. Anno Domini is meant to be similar to the epic game, but based in Ancient/early Medieval times. My own personal feeling (although many disagree) is that set maps lead to over-familiarity; with random maps, every game is different and there's the sense of you not knowing exactly who is where and has access to what, which (for me) increases the interest of the gameplay.
And I fully respect that opinion, though I am like wolfman: it is historicity that I most enjoy in Civ to the point of never playing a game on a non-earth map - except very occasionally on fantastic-type scenarii.

But you're right, it is up to anyone of us to make a historical map for AD.

Congrats for the mod anyway,
Ex
 
PS Great mod! As far as I can tell from the first turns.

BTW: My winrar with every download constantly shows header damage in several files, but so far its working fine
 
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