TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
<cough>Plantations</cough>
Market Places now come earlier, which helps.
It doesn't look to me like Markets come earlier, they are still at Currency, which still has the same prereqs it has in Vanilla.
On a sidenote, with the Classical era expanded and a lot more prereqs early on, Medieval seems to be harder to get to, so I can foresee scenarios where you have completed Liberty or Tradition but you can't open up Patronage or Commerce yet.
Exactly. It incentivizes getting a religion and getting it before other civs. If you start in a money-poor location, you're going to want to get on that religion trail to make up for it.
<cough>Plantations</cough>
heh.. who would have thought you might actually need to WORK those luxury tiles?
Is that sarcasm... or am I just getting the wrong vibe :|
As one who rarely does Trading Routes or Trading Posts on Immortal/Emperor (except for puppet spams), I won't miss them. That's quite a switch from the early release.
I'm glad there doing this. It'll put more emphasis on rivers and strategy. It is currently pretty easy to get gold int he early game. It'll add more complexity and make more in depth decisions. It'll make city placement matter even more.
Are you guys seriously building trading posts before economics guys? What a waste of tiles.
Oh yes! And making markedplaces a better choice before building universities. Now it's too good to go education before currency. Education is also further nerfed by needing one more prereq. and by losing it's two grand wonders.
I love the developers, they know what they are doing for sure. Don't worry about that. lads and ladettes.
We don't know everything yet, but Currency now seems to be a prereq for Civil Service, which probably still is a prereq for Education. Which leads, if I count it well, to 6 extra prereqs for Education.
Are you guys seriously building trading posts before economics guys? What a waste of tiles.
Yeah. It seems like we're drawing a line between players who build loads of TPs and those who just don't.
Myself, I play on King/Emperor and I almost never build trading posts in my own cities (the exceptions being jungle tiles, and puppet cities). I never have a problem with gold, and tend to rely on trade routes and luxuries (as well as selling stuff to AIs ) for most of my income.
Isn't that silly? I usually net at about 150 gold for tall empires and maybe 400 gold for wide empires in the modern era.