Title: Dead Civ Scoreboard Mod
Type: mod component
File Version: v0.2w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167023
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: Specialist Stacker
Type: mod component
File Version: v0.7w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=156185
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: Water Animals Mod
Type: mod component
File Version: v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4142436
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: Improvements Outside Borders
Type: mod component
File Version: v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4206878
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: Localized Starting Techs Mod
Type: mod component
File Version: v0.3w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4087606
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: Cultural Influences
Type: mod component
File Version: v0.3w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=170884
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: GP Trickle Mod
Type: mod component
File Version: v0.3.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167020
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: Enhanced Cultural Decay
Type: mod component
File Version: v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=171745
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords
Title: Building Resource Converter Mod
Type: mod component
File Version: v0.2 and v0.2w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=179993
Author Name: TheLopez
What's new in this version?
Adds the ability to specify that a building should take x number of resources
available in a city and output y number of new resources.
I have tried to test the code as best as possible to make sure buildings react
correctly when a resource is added to a city that the building can use.
Please report any inconsistent behavior as soon as you find it so I can fix the
issue and make a new release.
Screenshots can be found in this thread:
http://forums.civfanatics.com/showthread.php?t=176653
Title: Resource Tech Research Modifier Mod
Type: mod component
File Version: v0.1 and v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=180594
Author Name: TheLopez
What's new in this version?
This mod adds the tags to enable faster research of a technology if the
civilization has access to particular bonuses. So for instance in the sample
included CIV4BonusInfos.XML file copper is now revealed by Mining instead of
Bronze Working and if the civilization has access to copper then researching
Bronze Working will be 15% faster. To achieve this the following XML tag
snippet was added to the copper definition in CIV4BonusInfos.XML following the
<TechObsolete> tag.
[TAB][TAB][TAB]<ResearchPercentModifiers>
[TAB][TAB][TAB][TAB]<ResearchPercentModifier>
[TAB][TAB][TAB][TAB][TAB]<TechType>TECH_BRONZE_WORKING</TechType>
[TAB][TAB][TAB][TAB][TAB]<iResearchModifer>15</iResearchModifer>
[TAB][TAB][TAB][TAB]</ResearchPercentModifier>
[TAB][TAB][TAB]</ResearchPercentModifiers>
Title: Replaced By Unit Mod
Type: mod component
File Version: v0.1 and v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=180592
Author Name: TheLopez
What's new in this version?
This mod displays the "replaced by" unit information similar to the replaces
unit information for units. So for instance when looking at the Musketeer
information in the Civilopedia part of the information that is displayed is
that the Musketeer replaces the Musketman. With this mod the entries like the
Musketman entry now includes "Replaced by Musketeer".
This mod component was created due to the sheer number of new UUs that are
being introduced by mods like Civ Gold 2.0 Mod and Ethnically Diverse Units Mod
and the fact that it is getting harder to keep track of which units are
replacing a particular unit.
Title: Dawn of Man Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=180638
Author Name: TheLopez
What's new in this version?
This mod changes the look and feel of the Dawn of Man screen a little bit.
Basically it makes:
- The screen a little bit wider
- Changes the two fortification icons to the Civilization flag icons
- The underlying positioning code has been updated so when the size of the
screen changes the position of everything else is automatically calculated.
Title: Great Generals From Barbarian Combat Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=4366676
Author Name: TheLopez
What's new in this version?
Since the introduction of Civ4 one of the things that has always baffled me is
the intentional nerfing of Barbarians. Well this tradition was continued
through the Warlords expansion by not allowing barbarians to have great
generals and not allowing non-barbarian players to generate great generals
through combat against barbarians. This mod changes those mechanics while
providing the configurable options allowing players to switch the functionality
back to its original behavior.