annual income

Zalcron

Prince
Joined
Oct 6, 2002
Messages
394
I hope civ 5 tries to focus more on the economics, something i think has been missing since civ2. I used to love the annual income , which was a useful indicator as to how wealthy your people were and if their quality of life was good.

All the civs seem to allow you to build a massive military withouth limits, and without effecting your GNP or peoples living standards. Something that of course does not happen in real life.
I truely hope civ 5 adops this or at least puts a cap on units or even maitencence costs. Even civ 1 had a unit cap.
 
In the early game of Civ IV, building too many units can severely hurt your economy. I've had to delete units in the early game to save my economy before. By late game, my economy is always doing good enough that excessive units don't really affect it though.
 
this needs to change because it just gets too unit heavy. Later units should cost a lot more than they do in civ4 and cost a ton to maintain.
 
Well, if you haven't heard by now, Civ V is going to significantly reduce the amount of units in a game, so it won't get so unit heavy anyway.
 
i did not know that, so that is good news. Be nce if it focuses on economic domination and provides good economic systems, ie actually show the difference between free market and communism.
 
Civ 4 really focused on economics. My understanding is that civ 5 is actually going to simplify that part because it was largely inaccessible.
 
[civ4] (including :bts:) absolutely imposes economic ramifications for unrestrained unit spamming. If I had nickel for every time Monty or Shakka kept themselves an era or two behind the rest of the world in order to support their antiquated SoD's, I'd be really, really rich.

Unit costs have to be kept lest teching suffers. This is one of the measures of the standard of living in [civ4], along with :health: to :yuck: and :) to :mad: ratio's. It sounds to me that if your civ's economy is strong enough to an enormous military, at tech parity or beyond, then you were probably playing at a difficulty level below your skill level. :beer:
 
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