Any word on when the workshop will be added to Steam.

I doubt we get devkit. Maybe/hopefully get mod tools. Definitely workshop so graphics can be changed.

I think they need to throw their weight behind the modding community. It won't happen but just think of how many games they could sell if there were 50 conversions people wanted to play. The problem is, if you can play the conversion without DLC, the DLC loses worth if the main game isn't a draw.

They hired sukritact, one of the most dedicated modders, and what's up? I'm sure they're contributing but they're clearly not allowed to speak out or are afraid that saying something could jeopardize their job. I think sukritact could have done better for the game as a modder, although I'm certainly happy for them getting a paycheck. I would have done the same thing.
In one of the early roadmaps they mentioned that modding tools would be added but didn't go into specifics or a date, just under a heading of more to come.
 
I doubt we get devkit. Maybe/hopefully get mod tools. Definitely workshop so graphics can be changed.

I think they need to throw their weight behind the modding community. It won't happen but just think of how many games they could sell if there were 50 conversions people wanted to play. The problem is, if you can play the conversion without DLC, the DLC loses worth if the main game isn't a draw.

They hired sukritact, one of the most dedicated modders, and what's up? I'm sure they're contributing but they're clearly not allowed to speak out or are afraid that saying something could jeopardize their job. I think sukritact could have done better for the game as a modder, although I'm certainly happy for them getting a paycheck. I would have done the same thing.
Yes no matter what you call it, modders need access to all the XML/LUA/JS to enable them to do full code modding...art is a whole other realm. Right now its all UI mods and some maps, as modders are pretty much searching for stuff and doing educated guessing
 
Civ V and Civ VI also sold single leader/civilization DLCs for the first year after release. I don't know why people think that this is new to Civ VII.


Factorio has a built-in mod manager and it works great. You can add, delete, update, enable, and disable mods from within the game. You can search for mods and read about them. The mod manager automatically handles dependencies, too. All of the mods are hosted on Factorio's website, so you can also browse and install them while not in the game.

I've always wished that more games would do this instead of relying on Steam Workshop. That way, mods work for all (PC) versions of the game.


When did they make this announcement? Do you have a link to it? I only remember a "coming soon" announcement.
It is under "looking further ahead". While a specific date was not given, it was meant to come after April, together with auto-explore functionality. Perhaps we'll get it at the end of May.

 
mod.io is good, works in-game, could allow mods for consoles AFAIK


took some months, we (modders) need a tool to be able to upload the mods on steam, it wasn't ready at civ6 release either.


Steam workshop has limitations, honestly an alternative that does some things better is good to have.
I am not saying the third party software should be erased or something. You can keep using it for all I care. I, as a gamer, will always prefer Steam workshop for my mods. For Civ6, I had around 65 mods over the Steam workshop, and I couldn't complain a bit. I see no reason for that not to happen for Civ7. Though I agree that it would probably take some months.
 
Your points are compelling, but third party software will still have a place. In a game like Skyrim, known for its incredibly diverse mods, Steam Workshop is either not allowed or not technically able to offer things like Skyrim script extender. You must use Nexus mods and Nexus Mod Manager for the best ones.

Don't get me wrong, I love Steam. I used workshop for all my Civ 6 mods. One day the workshop may be allowed (?) to offer the deeper mods and I'll be happy to use it for that when the day comes.
It can have its place, I have no problem with "others" using 3rd party software for every individual game they want to use mods with. I just personally as an average gamer don't like be forced to dig and find "software" and mods over forums (like this) to be able to play my games with mods. Steam workshop makes everything super easy for me. If a game forces me to find mods out of Steam, dig into forums and whatnot, I tend to skip it. Civ7 is the only exception in my gaming library, where I take this kind of treatment from the devs. Same reason why I dont play old school games like Red Alert 2 or C&C generals, they just failed miserably to keep up with the existing paradigm of Steam, and you need tons of mods/patches to make them work in multiplayer. You need to download clients, create accounts, patch the game (in a specific order) and whatnot. Seriously, I am too old for this kind of stuff. Definitely, not worth my time. It should just work on Steam, plug-and-play. No need to advocate for something else to be the norm. If there are people who want to dig for that out of Steam - fine, they can do that. But this shouldn't be the norm for ALL players in the world.
 
