Predator145
Prince
- Joined
- May 22, 2020
- Messages
- 455
Unlimited movement of rails is one of the aspects I'd like to change. This is however not possible with the editor. And there is no way to change the road multiplier at a certain point within the game either.
That leaves me with getting rid of railroads as an option. I could make a production boosting building available with steam engine to compensate for shields. But food is much harder. The Quintillus editor has a "+1 food in water" flag for buildings but none for other tiles. I could give irrigation +2 food but that just like road multiplier is not something you could time with a tech and would lead to a drastically different early and mid game.
So are there any other ways to mitigate the movement effects of rails while still preserving the post steam engine food and shield output without breaking early game?
That leaves me with getting rid of railroads as an option. I could make a production boosting building available with steam engine to compensate for shields. But food is much harder. The Quintillus editor has a "+1 food in water" flag for buildings but none for other tiles. I could give irrigation +2 food but that just like road multiplier is not something you could time with a tech and would lead to a drastically different early and mid game.
So are there any other ways to mitigate the movement effects of rails while still preserving the post steam engine food and shield output without breaking early game?