Phoenix1595
Lord of the Two Lands
- Joined
- Nov 3, 2005
- Messages
- 1,022
I continued a saved game last night, so it might just be that, but I did notice a few thing post-patch that did not seem right:
1) I was being penalized (read: negative diplo modifiers) by some AI civs for “making demands” on them, when that wasn’t the case. THEY were making demands on me. I can understand receiving neg modifiers for refusing a demand, but then it should read as such, rather than incorrectly stating I was making them. It is confusing when trying to remedy poor diplomatic relations.
2) Trade deals are out of sync. The AI wants me to give them literally 100g/turn for a luxury, and when I countered with over a half-dozen other items to reduce that gold/turn amount, they still wanted the same amount plus what I had to offer. I know the designers were trying to remedy the trade screen, but workstill needs to be done.
3) Still no auroras!! I am quite sad, but I know it is a minor thing.
On the other hand, there were still a TON of positives. Road spaghetti is gone, the AI seems to be making intelligent military choices (I watched how they now go after easy targets and win, rather than irrationally going after harder, more distant ones and inevitably lose), and, is it just me, or did the graphics improve (it seems they tinkered a bit under the hood to free up system resources, hence higher end of graphic scale)?
Also, World Builder is a great tool. Can’t wait for further developments.
Plus, I am finally able to play a true Industrial Age without worrying about climate change flooding my cities too early. Good times.
1) I was being penalized (read: negative diplo modifiers) by some AI civs for “making demands” on them, when that wasn’t the case. THEY were making demands on me. I can understand receiving neg modifiers for refusing a demand, but then it should read as such, rather than incorrectly stating I was making them. It is confusing when trying to remedy poor diplomatic relations.
2) Trade deals are out of sync. The AI wants me to give them literally 100g/turn for a luxury, and when I countered with over a half-dozen other items to reduce that gold/turn amount, they still wanted the same amount plus what I had to offer. I know the designers were trying to remedy the trade screen, but workstill needs to be done.
3) Still no auroras!! I am quite sad, but I know it is a minor thing.
On the other hand, there were still a TON of positives. Road spaghetti is gone, the AI seems to be making intelligent military choices (I watched how they now go after easy targets and win, rather than irrationally going after harder, more distant ones and inevitably lose), and, is it just me, or did the graphics improve (it seems they tinkered a bit under the hood to free up system resources, hence higher end of graphic scale)?
Also, World Builder is a great tool. Can’t wait for further developments.
Plus, I am finally able to play a true Industrial Age without worrying about climate change flooding my cities too early. Good times.