Any chance for a new Colonization?

Boccages

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I have to say that my favorite Civilization game ever, is actually the first Sid Meier's Colonization. The game play, music and concept resonated with me when I was quite young (12 years old or so) and, to me, it still is the best ever strategy experience I've ever had.

The Civilization IV: Colonization was somewhat of a disappointment because 2K never really spent much in developing that "standalone" expansion pack.

A decade later, I think we are ready for Colonization 3 with Portugal and Sweden (or Denmark) as added European powers. What do you guys think? Colonization with an hex map? Hell yeah !
 
I never got into Colonization too much not to say it wasn't a good game.

I'd be open to any new Civ game done by Firaxis or preferably someone else.
 
They did do a remake of it in the past but I don't think it sold that well, and I doubt we will see it again
 
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Never played the first one. Played the 2nd one when it was at a fairly well discounted price. I just couldn't get into it. It was kinda sorta fun, but that just one more turn wasn't there for me.

I agree, it's not too likely we'll see it again. They could have another developer develop it with their license, but I don't believe Firaxis has ever done that have they?
 
I sure wish they would! I stumbled on that game when I was young and when I saw Civilization 2 I actually thought that was the sequel..... well safe to say things spiraled down the Civilization wormhole ever since.
 
If you fine folks are after Colonization nostalgia, may I politely recommend you head over to the Civ IV : Colonization forum thread, and DL either TAC, or Rar(e). You may be pleasantly surprised by doing so.
 
Loved both the original and the civ iv version too. Now I may have actually played the newer one more, its fantastic, but was for some reason disliked. People love IV, but when you add colonization in the mix, they tend to steer off for some reason.

I dont think world is ready for the next one, as VI is still having problems of its own. :)
 
The Civ 4 version was pretty bad out of the gate. After a few months, and including the community balance patch, it was fine. Although the original was still a great game. Sadly there's no new civ-like game from Sid Meier to remake, so we'll see what they decide to do once development winds down here. I don't think the civ 6 engine would lend itself much to Pirates or Railroads remakes...
 
The Civ 4 version was pretty bad out of the gate. After a few months, and including the community balance patch, it was fine. Although the original was still a great game. Sadly there's no new civ-like game from Sid Meier to remake, so we'll see what they decide to do once development winds down here. I don't think the civ 6 engine would lend itself much to Pirates or Railroads remakes...
I never played Sid Meier's Gettysburg, would that work on the VI maps?
 
I loved the original Col. CivCol was a disappointment since they changed too many game mechanics like Founding Fathers, Liberty Bells, etc. in a way that the game was no longer fun to play for me. Also when playing CivCol with the original Col strategy, the game became almost impossible to win due to the enormous royal expeditionary forces.
They should have started with a 1:1-remake of the gameplay and should have added the new rules as a mod.
 
I loved the original Col. CivCol was a disappointment since they changed too many game mechanics like Founding Fathers, Liberty Bells, etc. in a way that the game was no longer fun to play for me. Also when playing CivCol with the original Col strategy, the game became almost impossible to win due to the enormous royal expeditionary forces.
They should have started with a 1:1-remake of the gameplay and should have added the new rules as a mod.

I'm fine with "updating" things to work better in the modern engine. I forget what they actually did, but if they wanted to, for example, change the founding fathers to work more like great people instead of how they used to be, where each nation could recruit all of them, fine. But yeah, they edited too much, and the game balance was way off at the start, which just didn't make it nearly as fun as the original.
 
In original Col the Founding Fathers were more like Wonders or Technologies ... and it was fine that the human player (who would likely take over the complete New World anyway) was allowed to get all of them. They increased in costs like Civ Techs so it was wise to choose people like Jefferson (+50% Liberty Bells) early.
In CivCol they added many new Founding Fathers but their benefits were often mediocre or irrelevant. Unfortunately they also changed the benefits of the original FFs.
Founding Fathers : Col : 25, CivCol : 52

http://www.colonizationfans.com/Congress.html
http://www.colonizationfans.com/civilization-iv-colonization/colonizopedia/founding-fathers.html
 
I just played Civ 4: Colonization again this afternoon. Getting Founding Fathers is a bit underwhelming : you get a pop up screen asking you if you want to have founding father X or pass on it, until you chose the one you want after generating enough liberty bells...
 
I have to say that my favorite Civilization game ever, is actually the first Sid Meier's Colonization. The game play, music and concept resonated with me when I was quite young (12 years old or so) and, to me, it still is the best ever strategy experience I've ever had.

The Civilization IV: Colonization was somewhat of a disappointment because 2K never really spent much in developing that "standalone" expansion pack.

A decade later, I think we are ready for Colonization 3 with Portugal and Sweden (or Denmark) as added European powers. What do you guys think? Colonization with an hex map? Hell yeah !

I think it would work well as a meaty scenario rather than a standalone game.
 
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I just played Civ 4: Colonization again this afternoon. Getting Founding Fathers is a bit underwhelming : you get a pop up screen asking you if you want to have founding father X or pass on it, until you chose the one you want after generating enough liberty bells...

Well the idea is to save the points for only ones you need. I just love civcol ff:s. I mean original is great too. I loved it was different than the original, in civ IV way.
 
I love the original Colonization. The Civ 4 remake, while it had some nice ideas, was a major disappointment to me. It wasn't just that it seemed underdeveloped, rushed and had some quality control problems and bugs on release, there were some major design flaws as well. I did one playthrough, and to this day, I have not managed to finish a second one.

I still would like a new Colonization...but I want a good one.
 
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Also, what bugs me about the Civ4:Colonization remake : the sheer size of the colonies compared to the overall small size of the map. In reality, few cities during the colonial period (16th to 18th Century) had more than a few thousand inhabitants. Philadelphia might be the only exception with 50 000 inhabitants by the end of the 18th Century. So having colonies become so huge on the map, just clashes with the overall historical reality and esthetics.
 
So, to get one thing out of the way first because everyone is mentioning it and how disappointing it is: Civ4: Colonization just sucked. Straight up. One of the most awful games ever released. And it has nothing to do with the ideas or even the core level, it was just worked out extremely poorly. The Religion and Revolution mod (which has become an all-round overhaul mod) has confidently shown that, with Civ4:Col to start with, you can actually build a great game good for many, many hours of fun. It starts at core changes like actually allowing you to make money by buying stuff from the natives and then selling it in Europe, or requiring you to build the first level of good manufacture buildings rather than being available for free, and ends with adding some one or two dozen more resources, tons of interesting founding fathers, several dozen natives and four more European colonies. Oh, and much bigger maps. The base game's biggest map is like, standard or something in Civ4 terms (which it shares an engine with).
 
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