1535AD: Isabella gets to Physics first. We capture Echbatna. Athens looks to have too many rifles to crack.
I plan to pillage those towns to slow Alex's research then
maybe come back with artilleries.
1540AD: Once again the AI moves units away from capital. That's it, we go straight for Athens.
1545AD: GG born. I get an instructor in Persepolis amd switch to Free Religion for better diplomatic relations.
Bad move, forgot that we lose religious spying, oh well we'll be back in 5 turns.
1550AD: Education and Chemistry to Saladin for Military Tradition + 50, start building a few cavs in
Bombay for quick reinforcement.
1560AD: Battle of Athens, no contest really. Cannons just dominate this era. Meanwhile in Echbatna our defending
rifle lost to an elephant, damn it. I can't get reinforcement there in time and we will probably lose it
next turn, so I get a ceasefire.
1565AD: GS in Delhi, discovers Physics, research Biology. Don't think I need Artillery now.
1570AD: Reinforcemnets arrive, back to Theocracy and declare again.
1580AD: razed Knossos. Alex comes at Arbela with 3 Gallons. Draft a rifle there, upgrade a mace to grenadier
and send a cav that way.
1585AD: I am very glad Alex is wasting his seige units like this. We gather enough forces to wipe them out.
Once again drafting is MVP.
Turns out Alex went for Steam Power instead of Steel, he's gone now.
1605AD: Captured Sparta, lost a few cannons to a CG2 rifle on a hill, but wiped out Alex's navy.
Pretty unhappy lot we are, don't think a CE could have kept the war going, WW has little effect on us.
1635AD: Biology done. I research Communism since I thought the city upkeep was getting high, however this is
a mistake as the one specialist per city easily add up to more than the distance upkeep. Did not swtich
to State Property for a long time. However it has trade value so not a complete waste of time.
1640AD: razed Gordium
1660AD: Brennus lands 2 cavs and a cannon next to Echbatna. I get corcky and attack, his cavs won a few
lucky fights, I had only 2 defenders in Echbatna.
1665AD: Brennus promotes cavs and razed Echbatna, damn it. Oh well it was in the bad position anyway, one
away from coast. Another GG born, instructor in Bombay.
Captured Argos and Alex capitiulates. Finally I get a look at the other continent and met Mehmet.
Look at his starting position. He lost in 4000BC.
I think the game is won now, the other continent has crap land and AI's not trading with each other. We
are too big, too fertile. Just have to get a defense up and we will cruise to spaceship. With war weariness
gone our population will skyrocket under Biology, and so will everything else. The AI's GNP isn't going anywhere.
Switch to Slavery + OR to get infrastructures up in newly acquired cities.
Start Ironwork in Mycenae, Westpoint in Bombay.
I guess we abuse the globe a bit
I play through till the end, but from now on it is all acedemic, just going through the motions.
http://forums.civfanatics.com/uploads/106707/P_AD-1665.CivWarlordsSave
1975AD: Communism done, Artillery for defense.
1680AD: GM in Madras
1690AD: Back to CS + Free Religion, Brennus switch to Police State. Yikes.
1695AD: Communism to Brennus for peace, Communism + Constitiution to Isabella for Steam Power. Isabella is
Pleased, soon we get open border with her and send GM to Madrid for 1900.
1730AD: Artillery done, Railroad for more defence.
1735AD: GM in Calcutta. Sent to Madrid for another 1900 gold. I count 15 artilleries, some with barrage 3.
That's a world of pain, we are not going to invade unless we ge some nukes.
1750AD: Westpoint completed. I feel safe as a rock behind level 3 artilleries and railroad.
1765AD: Railroad done. Electricity
1780AD: Ironwork completed in Mycenae.
1785AD: GS in Delhi.
1790AD: Elctricity done, Radio. Mycenae work on Broadway.
1809AD: Radio done. Combustion.
1810AD: Our cities are suffiiently big now that a switch to State Property is worth it.
1813AD: GS in Bangalore, burn both on Computers.
1817AD: Combustion done, Computers.
1820AD: Broadway done, Start Eiffel Tower
1823AD: Computers dones, labs everywhere.
1827AD: Economic
1829AD: Corporation
1837AD: Assembly Line, factories and power plants everywhere. Brennus and Isabella both building SS parts now.
We are comfortably ahead in tech.
1842AD: Eiffel Tower done
1844AD: A city of Mehmed has been captured by barbs, hahaha ,go barbs!
1848AD: Industrialism, GS in Pasargadae.
1860AD: Plastics
1866AD: Rocketry, complete Rock and Roll, start Apollo Program. takes 12 turns, GS for Fission
1872AD: Fission. Brennus sends a couple of destroyers to check us out, I show him a stack of artilleries and
tanks, he gets the idea and buggers off.
1878AD: GM in Tartar, 2500 gold to Madrid.
1884AD: Robotics
1890AD: Satellite, Apollo done, start SS parts everywhere. Space elevator in Mycenae.
1894AD: GS in Persepolis for Fibre Optics
1896AD: Fibre Optics
1906AD: Fusion, GE rushed space elevator. Brennus delares on Isabella!
1912AD: Refrigeration
1914AD: Isabella sends destroyers near our shores, even thogh she's at war, still show her some artilleries and
mech inf.
1921AD: Genetics
1924AD: Ecology
1927AD: Isabella builds UN, we win election
1930AD: Brennus builds Manhattan. Briefly thought about pausing spaceship to nuke Brennus for revenge, but
can't be bothered.
1931AD: Lauch spaceship.
Final thoughts:
Never built a cottage, never researched Hunting(!), Democracy(!) and the usual suspects. It turns out the
map is perfect for SE, tons of food, zero happiness. Our biggest piece of luck was the opponents in the other
continent. it would have been much more difficult if they were peaceful builders, well at least we wouldn't
have faced Gandhi

In some sense our game plan actually mirrors the CE in that we setup a research center at the captital. When
the cottage player gets Bureuacracy, the SE player bulbs Education and quickly gets Oxford. When the
cotttage player gets Oxford, the SE player gets Representation. And Biology plays the part of Emacipation.
Of course eventually CE gets out more beakers but as you saw our research was unaffected by war or civics,
and not needing Bureaucracy opens up drafting, which in conjunction with globe is the single most
broken mechanic in the game. The game is won during the midgame when we get a tech lead thanks to
research boom and GS bulbing, with cannons the unit of choice.
I feel that I wasted the great location of the capital a bit this game. I never really utillised the
great production of the capital except the initial axe rush. The SE really only needs 2 or 3 good food
resources in the capital and shines for mediocre starting positions.
There are a lot of variations and possibilities for a SE, cottages are not everything. Usually you will have
no problem winning Liberalism, then you can get Gunpowder or even Chemistry if you think you can take the
Pyramids by force. You don't even need to adopt CS. However I wouldn't want to do SE for a huge map since
micromanaging gets very tiring. One of the most annoying thing is that artists will be assigned in a city
with low culture under CS everytime the population grows, with the pop fluctuation from draafting and
whipping, you can imagine the amount of mm every turn.
Anyway thanks for reading if you get this far
