Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
Let see...
iTurnMod is 0.25 on Normal speed.
DecayMod is multiplied into the rest of the formula, not added.
So on turn 1 it gives *110. On turn 80 it'd be *91. -20%, but not a straight -20 to whatever your chance would be otherwise.
Code:
iGTurn = CyGame().getGameTurn()
iDecayMod = 111 - (iGTurn * iTurnMod)
if (iDecayMod < 1):
iDecayMod = 1
iTurnMod is 0.25 on Normal speed.
DecayMod is multiplied into the rest of the formula, not added.
So on turn 1 it gives *110. On turn 80 it'd be *91. -20%, but not a straight -20 to whatever your chance would be otherwise.