Announce your new/updated Civ4 files for frontpage coverage!

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Thanks everyone! I posted the announcement a few hours ago.

I will post weekly when there are 10 files or more announced here.
 
Title: Pirate Islands
Type: Modpack
File Version: 1.0
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4319730#post4319730
Author Name: mihaemon
What's new in this version?:

This mod includes the following (in a nutshell):

- A Pirate Empire Civilization
- Three Pirate Leaders with custom AI
- A Pirate Leader Trait with custom scripted behavior
- Three new Naval Promotions with custom scripted behavior (Salvage I, II, III)
- Two unique units: Pirate Ship (with randomly generated names) and Pirate Raider
- A short-cut key to transform the map into a tropical jungle paradise on the first turn of the game.

It is intended to be played with a small-ish ocean heavy map with a number of other civs, to create the feel of colonies in tropical islands.
 
Title: Warlords 32-civ DLL
Type: DLL file
File Version: 1
Thread: http://forums.civfanatics.com/showthread.php?t=179317
What's new? Ability to have up to 32 civs in the one game by using this DLL. May require a pre-built scenario/WBS file before correct functionality.
 
Title: Dead Civ Scoreboard Mod
Type: mod component
File Version: v0.2w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167023
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: Specialist Stacker
Type: mod component
File Version: v0.7w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=156185
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: Water Animals Mod
Type: mod component
File Version: v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4142436
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: Improvements Outside Borders
Type: mod component
File Version: v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4206878
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: Localized Starting Techs Mod
Type: mod component
File Version: v0.3w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?p=4087606
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: Cultural Influences
Type: mod component
File Version: v0.3w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=170884
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: GP Trickle Mod
Type: mod component
File Version: v0.3.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=167020
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: Enhanced Cultural Decay
Type: mod component
File Version: v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=171745
Author Name: TheLopez
What's new in this version?
- Updated to be compatible with Warlords

Title: Building Resource Converter Mod
Type: mod component
File Version: v0.2 and v0.2w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=179993
Author Name: TheLopez
What's new in this version?
Adds the ability to specify that a building should take x number of resources
available in a city and output y number of new resources.

I have tried to test the code as best as possible to make sure buildings react
correctly when a resource is added to a city that the building can use.
Please report any inconsistent behavior as soon as you find it so I can fix the
issue and make a new release.

Screenshots can be found in this thread: http://forums.civfanatics.com/showthread.php?t=176653

Title: Resource Tech Research Modifier Mod
Type: mod component
File Version: v0.1 and v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=180594
Author Name: TheLopez
What's new in this version?
This mod adds the tags to enable faster research of a technology if the
civilization has access to particular bonuses. So for instance in the sample
included CIV4BonusInfos.XML file copper is now revealed by Mining instead of
Bronze Working and if the civilization has access to copper then researching
Bronze Working will be 15% faster. To achieve this the following XML tag
snippet was added to the copper definition in CIV4BonusInfos.XML following the
<TechObsolete> tag.
[TAB][TAB][TAB]<ResearchPercentModifiers>
[TAB][TAB][TAB][TAB]<ResearchPercentModifier>
[TAB][TAB][TAB][TAB][TAB]<TechType>TECH_BRONZE_WORKING</TechType>
[TAB][TAB][TAB][TAB][TAB]<iResearchModifer>15</iResearchModifer>
[TAB][TAB][TAB][TAB]</ResearchPercentModifier>
[TAB][TAB][TAB]</ResearchPercentModifiers>

Title: Replaced By Unit Mod
Type: mod component
File Version: v0.1 and v0.1w
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=180592
Author Name: TheLopez
What's new in this version?
This mod displays the "replaced by" unit information similar to the replaces
unit information for units. So for instance when looking at the Musketeer
information in the Civilopedia part of the information that is displayed is
that the Musketeer replaces the Musketman. With this mod the entries like the
Musketman entry now includes "Replaced by Musketeer".

This mod component was created due to the sheer number of new UUs that are
being introduced by mods like Civ Gold 2.0 Mod and Ethnically Diverse Units Mod
and the fact that it is getting harder to keep track of which units are
replacing a particular unit.

Title: Dawn of Man Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=180638
Author Name: TheLopez
What's new in this version?
This mod changes the look and feel of the Dawn of Man screen a little bit.
Basically it makes:
- The screen a little bit wider
- Changes the two fortification icons to the Civilization flag icons
- The underlying positioning code has been updated so when the size of the
screen changes the position of everything else is automatically calculated.

