[GS] Anyone else getting terrible map generation?

Benzombie

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May 18, 2017
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American Civilization
At first, I thought this was only me and I was just getting unlucky. However, I've noticed that in all my games since the Antarctic Late Summer Update, I've been getting awful maps and start positions. Like lots of small-medium landmasses when I choose continents. A giant U shape Pangaea, etc. I tried to ignore it but spawning in jungle as Canada, Tundra surrounded by mountains with no river of GF as Hungary, and absolutely no mountains in sight as Inca, I couldn't help but question if map gen is bugged or not. Just wanted to bring this up and ask if anyone else is experiencing similar issues like this. Or maybe it's working as intended and I'm just an idiot and/or picky.

The only mods I use are cosmetic changes, so they wouldn't be part of the issue.
 
Yeah, it does seem that way. Not sure if bad luck.
 
Well, just bad luck. That's why the restart button is put in the game.
 
I couldnt tell you how many times Ive spawned between desert and snow. With civs that gain no benefit from them. As you say in your example, in the middle of a flatland with the Inca, Ive had this a lot.

I think it has to do with the fact of the other random civs that generated with you, having similar/equal start biases than you, and taking the better spots, relegating you to a 2nd, or 3rd tier spawn for your pick. Or even just, to whatever land is left.

City states spawning so clumped together is a problem, too. Its either, you have political philosophy boost before turn 30, or you barely manage to meet one by turn 100. Many times I see them closer together than the starting relative distances dictate, which means they had no settleable land when they spawned, because the continent generated as a long, thin landmass that doesnt leave room for 2 cities in the same row, so they have to go up or down.

I use City State Walls mod, I dont think it messes the map generation, but mentioning just in case too. Had the same experience before using the mod eitherway.
 
It's a overall issue of mentality thinking that you are almost entitled to powerful tiles from the very beginning of the game that suits your civilization perfectly. This is BS and one of the reasons why people always talk past each other, when talking about how well they are always doing in games. Some of us just start with the start we get and try to get the most of it. Of course you are going to win each time if you get the exact tiles you need for your civilization from the very beginning. I get a feeling of half the deity players just keep rolling the start game till they end up with something they like and know they can win from.

The whole issue of Civ VI starts need to be lucky for people to enjoy the game is one of the reasons why you can easily tell the game still requires alot of tweaking.
 
If you don't like bad starts, re-roll. Some starts are so bad that it is a fair choice.
The AI civs can't, so score a win for them every time you re-roll, if you are trying to assess how well the AIs do overall. ;)
 
I have noticed a few things that are probably not working as intended.

1. Start biases seem very weak compared to previous versions of the game. There was a thread before the latest patch about Mali not starting in desert, but I've observed the same behavior for just about every leader that I've tried.

2. Pangea maps are somewhat more interesting now. But, they're less like the pangea maps that everyone is probably used to. I, too, often see U-shaped pangeas and such. As I said, I find them interesting because they have more variety than in the past. However, they don't really play as pangeas.

3. Fractal maps are just terrible compared to previous versions. I'm not sure what's wrong with them.
 
The one I'm on now is great, nothing to do with my start either. Its huge continents with 4 continents two hemispheres. The 2 on the western hemisphere are connected by a snakey isthmus. There's scattered islands. Its actually pretty ideal. Haven't noticed any issues with the geography placement either. I'd be happy with similar maps in the future.
 
I don't know. Most of my most recent games have had map gens that I found very interesting and fun. Sweden on a northern continent, Teddy on the south, connected by a one-hex canal tile. Dido on a long, semicircular, multi-continent landmass that felt *really* Mediterranean. (Poor Peter. I boxed him in up north, and had the whole inland ocean coast all to myself.) That sort of thing.

I will agree that city-state clumping is still a pretty big issue in pretty much every game I play; most of the time, there are anywhere between 3-5 off on their own continent or sub-continent in the corner of the map somewhere. It's terrible for getting the inspiration, but it might make a pretty decent "second core" for a Domination-focused game.
 
Adding ''wet'' climate and ''new'' world age are useful settings for mp games because it does help land to be slightly better overall to prevent remakes due to bad starts.

Fractal maps are often disguised pangeas, but in worst shape.
 
Adding ''wet'' climate and ''new'' world age are useful settings for mp games because it does help land to be slightly better overall to prevent remakes due to bad starts.

Fractal maps are often disguised pangeas, but in worst shape.
wet and new maps do eliminate most "bad spawns." It allows you to choose whether you want food or production out of most tiles and doesn't concentrate chops into one player's hands. Pretty much everybody gets chops.
 
Adding ''wet'' climate and ''new'' world age are useful settings for mp games because it does help land to be slightly better overall to prevent remakes due to bad starts.

Fractal maps are often disguised pangeas, but in worst shape.

ALWAYS, not often. Fractals don't generate rifts (coded that way :crazyeye: ), so they are in fact Pangeas. Only way to potentially enjoy Fractals is to use High Seas in settings.
 
Continents seems different to me. I'm getting long, thin continents from north to south pole more often than not.
 
Try Christina.
I don't think I have ever got good start with her on Island Plates.
His start bias will force her to have all of the terrain types to be close by. So you'll end with weird stuffs like desert close to rainforest and next to a mountain
 
3. Fractal maps are just terrible compared to previous versions. I'm not sure what's wrong with them.
Yes. This. A thousand times this.
Fractal maps worked fine in older versions of civ. I don't understand why they couldn't just copy the code for fractal maps from the previous version then tweak it for Civ 6.
 
Yes. This. A thousand times this.
Fractal maps worked fine in older versions of civ. I don't understand why they couldn't just copy the code for fractal maps from the previous version then tweak it for Civ 6.

Because the new school of Firaxians are "innovators". :rolleyes:
 
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