Title: Air Forces Mod
Version Number: Air Forces Mod v0.1 and Air Forces Mod v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=184530
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2674
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2673
What's new in this version?:
One of the things that I felt was always missing was an expanded air plane
promotion system. It also seemed a bit silly that air units were unable to gain
experience points. The Air Forces mod changes these two aspects of the game.
On another note, for all those people who thought that I was crazy for
including the airbase building in the Military Bases mod, now you know why I
did.
Title: M.A.D. Nukes Mod
Version Number: M.A.D. Nukes Mod v0.3.1 and M.A.D. Nukes Mod v0.3.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=168858
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2545
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=119
What's new in this version?:
- Fixed issue that caused game to crash when a city targetted by nukes was hit
by a nuke and destroyed. Reported by Ket.
Title: Route Pillage Mod
Version Number: Route Pillage Mod v0.2 and Route Pillage Mod v0.2w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=181587
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2158
[TAB]
Regular Edition -
http://forums.civfanatics.com/./downloads.php?do=file&id=2157
What's new in this version?:
- Added the check to prevent units from being able to pillage routes in
territories of rivals in which players have an open borders treaty. reported
by Ocedius.
- Added the ability to bomb roads using the aircraft bomb mission. Requested by
Keraunos.
Title: Multi-Bonus Unit Requirement Mod
Version Number: Multi-Bonus Unit Requirement Mod v0.1 and Multi-Bonus Unit Requirement Mod v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=185130
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2718
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2719
What's new in this version?:
This mod changes the behavior of the <PrereqBonuses> tag and adds the
<PrereqOrBonuses> tag that retains the original behavior of the <PrereqBonuses>
tag. Any bonuses added in between the <PrereqBonuses> tag will now be required to build the unit. One of the bonuses added in between the <PrereqOrBonuses>
tag will now be required to build the unit.
For instance the updated warrior definition using the new tag and updated tag
looks like:
[TAB][TAB][TAB]<BonusType>BONUS_STONE</BonusType>
[TAB][TAB][TAB]<PrereqBonuses>
[TAB][TAB][TAB][TAB]<BonusType>BONUS_FUR</BonusType>
[TAB][TAB][TAB][TAB]<BonusType>BONUS_INCENSE</BonusType>
[TAB][TAB][TAB]</PrereqBonuses>
[TAB][TAB][TAB]<PrereqOrBonuses>
[TAB][TAB][TAB][TAB]<BonusType>BONUS_FISH</BonusType>
[TAB][TAB][TAB][TAB]<BonusType>BONUS_PIG</BonusType>
[TAB][TAB][TAB][TAB]<BonusType>BONUS_SHEEP</BonusType>
[TAB][TAB][TAB][TAB]<BonusType>BONUS_RICE</BonusType>
[TAB][TAB][TAB]</PrereqOrBonuses>
Title: Multi-Bonus Building Requirement Mod
Version Number: Multi-Bonus Building Requirement Mod v0.1 and Multi-Bonus Building Requirement Mod v0.1w
Author Name: TheLopez
Type: Mod comp
Thread: http://forums.civfanatics.com/showthread.php?t=185155
File DB Entry:
[TAB]
Warlords Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2724
[TAB]
Regular Edition -
http://forums.civfanatics.com/downloads.php?do=file&id=2723
What's new in this version?:
This mod changes the behavior of the <PrereqBonuses> tag and adds the
<PrereqOrBonuses> tag that retains the original behavior of the <PrereqBonuses>
tag. Any bonuses added in between the <PrereqBonuses> tag will now be required
to build the building. One of the bonuses added in between the
<PrereqOrBonuses> tag will now be required to build the building.
For instance the updated warrior definition using the new tag and updated tag
looks like:
[TAB][TAB][TAB]<Bonus>BONUS_STONE</Bonus>
[TAB][TAB][TAB]<PrereqBonuses>
[TAB][TAB][TAB][TAB]<Bonus>BONUS_IRON</Bonus>
[TAB][TAB][TAB]</PrereqBonuses>
[TAB][TAB][TAB]<PrereqOrBonuses>
[TAB][TAB][TAB][TAB]<Bonus>BONUS_GOLD</Bonus>
[TAB][TAB][TAB][TAB]<Bonus>BONUS_SILVER</Bonus>
[TAB][TAB][TAB][TAB]<Bonus>BONUS_GEMS</Bonus>
[TAB][TAB][TAB]</PrereqOrBonuses>