For other options that could have been done you could look at how that first cheap scout you pop out and everyone after are all basically Lewis & Clark. There could have been better unit progression in regards to "exploration" implemented here, where normally it's just a race to get them scouts at as far as possible to snatch up all the goody huts.
It's something I've played around with before imposing self restrictions, letting scouts only go so far and not crossing natural boundaries like rivers in the early game keeping the visible map view shrunken for longer. Sticking to self imposed restrictions can be hard, but the game really did feel better that way.
It's something I've played around with before imposing self restrictions, letting scouts only go so far and not crossing natural boundaries like rivers in the early game keeping the visible map view shrunken for longer. Sticking to self imposed restrictions can be hard, but the game really did feel better that way.