Announce your new/updated Civ4 files for frontpage coverage!

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Title: Plot List Enhancements
Type: Mod Comp
File Version: v2.0
Forum Thread URL: here
Author Name: 12monkeys
What is it?: Completly reworked Plot List with lots of improvements ( display filters, stacks, groupings, health bar, move bar, mouse over info, ...)
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Title : The Song of the Moon
Type : Modpack
File Version : 0.22A
Forum Thread : http://forums.civfanatics.com/showthread.php?t=160498
Authors : JBG, Woodelf, Belizan, Matthewv, GeoModder and DSquared
Updates : Added new civics, new models, new units, plus dealt with major balancing, bug, XML and graphics issues.
 
Title: Planet Roanoke, a SMAC tribute remix
Type: Sci-Fi Mod
File Version: 0.12
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=166767
Author Name: Padmewan
What's new in this version?: Working alpha "concept" mod modeling first era techs, units, improvements. Some bugs but playable! Seeking help with ideas, development, art, etc.
 
Title: Europe1092AD EE3 (expanded) Scenario
Type: Historical scenario
File version: 1.10
Forum thread URL :http://forums.civfanatics.com/showthread.php?t=163000
Author name: Jedi Pimp
What's new in this version:
-Rome is the Catholic Holy City
-Venice is the capital of the venetians (used to be Trieste)
-Removed a few buildings from Trieste
-Tried to ad heroes by renaming them in the World builder but it did not work
so now England has a crusader 17 experience points, robin hood (welsh longbow in Englands territory combat1 woodsman and hills defense set to pillage,
William wallace shiltron for scotland 10 exp, plus a few serbian mercenaries for the hungarian (maceman).CAN SOM1 HELP WITH PERMENATLY NAMING UNITS?
 
Title: GP Trickle Mod
Type: mod component
File Version: v0.3
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167020
Author Name: TheLopez
What's new in this version?
The GP trickle mod randomly determines the primary trait for leaders in the
game and will use the primary trait to positively influence the type of great
person that is generated in the leader's capital. So for instance creative
leaders will spawn more great artists, spiritual leaders will spawn more great
prophets, industrious leaders will spawn more engineers, etc.
 
Title: GP Trickle Plus Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167022
Author Name: TheLopez
What's new in this version?
The GP Trickle Plus Mod combines the original GP Trickle Mod plus the
following mods:
- Specialist Stacker Mod
- Great General Amped Mod
- Great Doctor Mod
- Great Statesman Mod
- Dr Elmer Jiggle's Python Utility Library
- Stone-D's SD-Toolkit
 
Title: Dead Civ Scoreboard Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167023
Author Name: TheLopez
What's new in this version?
This mod fixes the bug where you can still see the options to talk or start a
war with dead civilizations through the scoreboard. It also provides the
options to grey out or hide dead civilization in the scoreboard.
 
Title: Great General Amped Mod
Type: mod component
File Version: v0.7.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=156187
Author Name: TheLopez
What's new in this version?

- Updated the buildings that give out great person points, free specialists and
allow citizen specialization using OzzyKP's recommendation as a guide.

- Added option allowing players to configure if Great Generals should exude
their morale bonus or not.

- Integrated Dr Elmer Jiggle's event manager and INI parsing code.

- Integrated Specialist Stacker Mod v0.6.2

- Fixed the issue where morale promotions did not get removed when the Great
General was killed or lost. Reported by Springsteen84.

- Fully documented the Great General Amped code

- Generalized some of the methods and moved them to TheLopezUtils.py file.

- Added check to only give morale promotions to land units.

- Added option to allow players to configure if Great Generals that join city
should still give their morale bonus or not.
 
Title: Great Doctor Mod
Type: mod component
File Version: v0.7
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=156186
Author Name: TheLopez
What's new in this version?
- Updated the buildings that give out great person points, free specialists and
allow citizen specialization using OzzyKP's recommendation as a guide.

- Added military hospital building

- Updated great doctor so they can build either the military hospital or
academy as their special building.

- Added the combat medic unit.
 
Title: Great Statesman Mod
Type: mod component
File Version: v0.8
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=156188
Author Name: TheLopez
What's new in this version?
- Updated the buildings that give out great person points, free specialists and
allow citizen specialization using OzzyKP's recommendation as a guide.

- Fixed the issue addressed by talchas in his action buttons mod comp where
sometimes an exception is thrown when a action button ID number is used.

- Added the option allowing players to specify if players changing their legal
civic option to bureaucracy should give them free statesmen in their capital
city.

- Added the option allowing players to specify the number of free statesmen
that should be added to a player's capital city if they changed their legal
civic option to bureaucracy.

- Updated civics screen to display the number of free statesmen added by
choosing the bureaucracy legal civic option.

- Updated civics civilopedia screen to display the number of free statesmen
added by choosing the bureaucracy legal civic option.
 
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