It can have its place, I have no problem with "others" using 3rd party software for every individual game they want to use mods with. I just personally as an average gamer don't like be forced to dig and find "software" and mods over forums (like this) to be able to play my games with mods. Steam workshop makes everything super easy for me. If a game forces me to find mods out of Steam, dig into forums and whatnot, I tend to skip it. Civ7 is the only exception in my gaming library, where I take this kind of treatment from the devs. Same reason why I dont play old school games like Red Alert 2 or C&C generals, they just failed miserably to keep up with the existing paradigm of Steam, and you need tons of mods/patches to make them work in multiplayer. You need to download clients, create accounts, patch the game (in a specific order) and whatnot. Seriously, I am too old for this kind of stuff. Definitely, not worth my time. It should just work on Steam, plug-and-play. No need to advocate for something else to be the norm. If there are people who want to dig for that out of Steam - fine, they can do that. But this shouldn't be the norm for ALL players in the world.
Of course that baked in the assumption everyone plays via Steam, which is also not true. Steam workshop to me, also an old, is a secondary source of mods. Nexus was not my first source of mods but is definitely my preferred for Bethesda games, which means it’s also where I look first for others, such as stardew valley. As with with civ, there’s a site dedicated to mods for wow and eso. I assume people who use the epic game store look elsewhere as well. NOw I’m curious about numbers as that likely is a factor in how the devs prioritize the workshop
 
Of course that baked in the assumption everyone plays via Steam, which is also not true. Steam workshop to me, also an old, is a secondary source of mods. Nexus was not my first source of mods but is definitely my preferred for Bethesda games, which means it’s also where I look first for others, such as stardew valley. As with with civ, there’s a site dedicated to mods for wow and eso. I assume people who use the epic game store look elsewhere as well. NOw I’m curious about numbers as that likely is a factor in how the devs prioritize the workshop
I checked dates and the predecessor to Nexus was founded in 2001 for Morrowind with Nexus founded and broadened in 2007. Making Steam Workshop the late arrival, as it didn’t open for games other than sTeam Fortress until 2012
 
Of course that baked in the assumption everyone plays via Steam, which is also not true.
It's never about everyone anyway, it's about the majority. There will always be people using something else than the mainstream platform, which is fine. You can play via epic games and civmods software - that's your decision. Most Civ7-PC players play the game via Steam though, so, your case becomes a minority case. If you want your minority case to be the determining factor for the vast majority of others, you are not being reasonable. Why should minority be determining what the majority would do? You are the exception, not us. BTW, devs already announced Steam workshop release is going to take place, they just didn't/couldn't specify a fixed date for that. I guess devs have this common sense as well - no offense. They said it will happen after April, so perhaps this month or the next.
 
It's never about everyone anyway, it's about the majority. There will always be people using something else than the mainstream platform, which is fine. You can play via epic games and civmods software - that's your decision. Most Civ7-PC players play the game via Steam though, so, your case becomes a minority case. If you want your minority case to be the determining factor for the vast majority of others, you are not being reasonable. Why should minority be determining what the majority would do? You are the exception, not us. BTW, devs already announced Steam workshop release is going to take place, they just didn't/couldn't specify a fixed date for that. I guess devs have this common sense as well - no offense. They said it will happen after April, so perhaps this month or the next.
Iirc there‘s no patch expected for May. So not this month.

And I think you‘re still misunderstanding the point. An integrated mod solution wether just embedded into the game like mod.io or native is a win for everyone. It allows the same comfortable functions as Steam Workshop, but better mods with more functions, and works on all platforms, enabling modded multiplayer between platforms.
 
It's never about everyone anyway, it's about the majority. There will always be people using something else than the mainstream platform, which is fine. You can play via epic games and civmods software - that's your decision. Most Civ7-PC players play the game via Steam though, so, your case becomes a minority case. If you want your minority case to be the determining factor for the vast majority of others, you are not being reasonable. Why should minority be determining what the majority would do? You are the exception, not us. BTW, devs already announced Steam workshop release is going to take place, they just didn't/couldn't specify a fixed date for that. I guess devs have this common sense as well - no offense. They said it will happen after April, so perhaps this month or the next.
if you want the majority of players to be able to use mods easily, then steam workshop is not the best choice, mod.io is
 
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And I think you‘re still misunderstanding the point. An integrated mod solution wether just embedded into the game like mod.io or native is a win for everyone. It allows the same comfortable functions as Steam Workshop, but better mods with more functions, and works on all platforms, enabling modded multiplayer between platforms.
You can download your mods from wherever you want, I mean, what part of my comment made you think I want that facility to be erased? I specifically wrote in my previous comment that civmods can stay for all I care. If there are some people who want to do it out of Steam platform, sure? But most pc civ players ARE on Steam, or are you refuting this?

You can definitely have your "Ihatesteamgimmemodsviarandomwebsite" platform set up, all fine. What you can't do, however, is to expect millions of people, average gamers, to ryhme with your own personal preference when there is already an established way of dealing with this, which worked just fine in Civ6, just a previous iteration.
 
You can download your mods from wherever you want, I mean, what part of my comment made you think I want that facility to be erased? I specifically wrote in my previous comment that civmods can stay for all I care. If there are some people who want to do it out of Steam platform, sure? But most pc civ players ARE on Steam, or are you refuting this?