Title: Great Generals From Barbarian Combat Mod
Type: mod component
File Version: v0.1
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=4366676
Author Name: TheLopez
What's new in this version?
Since the introduction of Civ4 one of the things that has always baffled me is
the intentional nerfing of Barbarians. Well this tradition was continued
through the Warlords expansion by not allowing barbarians to have great
generals and not allowing non-barbarian players to generate great generals
through combat against barbarians. This mod changes those mechanics while
providing the configurable options allowing players to switch the functionality
back to its original behavior.
 
Title: Earth Fifteenth Century
Type:Scenario
Mods Required:None
New or updated: A relativly new map designed for civ IV warlords, recently updated for a better scenario
Forum Thread: http://forums.civfanatics.com/showthread.php?p=4324848#post4324848
Download:http://forums.civfanatics.com/downloads.php?do=file&id=245
Author:Quantumf8
Description: This is a scenario, for vanilla warlords. Why no mods? A) I don't have the tools to add new models etc B)I have no desire to make this a mod C) it does not need to be a mod, it works fine with vanilla warlords, plus not being a mod means it can be easily joined by one who does not have this scenario, no download for MP games required, only for the host and single player. Now: onto the scenario!

Take control of one of 17 empires in at the turn of the sixteenth century,

-Spain under isabella of castille
-Holy Roman Empire under Frederick III
-Golden Khanate under Akhmat Kahn
-Ming China under Zhu Yuanzhang
-Ashikaga Shogunate under Ahikaga Yoshitane
-Russia ((vassal of akhmat)) under Ivan III
-Mughal Empire ((vassal of akhmat)) under Akbar the Great
-Nguni Tribes
-Mali
-Ottomans under Mehmed II
-England under Elizabeth of york, queen consort
-France, Under Louis XI
-Poland-Lithuania under Jan Olbrecht I
-Inca
-aztec
-Sweden, Under Gustav Vasa I

Take control of the vast resources of the west, or east indies, but beware the natives! re-enact the battles for lepanto! Dominate the Caliphate as the ottomans!
Will you follow in the footsteps of history's greats? or will you take a different path for better or worse? will you choose to play as Ivan the great, and if so will you defy the khanate? or perhaps you would BE the khanate, are you skilled enough to save a dying empire? to reclaim territory lost, and to perhaps, expand further? Try this Scenario for vanilla civ and find out if you can stand with the greats!
 
Title: MaxRigaMod
Type: Mod
File Version: 5
Forum Thread URL: http://forums.civfanatics.com/showthread.php?t=166535
Author Name: MaxRiga
What's new in this version:
attantion - 50% of units are upgradable now!

1-transports will carry foot units only ( except sea transport )
2-it will take five times longer to builds all kind of improvements now!
3-reduce time for worker production in cities
4-worker no longer available after improvement was built up ( like fishing boat )
5-gunship ( ah1 ) can go anywhere as other choppers
6-helicopters can't cross ocean anymore
7-two satellites added ( as spy unit, 3 per nation )
8-german TIGER tank replaced with another TIGER unit ( better model )
9-two french tanks added
10-su33 fighter added
11-ww1 soldiers have been added ( french, russian, british, german, italian and turkish )
12 - ww1 tank MarkV added
13 - ww1-ww2-modern infantry tech line added
14 - ZIS russian truck ( uu for ussr/russia )
15 - su25 tech and unit ( now su factory allows with this tech )
16 - Tornado unit added
17 - reskined t34 by Sharik
 
Title: Eusebius World Religions
Type: Mod Pack
File Version: 0.11 (alpha)
File Entry URL: Download EusebiusWorldReligionV0-11.zip
Author Name: Eusebius

What's new in this version?: Mod incorporates all real-world religions with more than a million members. Each religion is set up independently with its own unique traits and set of buildings. Spread of a religion can convert/eliminate other religions.

Check out the details at
http://forums.civfanatics.com/showthread.php?t=179138
 
Title: Revolution
Type: Modpack
File Version: 0.56
File Entry URL: http://forums.civfanatics.com/showthread.php?t=171127
Author Name: jdog5000
What's new in this version?: Completely reworked Revolution system, where you're always given choices whenever some of your cities are revolting.
 
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