another ruddy sci fi mod...

Maybe he will be here later. But for the ressources if you make some I would be really happy because I need it too. Also, if you have suggestions for a ressource name, give them because mine are not really futuristic.
 
Well I need to know what to make first off. I started working on some planets/comets/moons/asteroids/spaceships in case he is using space terrain.
 
Im slamming out futuristic buildings(mostly from futurama, but not "cartoon" they are usable in any future mod)
http://forums.civfanatics.com/showthread.php?t=131353

I dont know how long this link will go to the thread, as several of my threads are being condensed...once that happens, link will be in my sig...
 
ok. thanks for your offers. heres it: i'm on my own. i'm only online in evenings/night-time GMT london, im irish.

for resources, i need several metal style resources, some alienish animals, a chemical-pool resource, some crystal types, some giant fungus thing, and if u have suggestions, please add.

storyline:
the year is 2637 (in an alternate world) THe Rusnya, The Unified States of Colombia, The Brittius and the Nipponásse are in a specerace for the first to reach Dia, the largest planet of the Dhaark' Na solar system.

At the same time, a less developed race, from Neero, also race for the planet, but not for fame, but as a strategic outpost.

THe human ships are big, and during preporation, rebels stole or stowed away in some ships. when they landed, they escaped and founded their own countries. alas, after the landing, some became mutated due to the elements in the engines where they stowed away in, causing positive genetic effects. but they were outlawed and detested buy all.

here's the civ list:
HUMANS:
all human civs are split into two factions.
Rusnya: Bolasch, Comradeers
U.S.C : Stargazers, Dia Millitarus
Brititus: Brigadeers, Geala
Nipponásse: Busha, Zenian

ALIEN:
the aliens are also split
Myrn: Somoi, Karlah
Doparu: Dan Kory, Zanlagé
Queim:Brention, Orkan
Zadine: Magiont, Trans'Paerm

REBELS:
Mutantus Genus
Wastelanders
Hymonids
Free Guard
 
heres the terrain. its all based on the planet Dia.

Plains: Savannah
Thundra: Icefields
River: Flows
Marsh: Algea
Jungle: Blue Willies
Hills: Plateaus
Grassland: Openland
Coast: Shallows
Sea: midwater
Ocean: deep
Desert: fireplains
LM desert: wasteland
Floodplains: Valley
mountain: mount
Forest: yellow willies
 
the culture types. there are 5 of them.

DEFENCIVE STRUCTURES
these look like the pentagon. as they grow, they add anoter pentagon to the side

BIOPHIONIC DOMES
these look like domes with little tubes leading to smaller domes

JURRY RIGGED
these are shanty, corrugated iron style sheds, clumped together

ORGANIC COMMUNE
Looks like a big orange mushroom with roots that pop up out of the ground and go back in, like arches

OUTPOST BARRICADE
walled cluster of buildings with a tower on the bottom-left hand side

these are not era specific, until the final era, when they all turn into a big light blue sphere with the bottom half engulfed with a darker blue substace which seems to anchor it to the ground
 

Attachments

Well, Quinzy´s back, so it seems like a good timeline so far. Did you invent it yourself?
 
to be hones, i nicked alot off Test of Time, but the civs are my own invention, and are to be used in many more of my mods in the future, throug the history of "Erdet", the planet earth in that dimension.

i'll be using many cith names from ToT.
 
So far so good. Only one thing: don´t you have a little ortogarphy problem? :)
 
heh heh. i rush typing... sorry :)
oh yes. goody huts look like three things:

ship wreckage, monoliths (kinda like obelisk's), and hives (that look like termite hives, but bigger!)

colonies look like a fenced-off square building with a few little huts, in all but te last era, where they look like the final era cities, but smaller, narrower and taller.
 
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