Monkeyfinger
Deity
- Joined
- Oct 24, 2006
- Messages
- 2,002
How long does it take for a creeper to mature to the point where it can turn into an HL?
They start with HUNGRY_CREEPER, which degenerates to FED_CREEPER via combat. It is also removed (degenerating in the process) by ROOTED_CREEPER, at age 45, and by the spell 'Feed Creeper', only castable by Ghostwalkers I believe. Recon line at least.
Played the Scions more last night...I think the issue I'm having with them is that they play like a weaker version of a generic civ until you start hitting the 2nd tier techs and the cool stuff starts rolling in. A whole lot of clicking "end turn" on the way.
I see the problem with spammable Awakened spawns. Had a different thought...isn't the fluff that they start out as a small ruling class that has received the gift with a large number of still-living citizens (the Centeni, for example)? Perhaps they could gain the fallow trait during play rather than at game start?
Also, what is the deal with Velites? Why a scout with move 1?
Finally...maybe they should start with a creeper or two. Make the civ flavor more unique from the start. Not like creepers are overpowering or anything.
I still like the "resurrect a dead hero" idea best.
I'd forgotten about that - yeah, that's a good one. If it ranked the heroes best-to-worst and the spell give the single best "available" hero that'd fit the bill well: Better heros tend to arrive and die later, so it's a better-if-you-wait spell. And there'd be an interesting decision. Cast it now and you'll get a hero, cast it later and you might get a better one.
Just make sure you make it so if I take say, Valin Phanuel, he doesn't immediately bolt because I don't have Order.
Hmm... "Abandon" is a unitinfos tag. So maybe the spell'd require new versions of each religious hero.
EDIT: I see there's a "nonabandon" tag in promotions.
Do you guys think (for whatever reason) the Scions have a problem mid or late game? By "problem" I mean some general loss of relative civ strength that isn't offset by advantage at another stage of the game.