You've a couple of data points on your graph and you're trying to draw a trendline that isn't supported. WoW doesn't even count and the Mass Effect DRM removal shows that customers can stop the worst excesses so your paranoia is unwarranted.
With WoW Blizzard incurs perpetual bandwidth use so it makes sense that they have a subscription. Valve's Steam distribution means games usually get downloaded once or twice and rarely again. They're different business models so theres no reason to think a subs service will come about for singleplayer games.
When I was young, banks had no service charges at all. You opened an account and that was it. Then they introduced a monthly fee and people thought "Oh well, why not?" Now there's a service charge for pretty much everything you do in a bank, with only limited free transactions allowed. So no, my paranoia is not unwarranted. It's a trend I've seen happening around me all my life. I see fees being charged for all sorts of things that didn't have them 20 years ago. I guess you just haven't been around long enough to recognize the writing on the wall yet.
I picked up GTA4 for 5 of my local currency on Steam at Christmas. Haven't even looked at it yet. Between Steam for current games and GoG for old, difficult to find games I don't feel the need to go to Ebay.
Well nice for you that you have a reliable broadband service that allows you to download games when you want. Unfortunately not everyone is so lucky. I just read an article about Canada, stating that 22% of the population has no access to broadband services at all. I suspect the same holds true in the US. That's alot of people who are going to be excluded from purchasing older games that are no longer being carried by local retailers. Not to mention those people that are on some service that restricts the amount of bandwidth they're allowed. I'm on one myself. I'm only allowed 200 meg a day, so downloading a full game is out of the question. Not to mention that it's a wireless service with constant drop outs, which makes it totally unreliable to download anything but smaller files. And I don't have a choice in the matter, I can't sign up with another service where I'm currently living. I have no direct phone or cable service, only the wireless system and my cell phone.
Given that software arguably has the properties of a service as well as merchandise it makes sense that the license to use it shouldn't be fully transferable.
It's a creative property just like a book or a painting. Are you trying to say that those things shouldn't be allowed to pass from hand to hand as well? That's not a very ecological approach either. You don't play a game so you just toss it in the garbage and let things pile up in the land fill? Why not pass it along and let someone else get some use out of it for awhile?
It won't be a hassle. You'll just ask Steam to do it for you.
You just don't get it do you? I don't like having to connect to the internet to always patch my game. I want a standalone file that I can store on my computer and use anytime that I choose to. That's a choice, but that choice is being taken away from me with this arrangement. How many other choices will I have to sacrifice in the future if I want to play a computer game?
On the other hand, you are completely unwilling to join us in supporting the most reasonable option available to try to prevent further degeneration, instead choosing you root yourself in an untenable extreme that is doomed to failure.
Because I'm not convinced that this is as far as it will go. I see it as nothing more than an experiment on the part of 2K to see how it works, and whether the public is willing to expect it. There's already 2 large game companies that have tried draconian DRM measures, EA and UBISoft. Why shouldn't 2K follow suit? If everyone jumps on the bandwagon, the public isn't going to have much a choice in the matter.