Iceciro
Special Ability: Decimate
I find the Scions can do decently under Korinna with just Necromancers and the combat units from Order, RoK, Emperyan, OO, or AV. I can ignore the whole metal tree if I really need to.
The same answer.
Well, I wouldn't say different civilizations: it basically comes down to the fact that the emepror has his own religion that only he can access, but he can't use any of the standard ones, while Korinna has the opposite - she has access to any of the base religions but not the Emperor one.
Korinna the leader gets to build the Vacant Mausoleum lategame and summon the Emperor as a butt-kicking combat unit instead.
Which brings me to my question: Do you guys think (for whatever reason) the Scions have a problem mid or late game? By "problem" I mean some general loss of relative civ strength that isn't offset by advantage at another stage of the game.
That's been one fairly consistent criticism for awhile, but IIRC it's generally just mentioned in passing, and not often, so I haven't been giving it much weight.
If there is a problem, though, a gets-better-if-you-wait WS could be a good solution. And let me cross something off my little list.
I also find the HL spread stalls out a bit. Allowing creepers to attack helps a bit (you can feed on the Gretchin that are running around now) but it is hard to force it like you can force forests with elves.
Afaik, the Automatic haunted lands spread which you now get, is in addition to, not replacing, the abilites of the units which already could, to spread HL. You can still put a tile of it anywhere you want with a ghostwalker. And make 3x3 areas of HL with redactors.
For me, the scion midgame is Ghostwalkers. HUNDREDS OF THEM. THOUSANDS.
They're slightly weaker than normal rangers which is a bummer, but the ability to become haunts makes up for that.
Also, you can make HL outside your territory. I find this a very fun thing to do. I send armies of them out into the world, to create HL in random areas far from me. Perhaps to eventually put a city there. They start slowly, but once you get a little area going, 3 ghostwalkers can basically build themselves a little fort of haunted lands, and use the haunt form as necessary to fend off potentially limitless hordes of barbarians, which brings xp.
I find that fun. And it's useful aggressively too, since you can do it in enemy territory. Doing so is an act of war, of course. But if you create a fair amount of ghostwalkers, they're pretty decent for guerilla warfare. It's like pillaging, only better, because the effect is permanant.
Oh, and after you're done spreading HL all around your enemies, you can make peace, and then send in pelemoc to cast succour on them for free population, since they'll be drowning in unhealthiness
Does a paper or something exists on the usage of Pelemoc Spells? THey are numerous and I'm unsure about them. For example 'Corrupt Quartermaster'. IS it that really? A quartermaster unit (I first need to spot one!) in the tile is given to the Scions? No descs anywhere
I would be interested to know more about creepers. First, it seems there is a life cycle where the old ones get reborn into 2 or 3 young ones, is it worth the waiting time?
Alternatively, I see that you can have one kill himself into an haunted land, is it the thing to do?
The mature one, I believe, have some sort of parasitic ability, how does it works?
What Eldritch magic does really? I click and ... nothing.
Can Haunted land spread by itself?
Can it be converted back to normal land?