TheViking
The world is not enough
Yes, the way this game finished was amazing, the last time I played the most advanced military units were cannons, cavalry, spies, transports and cruisers (or possibly destroyers). We were about to discover automobile when I finished playing. Shortly after this we had howitzers, stealth fighters and spaceship components .
I think a large map is more challenging than a small one, provided the map is modified manually - starting on a smaller island than we did this time, having some of the AI civs far away (as in this game) so they can grow huge and possibly having more ocean between the continents/islands are possible ideas. Also I wonder about additioanl restrictions I mentined earlier, for example restricting caravan/freight deliveries to one per turn.
BTW has anyone heard from the other players in this game (Andu, Kev etc.) ?
I think a large map is more challenging than a small one, provided the map is modified manually - starting on a smaller island than we did this time, having some of the AI civs far away (as in this game) so they can grow huge and possibly having more ocean between the continents/islands are possible ideas. Also I wonder about additioanl restrictions I mentined earlier, for example restricting caravan/freight deliveries to one per turn.
BTW has anyone heard from the other players in this game (Andu, Kev etc.) ?