2190bc Preliminary check round.
2 workers? I'd prefer a couple more. TC is using two unimproved tiles with more soon given its growth rate. I'm going to build couple of workers there when that settler is finished. CC will fall into disorder when it grows so we'll need to play with lux rate - we're on 30% which is too high. Maybe that wandering warrior shoul be back home with his feet up keeping order soon. We have 35 turns to go to Pyramids - I'm still not convinced we need it unless we're going for ICS. 400(?) shields is an awful lot but I'll go along with the majority. I rarely build any wonders at all before the middle ages.
Boston is building a scout - I've swapped it to a worker and adjusted the squares to build it in 2 turns not 7 - those flood plains need irrigating desperately and the resulting growth will pay back the worker very rapidly.
The Arabs are offering wheel for 40 gold, they have mysticism but its not avaialble.
The Koreans will trade wheel+10 gold for masonry - normally I'd take it like a shot and let them build Pyramids for me but underthe circumstances maybe not. Have the Arabs met the Koreans? if so they'll trade masonry first. I'll check that. Mm - no contacts avialable. I'm going to trade CB for 10 gold +Wheel with the Koreans. Horsies show up just east of TC and south of TC. Good news

The horseman - knight - caalry route is the one I follow in most games.
What to research next?? Arabia has Mysticism so when that gets traded around it wil get cheaper. I'm going to go for writing and get embassies as soon as possible. Lets beeline to Republic with maybe the GLib along the way. Research piled as high as possible - losing 1 gold per turn but I can drop lux soon and get that back and more in Republic. We dont need cash right now.
(1)2150bc Tc worker moved to bg and will mine there next turn. More ivory spotted to the West and southwest. Reminder:Must install snoopy into ptw.
(2)2110bc Silks completed.Boston finishes worker and another is ordered. Warrior back home - we can drop lux to 20% now. Its just TC that needs 20% lux to stay in order. Writing will now take 19 turns and we are pulling 2gpt.
(3)2070bc 2 workers irrigate flood plains in 1 turn. Blue border spotted in far north west - must be Koreans.
Pyramids is still 32 turns away and Tc needs a granary now!! TC grows and lux needs to go back up to 30%. Warrior from CC sent to TC.
(4) 2030bc TC builds a settler. Sent to white dot - will grab horses there too. Tc doesnt need warrior now so sent back to CC. Doh. Flood plain roaded. Lux down to 0%. Research on 100%. We lose 1 gpt but writing is down to 13 turns.
(5) 1990bc we meet the French. They dont have pottery or the wheel and are impressed. They only have 10 gold so not a lot of use to us! Meanwhile the arabs have horseback riding. I'd like that but they wont sell. Korea still hasnt got masonry but cant afford to buy anything. Not many good huts around and no barbs. What were the settings? I'm sending out settlers unescorted.
(6) 1950bc Nothing much. Built a warrior in TC on civilian suppression duty and start another settler. Lux back up to 10% as CC grows. Pyramids down to 26 turns. Sigh.
(7) 1910bc We meet Korean warrior pair. We are still 2 techs down on Arabs but writing should give us nice trades. The Ai rarely researches that route.
(8) 1870bc Colville (!) built on white spot. A goody hut in far west gives us - a warrior - yuck.
(9) 1830bc Nothing much to report.
(10) Boston builds another worker. Needs to hook up horsies and Colville. TC builds a settler. heading for red spot but can decide to go on to white if next player thinks thats a greater priority.
I guess there are only 4 civs in the game and we've met them all now. There is a huge jungle to our west which limits our expansion. If this were a competition game, I think I'd startbuilding 20 horsies or so then go and conquer the world - or at least get a nice FP in a foreign capital! I'm not much of a builder normally!