Announce your new/updated Civ4 files for frontpage coverage!

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Title: Great Specialists Mod
Type: mod component
File Version: v0.3
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=156189
Author Name: TheLopez
What's new in this version?
The great specialists mod is a reference integration mod that combines
the following modcomps together into one proof of concept mod:
- Specialist Stacker Mod
- Great General Amped Mod
- Great Doctor Mod
- Great Statesman Mod
- Dr Elmer Jiggle's Python Utility Library
- Stone-D's SD-Toolkit
 
Title: Mercenaries Mod
Type: mod component
File Version: v0.5.4
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=162016
Author Name: TheLopez
What's new in this version?
- Fixed the issue reported by DanoDavid, this issue is the same issue addressed
by talchas in his action buttons mod comp where sometimes an exception is
thrown when a action button ID number is used.

- Fixed the issue reported by DanoDavid, the placement code is broken when the
barbarian hires a mercenary. To fix this barbarians can no longer hire
mercenaries.

- Added fix to the INI parser code provided by Dr. Elmer Jiggle

- Changed the code to bind the 'M' key as a shortcut to the 'Mercenary Manager'
screen to 'Alt-M'

- Fixed the issue reported by DanoDavid. Mercenaries were not being correctly
removed when they were lost or killed.

- Fixed the bug reported by Darkhour. Units contracted out with extra
experience would loose that experience when hired and placed in the game.

- Added mercenary placement information in the "Mercenary Information" panel
so it matches the information displayed in the "Unit Information" panel,
requested by Darkhour.

- Updated getHireCost code so there are no more 0 hire cost mercenaries.
Reported by Darkhour.
 
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Title: Plot List Enhancements
Type: Mod Comp
File Version: v2.03
Forum Thread URL: here
Author Name: 12monkeys
What's new?: reworked to be compatible with Civ patch v1.61
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Title: Modified Special Domestic Advisor
Type: Mod Comp
File Version: v1.8e
Forum Thread URL: here
Author Name: 12monkeys
What's new?: reworked to be compatible with Civ patch v1.61
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Title: Better Ship Scale v2.0
Type: Graphic Modpack
File Version: 2.0
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=161368
Author Name: Elhoim
What's new in this version?: As of version 2.0 I´ve made fleets of three ships for ancient ships, medieval ships, work boats and transports. The subs are a fleet of two.
 
Title - XX Century Mod 2
Type - Modpack
File version - 2.11
Forum thread URL - http://forums.civfanatics.com/showthread.php?t=160541
Author - AndyTerry
What's new -
- Mod is made compatible with 1.61 patch
- Fixed bug with unit graphics
- Added 1 civilization
- 1 civilization added to the world map
- Added 1 leader
- Added 2 units
- 1 UU is replaced with other
- Corrected tech costs
- Corrected mistakes with map
 
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Title: SevoMod 3
Type: ModPack
File Version: 2.9 (Pre-3.0)
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167461
Author Name: (your forum nick) Sevo
What's new in this version?: 20 New Civs, 11 wonders, dozens of units, dozens of gameplay enhancements and game balancers, Eleven new technologies...

I'm calling it 2.9 Until I get the obvious bugs worked out...
 
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