Ansar01-the slow-moving idiots

Mad Professor jb said:
Anyway, since I have no clue I'll be glad to offer up my sage advice.

Sage is used in Greek, Italian, and European cuisines. It is used to season sausages, poultry, and fish. However the Dutch like tulips.
jb off.
Great advice JB.
Can you guys get this started because we all know thyme is money and all...
You know that aromatic, perennial that was used by the romans as cough medicine.
A few other things you guys should understand about thyme.
  • Wear a sprig or throw onto a fire to attract good health.
  • Place a sprig beneath the pilow to keep away nightmares.
  • Women should wear it in their hair to become irresistable.
  • Thyme will attract fairies.
JB the nut ball said:
I showered with my cat last night. It's easier on my tounge to get him clean that way.
soul dude the blind folded jujitsu artist said:
start one is a go.

JB youre lucky,
my cat actually WANTS to shower with me :confused:
its becoming a real hazard stumbling blind in the shoower and onto a wet cat.
teach me blind folded martial arts though :D
Oh and btw...you guys have issues. :smoke:
 
OK, how about a spice theme?

Very cleaver Whomp.

Yes, issues are well established. However, the real story, the one I'm sure nobody give's a darn about, but the one I will inflict upon the community nonetheless is...

My housecat got out and stayed out for about two weeks. Last night I netted him. :evil: Additional story there. Anyway, he was filthy and I knew dunking him in the tub would lose me an eye and a pint. :health: So I donned my hunting pants and a wind jacket and got into the shower with him. He's now clean and I'm unscathed.

Please let us all, just for this moment, in our minds eye picture SW w/ soap in his eyes executing the crane maneuver on his cat. Naked. :vomit:

:lol:
 
start one then? ok.

Roster: Keep in mind this was random...

B- Up!
Abubu/SW- on Deck!
Tribute
Frog King/Ansar
jb1964
Theryman


B, play 20 turns, then we play 10 each until IA, which we play 5. And I think everyone is familiar with the rules...:hmm:
 
A B B then A Bu Bu. Got it.

LMAO the Crane in the shower. I wish my martial arts teacher didn't retire :(
 
Yo Ansar, where's my save :hmm:
 
Thats what I though J was eheming about. Lets do this, and hope we don't hit the IA.

For the record, what difficulty is this? For that matter, what difficutly was the other one?
 
Not gonna detail a log of these turns, let's sum it up real quick:
- I went max growth at each and every step of the turns
- Fur forest chops were way too amazing to miss, so I did 2 and got us rax-archer-archer that way
- WC, BW, then ongoing on IW. that's growth for ya.



Comments:
- At a rate of 5 turns per growth, this being AW, I don't think we need to start a granary at this stage, really.
- My suggestion for the next 2 is work that last forest down, get a settler for more furs and 1-2 workers to do the mining job around Amsterdam. We will only need a granary when we have 2 more towns with barracks making archers and spears.
- Once we are there, if the forest isn't a BG, mine a plain to get a full time 6t sword/settler pump. This is just evil and deadly.
 

Attachments

You know, for some really odd reason, I always get a great settler pump capital city whenever I play AW, either its chock full of resources both iron, horses, and lux in the city radius!!! or its high in food. Odd, no?

And for some reason, I just can't stop but use a settler factory when I get one. Please, please, please can we do it after we're conquering like heck!

And I assume we're gaining +2 gpt for some reason? I can't tell. The only one my very imaginative brain can think of is that you just finished researching BW and lowered science at the last turn to avoid waste. And we're at 14 instead of 12 cause you did the same thing for WC. Am I right or just plain crazy?

Amsterdam will at least be a 6 turn sword/settler pump with the 2 furs, sugar, town center, and 2 BG's. We should probably slow growth if we want that though. And I advocate the green and pinky square for the commerce. Green is better than the others since it's coastal and productive. Pink is also better than the rest because it allows us to have an increased sphere of power and a worker pump. Now, we WILL have very high control and probability of securing the other spots. Also, Amsterdam will be relieved of pressure and will not need walls. In AW, aren't workers essential? Without the roads between towns and the production to overcome the combined production of the AI, we would lose. So workers would be easily grown and made in a pink dot Rotterdam.

I wonder....

And the roster:
B- Played and grew us to size 5 with a rax and archer
Abubu/SW- Up!
Tribute- On deck
Frog King/Ansar
jb1964
Theryman
 
About the dotmap, my proposed order is Pink (more furs = good tiles with a chop :thumbsup: ), Green (BG !!!), BlueNW, Red.

If we are to scout our IMMEDIATE (nothing far !!!!) neighborhood, it should be done in the next 10 to minimize contact possibilities.

SW UP
 
Any thought of moving red to the hill? It gives us a forest chop and another tile that we can cultivate for 2-food. Just from a spacing point of view I must admit that it seems to fit better in the plains below the mountain.

Hey, since we're headed for IW, which is kewl, is there any thought of trying to be the first to Philo? If so I think we go straight for Philo after IW. If not, then go for Math so we can toss rocks. Then Monarchy.

The capitol looks great. We can have it up to 10spt with a little effort and be pumping swords and settlers. From the level of entertainment and MP's I'm guessing we're at Monarch.

Last comment, I'm digging the coin we're getting from those furs.
 
lurker's comment:
SW said:
start one is a go.

JB youre lucky,
my cat actually WANTS to shower with me
its becoming a real hazard stumbling blind in the shoower and onto a wet cat.
teach me blind folded martial arts though
Poor cat. Is it flat? :lol:
 
alas, the is not flat but "round"

red dot to the hill, and the blue on our side of the river, fits snugly in a CxxC.

i think we should get math > monarchy.
were not in a trading game, and dont really need philo right now?

do we want the GLIB?
not really a must, but worthy of discussion

PLAYING NOW!
 
jb, I did not put it on a hill simply because on a coastal location, you need as many shields as possible around, and anyways it's not going to be attacked.

Philo is not part of my plans in AW, I usually go for IW, then horses-HBR if iron fails, cats then monarchy. You need catapults, you need a fast unit or a 3 attacker. By that time, philosophy is not impossible at all, but what for? Mysticism? Polytheism? Researching writing and philo is 2 techs, and it's generally not worth the risk. The bigger the tech you want from it (ie up to monarchy), the bigger the risk of having it jinxed. Below monarchy, writing+philo is jst too heavy a research toll.

If we have many opponents early, GLB could be good, otherwise this is monarch, we will just outresearch everybody.

Tribute: exactly right on the gold, I forgot to kick it back up. My bad, blame 2am (or blame Canada). Good points on the pinky and greeny, there's just so many reasons we need those. However, make sure every settler is always double-escorted.
 
0- up lux 10 and sci 10. shaves 2 turns off iron.
send a bow to furs to looksee.

1- furs are wet. road 'em.
2- nada
3- Amsterdam spear > spear. up sci and drop lux. now shave another 2 turns off iron.
4- 'Dam grows. fiddle with slides.
5- nada
6- Dam spear > settler.
7- ZZzzz
8- same
9- still nothing
10- start irrigating another plain near the fursite.

settler out in 1.
15g in the bag.
iron in 5.

and an enlarged map.
looks very nice, though poop poor.
ansar1_257.jpg

on second thought, move thesite back to B's original plain site.
just scratch this dotmap.
look at the land instead
 

Attachments

Back
Top Bottom