You can definitely have your "Ihatesteamgimmemodsviarandomwebsite" platform set up, all fine. What you can't do, however, is to expect millions of people, average gamers, to ryhme with your own personal preference when there is already an established way of dealing with this, which worked just fine in Civ6, just a previous iteration.
It seems you are still misunderstanding what my point is (or that of Gedemon), we are talking about an embedded (like mod.io) or native solution. With this, you can select, download, and distribute mods from within the game and not on an external platform like Steam (which only allows for limited modding of civ games afaik and excludes people), civmods, or CFC. The means that there is clearly a better (long-term) solution than Steam Workshop. The issue is not that I don't want to use Steam Workshop, but that the claim that it would somehow be the best solution for modding a multi-platform (or even a Steam PC only game) is just wrong. The main advantage of Steam Workshop isn't that it is most convenient nor best quality for users - likely, it's just the cheapest and least complicated solution for the devs, and apparently some people are so used to it that they don't even want an easier to use, more flexible, inclusive and elegant solution.
On the other hand, with civ 7's UI, I somewhat dread an integrated mod manager.:deadhorse:
 
Majority plays it on Steam, not epic games. So, Steam workshop it is.

you don't understand:

mod.io is a framework (ie ingame browser/downloader) that can work for all players buying the game on Steam (or Epic, or anywhere) or even console if the devs could support that.

Steam Workshop is only for Steam player

For the majority of players/modders, mod.io is the best solution, Steam Workshop doesn't allow to diffuse mods for all players.
 
It seems you are modders so you are giving your opinion based on how modding works. I am not a modder, I am a regular Civ gamer so from my POV Steam workshop it is. One button: subcribe/unsubsribe and it just works. No external downloading, no forum mumbo jumbo, it's just super convenient. Why the hell should I look for another solution when there is an established one? Never touch something that works. There is no advantage that I get from browsing a forum or digging for an external software to download mods. It's just a hassle. You as a modder may like it, I as a regular gamer, dislike it. The only reason for me to be here is the fact that Steam workshop is not active yet. If it was, I would not have visited here in the first place.

You are assuming everyone is interested in such details - which isn't the case. Your average gamer doesn't give much damn about such details, and wants the most convenient option, that is, doing this over the Steam workshop since:

1. Steam is the main platform where most CIV (pc) players are on.
2. Workshop works directly on that platform over a simple button clicking. No external forum account, no digging.
3. This is an established way, people are already used to play with mods since Civ6. No need to change things when they worked just fine for the previous iteration.

Again, no one says your third party software should be erased or removed from existance. You can definitely use whatever you want. But you can't expect millions of Steam gamers to adapt to your custom solution. What's the percentage of Epic gamers anyway? They are a minority. Minority adapts to majority, not the other way around. Common sense.

I feel like we all said our pieces here, further repetition does not enrich this conversation. So I'll rest my case.
 
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One button: subcribe/unsubsribe and it just works. No external downloading, no forum mumbo jumbo, it's just super convenient.
that's how it works with mod.io, have you at least read our posts ?
 
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that's how it works on mod.io, have you at least read our posts ?
Oh yeah, I myself have mod.io and I use it. It seems you have not read my posts.

You know why I have modio thingy? Because Steam workshop was not active when the game released. That's the only reason why I still use an external software. Given that SW gets activated, that software will be uninstalled.
 
Oh yeah, I myself have mod.io and I use it. It seems you have not read my posts.

You know why I have modio thingy? Because Steam workshop was not active when the game released. That's the only reason why I still use an external software. Given that SW gets activated, that software will be uninstalled.

ha, ok, I understand your confusion now.

you can't have "modio thingy" installed, it's not a software, it's a host, that works like Steam Workshop.

what you may have is civmods which is indeed an external tool.
 
ha, ok, I understand your confusion now.

you can't have "modio thingy" installed, it's not a software, it's a host, that works like Steam Workshop.

what you may have is civmods which is indeed an external tool.
I was manually downloading zip files, placing them under Mods folder every time and I was told to use an external software to automate this process to a degree, which is that software called civmods, now I verified, yes that's the one you're right. I prefer Steam workshop over this tool any day any time. I don't know how modio works in this case. If that's a server/host, how does this help me though? Will I be able to press a button and do what Steam workshop does? If using modsio and Steam workshop doesn't change the straightforward way I install/update my mods, I honestly don't mind whichever host you guys use to upload the mods. My problem is to have a central location and convenient way of dealing with this whole mod thingy. Server itself is not something I bother myself with as a gamer. That's probably something only modders deal with, correct? In that case, I have no say, as I never develop mods myself, that's totally up to the modders.
 
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