Announce your new/updated Civ4 files for frontpage coverage!

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Title: Random Unit Names Mod
Type: mod component
File Version: v0.5
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=161132
Author Name: TheLopez
What's new in this version?
- Updated all code to be compatible with the v1.61 patch!
- Added random name generation support for all of the original civilizations
included in the original game. If someone wants to add other names they will
have to do it themselves . :p
 
Title: Military Bases Mod
Type: mod component
File Version: v0.2 and v0.2+SDK
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=154418
Author Name: TheLopez
What's new in this version?
- Updated all code to be compatible with the v1.61 patch!
- 2 versions, one that uses the SDK and one that does not for easy integration
- Rebuilt from the ground up!!!
- Added the drill sergeant unit to the mod.

- Added the configurable option allowing players to specify if drill sergeants
are required for training units.

- Added the configurable option allowing players to specify how many units can be trained by a drill sergeant.

- Added the configurable option allowing players to specify if units should
gain experience randomly or not.

- Added the configurable options allowing players to specify if the amount of
experience should be capped and at what level it should be capped.

- Added the configurable options allowing players to specify which military
bases should be enabled in the mod.

- Added the configurable option allowing players to specify how much bonus
experience points drill sergeants provide when they are not required but are
used to train units.

- Added the configurable option allowing players to specify the base amount
units gain when their training is successful.

- Re-integrated the different military bases: army base, navy base and airforce
base

- Added the train unit action button

- Added the code to train units and hooked up the train unit action button.
 
Title: Random Great Person Births Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=168248
Author Name: TheLopez
What's new in this version?
The Random Great Person Births Mod randomizes the generation of great persons by using the number of great person points generated in the player's cities and using that as the chance that a great person is born. This method removes the ability to guess when great persons are born.
 
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Title: Amra's ALH Modpack v1.61
Type: Modpack
File Version: v1.61
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=165876
Author Name: Amra
What's new in this version?: Updated for Civ4 v1.61, Includes 24 new civs all with animated leaderheads, over 70 new units including 2nd UU for all civs, Numerous interface & graphics changes, pedia entries & lots more. An image showing all LHs is in the first post of thread.
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Title: No Name Great Person Renamer Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=168367
Author Name: TheLopez
What's new in this version?
Ever get tired off running out of great person names in the later era of your
games? This mod will take care of that problem by using the updated version of the Random Unit Names and automatically renaming a great person when they are born if they don't have a unique name. There is a configurable option that allows for the names to be civilization specific or random.
 
Title: MAD Nukes Mod
Type: mod component
File Version: v0.1.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=168858
Author Name: TheLopez
What's new in this version?
The M.A.D. Nukes Mod, or the Mutually Assured Destruction Nukes Mod, changes the
way that ICBM (better known as nukes) work in the game depending on the
configuration of the mod. By using this mod cities can be completely destroyed
including all of the units in the city and the plot the city is on is devistated
and reduced to a water plot.
 
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Title: Raze City Mod
Type: SDK Mod Comp
File Version: v1.0
Forum Thread URL: here
Author Name: 12monkeys
What's new?: modified city razing process.
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Title: Civ4 Culture Calculator
Type: Utility Program
File Version: 1.4
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=141740
Author Name: O.H.Dog
What's new in this version?: Updated for Civ4 patch 1.61. It also now includes an option for custom game speeds. The patch level is selectable so the one spreadsheet applies for all the patches up to 1.61.
 
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